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* Remove carriage returns.Gravatar Ben Wagner2017-10-09
* Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""Gravatar Brian Salomon2017-10-09
* Reduce the frequency of the text atlas compaction.Gravatar Derek Sollenberger2017-10-09
* fix use of uninitialized flag in SkCodecGravatar Ivan Afanasyev2017-10-09
* Revert "Enable coverage counting path rendering except on Android framework"Gravatar Chris Dalton2017-10-09
* use unsigned to allow for using all 32bits for approx distanceGravatar Mike Reed2017-10-09
* fix include guardGravatar Mike Reed2017-10-09
* Disable deferred proxies a different way in ChromeGravatar Robert Phillips2017-10-09
* Revert "Fix a couple float-cast-overflow in SkScan*."Gravatar Ben Wagner2017-10-09
* Revert "Revert "change computeByteSize to return max_size_t on overflow""Gravatar Mike Reed2017-10-09
* Fix new compiler warnings in GLInstancedRendering.cppGravatar Chris Dalton2017-10-09
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* Revert "Disable GL buffer mapping on TSAN/Mac."Gravatar Brian Salomon2017-10-09
* add helper to check for overflowGravatar Mike Reed2017-10-09
* Disable GL buffer mapping on TSAN/Mac.Gravatar Brian Salomon2017-10-09
* Remove SkTypeface::Style use in API.Gravatar Ben Wagner2017-10-09
* CCPR: Blacklist Intel driver except on MacGravatar Chris Dalton2017-10-08
* CCPR: Block older Intel/Mesa setupsGravatar Chris Dalton2017-10-07
* Fix a couple float-cast-overflow in SkScan*.Gravatar Ben Wagner2017-10-07
* Enable coverage counting path rendering except on Android frameworkGravatar Chris Dalton2017-10-07
* CCPR: Add workaround for PowerVR crashGravatar Chris Dalton2017-10-06
* CCPR: Blacklist intel 4xxx and 6xxxGravatar Chris Dalton2017-10-06
* Revert "change computeByteSize to return max_size_t on overflow"Gravatar Mike Reed2017-10-06
* Add option to create a deferred render target context with mipsGravatar Greg Daniel2017-10-06
* Add GS Invocations caps to SkSL StandaloneShaderCapsGravatar Chris Dalton2017-10-06
* change computeByteSize to return max_size_t on overflowGravatar Mike Reed2017-10-06
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* Fix window origin on mac viewsGravatar Chris Dalton2017-10-06
* Generate warning settings for Android frameworkGravatar Leon Scroggins III2017-10-06
* Don't execute onFlush op lists until after GPU data is uploadedGravatar Chris Dalton2017-10-06
* CCPR: Don't forget resource provider in Pipeline InitArgsGravatar Chris Dalton2017-10-06
* When mip mapping, do YUV mip generation on CPU then upload to GPU.Gravatar Greg Daniel2017-10-05
* experiments to speed up drawing 32bit images into 565Gravatar Mike Reed2017-10-05
* Fewer atomic ops in debug with SkBufferHead.Gravatar Ben Wagner2017-10-05
* clamp to [0,1] in all gradient tilersGravatar Mike Klein2017-10-05
* Clean up SkString reference counting a bit.Gravatar Ben Wagner2017-10-05
* Use draws instead of clears on Macs w/ Intel Iris Pro GPUsGravatar Robert Phillips2017-10-05
* abort if glyph metrics fall outside safe rectGravatar Mike Klein2017-10-05
* reformat hard-to-read preprocessor in SkJumper.cppGravatar Mike Klein2017-10-05
* converted GrConfigConversionEffect to SkSLGravatar Ethan Nicholas2017-10-05
* aggressively refactor pipeline building in SkColorSpaceXformGravatar Mike Klein2017-10-05
* Update SkBufferHead fRefCnt to std::atomic.Gravatar Ben Wagner2017-10-05
* Always use draws instead of clears for ANGLE D3D11Gravatar Robert Phillips2017-10-05
* Revert "Clean up SkString reference counting a bit."Gravatar Robert Phillips2017-10-05
* Revert "Don't execute onFlush op lists until after GPU data is uploaded"Gravatar Mike Klein2017-10-05
* refactor SkColorSpaceXform a bitGravatar Mike Klein2017-10-04
* Don't execute onFlush op lists until after GPU data is uploadedGravatar Chris Dalton2017-10-04
* Clean up SkString reference counting a bit.Gravatar Ben Wagner2017-10-04
* Avoid overflow computing reserve for aaclipGravatar Mike Reed2017-10-04
* Revert "Revert "Update lockTextureProxy to return mipped proxys if mipping is...Gravatar Greg Daniel2017-10-04