aboutsummaryrefslogtreecommitdiffhomepage
path: root/src
Commit message (Expand)AuthorAge
* Do more cleanup from xp changesGravatar egdaniel2015-01-20
* BUG=skia:Gravatar joshualitt2015-01-20
* remove dead code after HQ changeGravatar reed2015-01-20
* remove legacy flags for old image filteringGravatar reed2015-01-20
* Remove willReadDst from GrFragmentProcessor.Gravatar egdaniel2015-01-20
* Revert of remove unused SkAvoidXfermode (patchset #2 id:20001 of https://code...Gravatar scroggo2015-01-20
* Remove a few unused statements.Gravatar cwallez2015-01-19
* Broken dm fixGravatar sugoi2015-01-19
* YUV planes cacheGravatar sugoi2015-01-19
* remove unused SkAvoidXfermodeGravatar reed2015-01-18
* Refactor position computation to enable device space "nudge"Gravatar robertphillips2015-01-18
* reorg filter quality cascadeGravatar reed2015-01-16
* use log2(scale) to compute mip levelGravatar reed2015-01-16
* Require budget decision when creating a RenderTarget SkSurface.Gravatar bsalomon2015-01-16
* Revert of use log2(scale) to compute mip level (patchset #7 id:120001 of http...Gravatar reed2015-01-16
* use log2(scale) to compute mip levelGravatar reed2015-01-16
* new files for pathops geometric intersectionGravatar caryclark2015-01-16
* Add Xfer Processor for GrCustomXfermodesGravatar egdaniel2015-01-16
* Fold alpha to the draw in savelayer-draw-restore patterns with non-opaque drawGravatar kkinnunen2015-01-16
* Revert "choose better mip level"Gravatar reed2015-01-15
* Move XferEffects class to GrCustomXfermode fileGravatar egdaniel2015-01-15
* SkPictureShader should handle negative scaling gracefully.Gravatar fmalita2015-01-15
* Why are we afraid of saveLayer() bounds?Gravatar mtklein2015-01-15
* choose better mip levelGravatar reed2015-01-15
* Add include before SK_SUPPORT_GPU in SkArithmeticMode_gpu.h to fix android buildGravatar egdaniel2015-01-15
* Use device-space stroke width for SkDraw::drawRect() quick-rejectGravatar fmalita2015-01-15
* fMaxTexCoords is unused in Release buildsGravatar mtklein2015-01-14
* possible bug fix for nvprGravatar joshualitt2015-01-14
* Add Arithmetic mode xp.Gravatar egdaniel2015-01-14
* separate out the scaline-choosing to simplify chooseProcsGravatar reed2015-01-14
* Move Gpu ArithmeticMode xfer effect to _gpu files.Gravatar egdaniel2015-01-14
* Make uncached textures uncached from the get go.Gravatar bsalomon2015-01-14
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* Switch to a more complete method of filtering hoisted layersGravatar robertphillips2015-01-14
* Do some minor pre cleanup work before converting all xfermodes to XPs.Gravatar egdaniel2015-01-14
* Remove incremental draw optimization from SkDebugCanvasGravatar kkinnunen2015-01-13
* fix for winvdows nvprGravatar joshualitt2015-01-13
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* rename blitrow::proc and add (uncalled) hook for colorproc16Gravatar reed2015-01-13
* fix for FB fetch on nexus 10 ES3.0Gravatar joshualitt2015-01-13
* Revert of Switch to a more complete method of filtering hoisted layers (patch...Gravatar robertphillips2015-01-13
* Switch to a more complete method of filtering hoisted layersGravatar robertphillips2015-01-13
* namespace {} trick for SK_DECLARE_STATIC_ONCEGravatar mtklein2015-01-13
* Hide ARM assembly memset symbols.Gravatar torne2015-01-13
* Simplify SkInstCntGravatar mtklein2015-01-13
* Generic PDF shader fallbackGravatar fmalita2015-01-13
* In SkPDFDocument::emitPDF(), stop pre-calculating file offsets.Gravatar halcanary2015-01-13
* remove NewTexture?Gravatar reed2015-01-13
* Revert of Fix GPU clipped-AA vs. non-AA drawRect discrepancy (patchset #2 id:...Gravatar robertphillips2015-01-12
* Fix GPU clipped-AA vs. non-AA drawRect discrepancyGravatar robertphillips2015-01-12