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* Revert "skslc now automatically turns on derivatives support"Gravatar Ethan Nicholas2016-10-18
* Include 4f variants of random gradients during testingGravatar Brian Osman2016-10-18
* Use legacy color filter API when doing legacy paint conversionGravatar Brian Osman2016-10-18
* skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* Incremental decode: only use subset for subsettingGravatar scroggo2016-10-17
* Remove aux procs from SkGlyphCache.Gravatar Ben Wagner2016-10-17
* Avoid integer overflow in SkIcoCodec and SkImageInfoGravatar Matt Sarett2016-10-17
* Re-enable overdraw mode in debugger.Gravatar Ben Wagner2016-10-17
* Modify deferred texture image API's handling of gammaGravatar Brian Osman2016-10-17
* more skslc hardeningGravatar ethannicholas2016-10-17
* Apply correct sRGB->Linear4f conversion in SkModeColorFilterGravatar Matt Sarett2016-10-17
* Revert "Avoid integer overflow in SkIcoCodec"Gravatar Matt Sarett2016-10-17
* Avoid integer overflow in SkIcoCodecGravatar Matt Sarett2016-10-17
* fix some fuzzGravatar caryclark2016-10-17
* Avoid SkImage ref churn in short lived SkBitmapProviderGravatar fmalita2016-10-17
* Skip SkBitmapProvider instantiation in SkImageShader::onContextSizeGravatar fmalita2016-10-17
* Cache dst LUTs in SkColorSpaceXformGravatar Matt Sarett2016-10-16
* Unbreak -Fast bot.Gravatar Mike Klein2016-10-15
* SkNx_abi for passing Sk4f as function arguments, etc.Gravatar Mike Klein2016-10-15
* Wrap SkNx types in anonymous namespace again.Gravatar Mike Klein2016-10-14
* Rework GL fbo blit limitations as finer grained flags.Gravatar Brian Salomon2016-10-14
* Capture ES3 MSAA blit restrictions using BlitFramebufferSupport not MSFBOType.Gravatar Brian Salomon2016-10-14
* another SkSL crash fixGravatar ethannicholas2016-10-14
* Refactor color_xform_RGBA() to improve performanceGravatar Matt Sarett2016-10-14
* more SkSL fuzzer crash fixesGravatar ethannicholas2016-10-14
* Always use RGBA textures for color font atlasesGravatar Brian Osman2016-10-14
* fix skslc crashes uncovered by fuzz testingGravatar ethannicholas2016-10-14
* Faster 4f gradient premul pathGravatar fmalita2016-10-14
* Remove many uses of kSkia8888 and kSkiaGamma8888Gravatar Brian Osman2016-10-14
* Add NewRGB() with float gamma to SkColorSpace public APIGravatar Matt Sarett2016-10-14
* Add support for Atrace and hook into SkEventTracer framework.Gravatar Greg Daniel2016-10-14
* added SkSL support for mustForceNegatedAtanParamToFloat capGravatar ethannicholas2016-10-14
* Slightly generalize GPU hard stop gradient implementation.Gravatar Brian Salomon2016-10-13
* added basic dataflow analysis to skslcGravatar ethannicholas2016-10-13
* Allow F16 color type on direct raster canvasesGravatar junov2016-10-13
* remove SkErrorGravatar Mike Klein2016-10-13
* Workaround unreachable code warning in GrGLCapsGravatar Brian Salomon2016-10-13
* Removed makeLinearGamma() from the public API for SkColorSpaceGravatar raftias2016-10-13
* SkXPS: compile under clang on winGravatar halcanary2016-10-13
* Revert of leave pixel memory uninitialized for opaque alpha type in SkSurface...Gravatar mtklein2016-10-13
* Preserve color space of images in deferred texture APIGravatar brianosman2016-10-13
* leave pixel memory uninitialized for opaque alpha type in SkSurface::MakeRasterGravatar lsalzman2016-10-12
* Fix double-accounting of SkPictureShader bitmap memoryGravatar fmalita2016-10-12
* Add SkRasterPipeline support to SkModeColorFilter.Gravatar Mike Klein2016-10-12
* Remove workaround for old compilers that do not support SSSE3.Gravatar Mike Klein2016-10-12
* SkRasterPipeline: 8x pipelines, without any 8x code enabled.Gravatar Mike Klein2016-10-12
* Don't pass in RT to individual Gpu CommandBuffer callsGravatar Greg Daniel2016-10-12
* Fix interface validation in Vulkan.Gravatar Greg Daniel2016-10-12
* GrTessellator: make inverse fill types more sane.Gravatar senorblanco2016-10-12
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-12