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* Revert "Add some optimizations to PolyUtils"Gravatar Jim Van Verth2018-07-17
* Add some optimizations to PolyUtilsGravatar Jim Van Verth2018-07-17
* Add SkFloat2Bits and Region stubGravatar Kevin Lubick2018-07-17
* Restore SkLightingShader and associated classesGravatar Robert Phillips2018-07-17
* Bug fixes and improvements to SKC and HotSort. Vulkan is WIP.Gravatar Allan MacKinnon2018-07-17
* remove unused untested parts of text blobGravatar Cary Clark2018-07-17
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Remove crash when shader linking fails.Gravatar Brian Salomon2018-07-17
* Remove SkTransferFunctionBehaviorGravatar Brian Osman2018-07-17
* Reland "Remove interpolants are inaccurate workaround for Adreno 3xx."Gravatar Brian Salomon2018-07-17
* Revert "Reduce arbitrary opList splitting when sorting"Gravatar Robert Phillips2018-07-17
* Reduce arbitrary opList splitting when sortingGravatar Robert Phillips2018-07-17
* Remove SkRefDict.Gravatar Ben Wagner2018-07-16
* Remove processText last vestige of drawTextGravatar Herb Derby2018-07-16
* Remove drawText support from SkOverdrawCanvasGravatar Herb Derby2018-07-16
* GrTessellator: collinear edges during sanitize.Gravatar Stephen White2018-07-16
* Device interface uses glyph run listGravatar Herb Derby2018-07-16
* In GrContext::readSurfacePixels fail gracefully if temp pixmap allocationGravatar Brian Salomon2018-07-16
* Whitespace cleanup againGravatar Hal Canary2018-07-16
* plumb through arenaallocGravatar Mike Reed2018-07-16
* Revert "implemented metal gpu backend texture upload testing"Gravatar Timothy Liang2018-07-13
* Reland: Check for ANGLE's implementation of texture_rectangleGravatar Weiliang Chen2018-07-13
* implemented metal gpu backend texture upload testingGravatar Timothy Liang2018-07-13
* Fixed SPIR-V geometry shadersGravatar Ethan Nicholas2018-07-13
* fixed SPIR-V matrix operationsGravatar Ethan Nicholas2018-07-13
* Make GrRenderTargetOpList::purgeOpsWithUninstantiatedProxies match the GrText...Gravatar Robert Phillips2018-07-13
* Add bullet proofing to image_subset GM for TSAN failuresGravatar Robert Phillips2018-07-13
* Revert "update SkColor4f::FromColor() to preserve transfer function"Gravatar Robert Phillips2018-07-13
* Revert "update SkToSRGBColorFilter color management"Gravatar Robert Phillips2018-07-13
* Introduce text blob processing but don't wire it upGravatar Herb Derby2018-07-13
* GrTessellator: missing intersection rewind fix.Gravatar Stephen White2018-07-13
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Remove SkSafeSetNull.Gravatar Ben Wagner2018-07-12
* Move to using pointers in simplifyDraw*Gravatar Herb Derby2018-07-12
* Replace nearly all kRespect with kIgnoreGravatar Brian Osman2018-07-12
* Disable GPU clip masksGravatar Chris Dalton2018-07-12
* Use simple buffers instead of vectorsGravatar Herb Derby2018-07-12
* update SkToSRGBColorFilter color managementGravatar Mike Klein2018-07-12
* update SkColor4f::FromColor() to preserve transfer functionGravatar Mike Klein2018-07-12
* Add check before freeing op in GrTextureOpListGravatar Robert Phillips2018-07-12
* Add SkTypeface::getVariationDesignParametersGravatar Ben Wagner2018-07-12
* clean up some old busted color routinesGravatar Mike Klein2018-07-12
* update color management for color shadersGravatar Mike Klein2018-07-12
* update mode color filter color managementGravatar Mike Klein2018-07-12
* remove unused parts of SkModeColorFilterGravatar Mike Klein2018-07-12
* Generate GrVkInterface when we make the GrVkGpu.Gravatar Greg Daniel2018-07-12
* remove unneeded scale from procsGravatar Mike Reed2018-07-12
* fix color management of CPU drawVertices()Gravatar Mike Klein2018-07-12
* Use new SkGlyphIDSet - v3Gravatar Herb Derby2018-07-12
* Remove SkDrawFilter.Gravatar Ben Wagner2018-07-12