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Commit message (Expand)AuthorAge
* sksl programs can now directly query GLSL capsGravatar Ethan Nicholas2016-11-22
* Avoid runtime initialization of FLT_EPSILON_SQRTGravatar Bruce Dawson2016-11-21
* Add shadowrrect geometry processorGravatar Jim Van Verth2016-11-21
* Implemented parsing of lut8/lut16Type A2B ICC tagsGravatar raftias2016-11-21
* Rearrange NN sampling to more naturally support bilerp.Gravatar Mike Klein2016-11-21
* Fix include of GrGLSLCaps in SkGradientShaderGravatar Greg Daniel2016-11-21
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Defer more renderTargetContexts in the GPU image filter paths - take 2Gravatar robertphillips2016-11-21
* Simplify shader paint alpha modulation.Gravatar Mike Klein2016-11-21
* Fixed issue with some A2B0 images being too darkGravatar raftias2016-11-21
* Remove testing code for not fitting in the Footer.Gravatar Herb Derby2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Use ptr diff to encode function and padding.Gravatar Herb Derby2016-11-21
* re-land of switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-21
* Add an extra pixel to the distance field path renderer bounds.Gravatar Brian Salomon2016-11-21
* Add missing virtual functions for SkRectClipCheckBlitterGravatar Yuqian Li2016-11-21
* Support decoding images to multiple formats, depending on usageGravatar Brian Osman2016-11-21
* Disable RectClipCheckBlitter for cc_unittestsGravatar Yuqian Li2016-11-20
* Revert "switched skslc from std::string to SkString"Gravatar Greg Daniel2016-11-20
* Avoid unnecessary cast on a garbage data.Gravatar Ivan Krasin2016-11-19
* Fix typo in GrGLCapsGravatar elemental2016-11-18
* mirror tilingGravatar Mike Klein2016-11-18
* Make GrSwizzle::GrSwizzle() constexprGravatar Brian Salomon2016-11-18
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
* Add test for QuickFDot6DivGravatar Yuqian Li2016-11-18
* switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-18
* Add handling for instantiate failure up the call stackGravatar Robert Phillips2016-11-18
* Use SkFixedAllocator in SkLinearPipeline and remove the embedding ofGravatar Herb Derby2016-11-18
* Port convolve functions to SkOptsGravatar xiangze.zhang2016-11-17
* perspective matrixGravatar Mike Klein2016-11-17
* repeat tilingGravatar Mike Klein2016-11-17
* Replace my confusion with a pointer to the explanation.Gravatar Mike Klein2016-11-17
* Fix the quickSkFDot6Div range checkGravatar Yuqian Li2016-11-17
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Strength reduce bilerp to nearest neighbor when the matrix is integer translate.Gravatar Mike Klein2016-11-17
* Fix computation of texture size for approximately-fit deferred proxiesGravatar Robert Phillips2016-11-17
* Fix double deletion of DescriptorSetLayoutsGravatar Jim Van Verth2016-11-17
* Use SkSmallAllocator for Blender stage.Gravatar Herb Derby2016-11-17
* Initialize all values we load.Gravatar Mike Klein2016-11-17
* Be careful about types in SkNx_neon.h.Gravatar Mike Klein2016-11-17
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.Gravatar Brian Osman2016-11-17
* Support SkImageShader in SkRasterPipeline blitterGravatar Mike Klein2016-11-17
* Remove accessRenderTarget call in SkGpuDevice ctorGravatar Robert Phillips2016-11-17
* Remove unnecessary TextureSampler comparison in GrTextureDomainEffect.Gravatar Brian Salomon2016-11-17
* Use SkFixedMul instead of SkFixedMul_lowprecGravatar Yuqian Li2016-11-17
* Guard against instantiate & accessRenderTarget failuresGravatar Robert Phillips2016-11-17
* Plumb filter quality into SkShader::appendStages().Gravatar Mike Klein2016-11-17