index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
*
minor refactor to SkRasterPipeline::BuildPipeline
Mike Klein
2017-06-02
*
Fixed an issue with sksl variable declarations
Ethan Nicholas
2017-06-02
*
Avoid new for small arrays in SkBmpCodec
Leon Scroggins III
2017-06-02
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-02
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
*
add API to change max pointsize for font cache
Mike Reed
2017-06-01
*
Rm int flavor of GrNextPow2 in favor of uint32_t flavor
Robert Phillips
2017-06-01
*
fix premultiplied color generation in linear gradients when using fApplyAlpha...
Lee Salzman
2017-06-01
*
have shaders that need seed_shader call it themselves
Mike Klein
2017-06-01
*
plumb y through to SkJumper
Mike Klein
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update SkRasterPipeline::run() to also take y
Mike Klein
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Add smartptr SkRWBuffer snapshot methods
Florin Malita
2017-06-01
*
Update copyOp to split-opList world
Robert Phillips
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update GrOp printouts
Robert Phillips
2017-06-01
*
raster pipeline sprite blitter
Mike Klein
2017-06-01
*
make SkColorFilter::onAppendStages() pure
Mike Klein
2017-06-01
*
Remove GrSurface-based surfaceContext factories from GrContextPriv
Robert Phillips
2017-06-01
*
Ensure SkPictureImageFilter::onFilterImage doesn't double-convert color
Christopher Cameron
2017-06-01
*
fix and test colorfiltershader
Mike Reed
2017-06-01
*
Update more GrOps to split-opList world
Robert Phillips
2017-06-01
*
reland: We can mask load and store with just AVX
Mike Klein
2017-06-01
*
Disable deferred proxies for M60 branch
Robert Phillips
2017-05-31
*
Store SkPerlinNoiseShaderImpl's PaintingData inline
Florin Malita
2017-05-31
*
Blacklist sRGB MSAA on AMD (ATI) Macs
Brian Osman
2017-05-31
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
Do color correction of vertex colors in GPU drawVertices
Brian Osman
2017-05-31
*
slant colorfilter away from filterSpan4f
Mike Reed
2017-05-31
*
fix incorrect variable not assigned error in skslc
Ethan Nicholas
2017-05-31
*
enable geometry shader support in GrGLShaderStringBuilder
Ethan Nicholas
2017-05-31
*
Update clearOp for split-OpList world (take 3)
Robert Phillips
2017-05-31
*
remove 565 sprite blitter too
Mike Klein
2017-05-31
*
allow sprite blitter for equal color spaces
Mike Klein
2017-05-31
*
add stages to colorfiltershader
Mike Reed
2017-05-31
*
Revert "Expand partial render target write pixels workaround."
Brian Salomon
2017-05-31
*
assume sRGB transfer function on untagged images
Mike Klein
2017-05-31
*
remove unused spanprocs (leftover from spriteblitter simplification)
Mike Reed
2017-05-31
*
Revert "Revert "Delete SkGaussianEdgeShader""
Florin Malita
2017-05-31
*
Expand partial render target write pixels workaround.
Brian Salomon
2017-05-31
*
Fix outset for blurs when using ignoreXform flag on GPU
Greg Daniel
2017-05-31
*
simplify a confusing expression in SkSLSPIRVCodeGenerator
Ethan Nicholas
2017-05-31
*
remove sprite blitters for non-legacy targets, rely on rasterpipline
Mike Reed
2017-05-31
*
clean up now that min_stride == 1
Mike Klein
2017-05-31
*
call compile in convert_with_pipeline()
Mike Klein
2017-05-31
*
Allow GPU blur fast path for circles and rects when using ignore xform
Greg Daniel
2017-05-31
*
Revert "Delete SkGaussianEdgeShader"
Florin Malita
2017-05-31
*
Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak
Florin Malita
2017-05-30
[next]