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Commit message (
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Author
Age
*
sksl programs can now directly query GLSL caps
Ethan Nicholas
2016-11-22
*
Avoid runtime initialization of FLT_EPSILON_SQRT
Bruce Dawson
2016-11-21
*
Add shadowrrect geometry processor
Jim Van Verth
2016-11-21
*
Implemented parsing of lut8/lut16Type A2B ICC tags
raftias
2016-11-21
*
Rearrange NN sampling to more naturally support bilerp.
Mike Klein
2016-11-21
*
Fix include of GrGLSLCaps in SkGradientShader
Greg Daniel
2016-11-21
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Defer more renderTargetContexts in the GPU image filter paths - take 2
robertphillips
2016-11-21
*
Simplify shader paint alpha modulation.
Mike Klein
2016-11-21
*
Fixed issue with some A2B0 images being too dark
raftias
2016-11-21
*
Remove testing code for not fitting in the Footer.
Herb Derby
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Use ptr diff to encode function and padding.
Herb Derby
2016-11-21
*
re-land of switched skslc from std::string to SkString
Ethan Nicholas
2016-11-21
*
Add an extra pixel to the distance field path renderer bounds.
Brian Salomon
2016-11-21
*
Add missing virtual functions for SkRectClipCheckBlitter
Yuqian Li
2016-11-21
*
Support decoding images to multiple formats, depending on usage
Brian Osman
2016-11-21
*
Disable RectClipCheckBlitter for cc_unittests
Yuqian Li
2016-11-20
*
Revert "switched skslc from std::string to SkString"
Greg Daniel
2016-11-20
*
Avoid unnecessary cast on a garbage data.
Ivan Krasin
2016-11-19
*
Fix typo in GrGLCaps
elemental
2016-11-18
*
mirror tiling
Mike Klein
2016-11-18
*
Make GrSwizzle::GrSwizzle() constexpr
Brian Salomon
2016-11-18
*
Remove unnecessary attribute and varying type modifiers
Brian Salomon
2016-11-18
*
Make GrBufferAccess a nested class of GrProcessor
Brian Salomon
2016-11-18
*
Add test for QuickFDot6Div
Yuqian Li
2016-11-18
*
switched skslc from std::string to SkString
Ethan Nicholas
2016-11-18
*
Add handling for instantiate failure up the call stack
Robert Phillips
2016-11-18
*
Use SkFixedAllocator in SkLinearPipeline and remove the embedding of
Herb Derby
2016-11-18
*
Port convolve functions to SkOpts
xiangze.zhang
2016-11-17
*
perspective matrix
Mike Klein
2016-11-17
*
repeat tiling
Mike Klein
2016-11-17
*
Replace my confusion with a pointer to the explanation.
Mike Klein
2016-11-17
*
Fix the quickSkFDot6Div range check
Yuqian Li
2016-11-17
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Strength reduce bilerp to nearest neighbor when the matrix is integer translate.
Mike Klein
2016-11-17
*
Fix computation of texture size for approximately-fit deferred proxies
Robert Phillips
2016-11-17
*
Fix double deletion of DescriptorSetLayouts
Jim Van Verth
2016-11-17
*
Use SkSmallAllocator for Blender stage.
Herb Derby
2016-11-17
*
Initialize all values we load.
Mike Klein
2016-11-17
*
Be careful about types in SkNx_neon.h.
Mike Klein
2016-11-17
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.
Brian Osman
2016-11-17
*
Support SkImageShader in SkRasterPipeline blitter
Mike Klein
2016-11-17
*
Remove accessRenderTarget call in SkGpuDevice ctor
Robert Phillips
2016-11-17
*
Remove unnecessary TextureSampler comparison in GrTextureDomainEffect.
Brian Salomon
2016-11-17
*
Use SkFixedMul instead of SkFixedMul_lowprec
Yuqian Li
2016-11-17
*
Guard against instantiate & accessRenderTarget failures
Robert Phillips
2016-11-17
*
Plumb filter quality into SkShader::appendStages().
Mike Klein
2016-11-17
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