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* Enable highQualityFilter_SSE2Gravatar qiankun.miao2014-09-04
* Switch Layer Hoisting over to SkRecord backendGravatar robertphillips2014-09-04
* SkThreadPool ~~> SkTaskGroupGravatar mtklein2014-09-03
* Revert of SkThreadPool ~~> SkTaskGroup (patchset #4 id:60001 of https://coder...Gravatar mtklein2014-09-03
* SkThreadPool ~~> SkTaskGroupGravatar mtklein2014-09-03
* Add reference base class to GrGpuResourcewith pending IO references.Gravatar bsalomon2014-09-03
* Remove use of EXPERIMENTAL_getActiveOps from layer hoisting codeGravatar robertphillips2014-09-03
* Remove SkBitmapCache::Find/Add(_,width,height,_)Gravatar piotaixr2014-09-03
* Hide fields in SkImageInfoGravatar reed2014-09-03
* The key for SkBitmapCache can now be genID+SkIRectGravatar piotaixr2014-09-03
* Replace SkPictureReplacementPlayback with GrRecordReplaceDrawGravatar robertphillips2014-09-03
* Revert of Enable highQualityFilter_SSE2 (patchset #1 id:1 of https://coderevi...Gravatar mtklein2014-09-03
* Enable highQualityFilter_SSE2Gravatar qiankun.miao2014-09-03
* Remove GrDrawTarget::AutoRenderTargetRestore.Gravatar bsalomon2014-09-03
* Disable SSE4 S32A_Opaque blit.Gravatar mtklein2014-09-03
* Remove dead code in SkBitmapFilter_opts_SSE2.h/cppGravatar qiankun.miao2014-09-03
* Revert of Add gamma/sRGB tag to SkImageInfo (patchset #1 id:1 of https://code...Gravatar reed2014-09-03
* Add gamma/sRGB tag to SkImageInfoGravatar reed2014-09-02
* Fix drawPosText() bounds bug.Gravatar mtklein2014-09-02
* Remove legacy (and also broken) SkPicture constructor.Gravatar djsollen2014-09-02
* Fix matrix similarity test on arm64Gravatar jvanverth2014-09-02
* make allocPixels throw on failureGravatar reed2014-09-02
* SkRecordPartialDraw with less code duplicationGravatar mtklein2014-09-02
* Added Doc for GetAllocator in SkResourceCache and SkBitmapCacheGravatar piotaixr2014-09-02
* Reorganize Layer Hoisting codeGravatar robertphillips2014-09-02
* When ignoring color input don't use vertex attribs on gpuGravatar egdaniel2014-09-02
* Disable NEON procs for box blur as it produces invalid resultsGravatar djsollen2014-09-02
* Add option to add precision to varyings in shaderGravatar egdaniel2014-09-02
* Use non-VBO vertex arrays on QC GPUs.Gravatar bsalomon2014-09-02
* Revert of Disable NEON procs for box blur as it produces invalid results (pat...Gravatar djsollen2014-09-02
* Disable NEON procs for box blur as it produces invalid resultsGravatar djsollen2014-09-02
* Revert of Revert of Revert of Add gamma/sRGB tag to SkImageInfo (patchset #1 ...Gravatar reed2014-09-02
* Revert of Revert of Add gamma/sRGB tag to SkImageInfo (patchset #1 id:1 of ht...Gravatar reed2014-09-01
* Revert of Add gamma/sRGB tag to SkImageInfo (patchset #1 id:1 of https://code...Gravatar reed2014-09-01
* Add gamma/sRGB tag to SkImageInfoGravatar reed2014-09-01
* Debugger render support for SkDrawTextBlobCommand.Gravatar fmalita2014-08-29
* Move MakeDivByTextureWHMatrix to GrCoordTransformGravatar bsalomon2014-08-29
* Don't assert on empty GrGLPathsGravatar cdalton2014-08-29
* Fix to use high precision on cubics not conics.Gravatar egdaniel2014-08-29
* harden requirements on SkBitmapCacheGravatar reed2014-08-29
* Use highp for gpu bezier effectsGravatar egdaniel2014-08-29
* Quick-reject draw text blob calls.Gravatar fmalita2014-08-29
* Use even rounding for better results when converting from scalar to fdot6Gravatar george2014-08-29
* use possible corrected info when creating pixelrefGravatar reed2014-08-29
* Make SkGrPixelRef responsible for owning GrSurface's texture rather than RT.Gravatar bsalomon2014-08-29
* Try out scalar picture sizesGravatar robertphillips2014-08-29
* Revert of Add gamma/sRGB tags to SkImageInfo (patchset #1 of https://coderevi...Gravatar reed2014-08-29
* Simplify SkGpuDevice constructionGravatar bsalomon2014-08-29
* Revert Jim's CL.Gravatar Mike Klein2014-08-29
* Add gamma/sRGB tags to SkImageInfoGravatar reed2014-08-29