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* Remove SK_IGNORE_MASK_FILTER_GLYPH_FIX.Gravatar Ben Wagner2018-05-09
* Revert "SkAdvancedTypefaceMetrics: factor out GlyphToUnicode"Gravatar Greg Daniel2018-05-09
* clean up some SkDebugf()Gravatar Mike Klein2018-05-09
* ccpr: Cleanup on-flush path statsGravatar Chris Dalton2018-05-09
* Cleanup SK_IGNORE_BLUR_IMAGE_FILTER_FIX (since Chrome no longer uses it)Gravatar Robert Phillips2018-05-09
* When validating transfer fns, allow D > 1Gravatar Brian Osman2018-05-09
* SkAdvancedTypefaceMetrics: factor out GlyphToUnicodeGravatar Hal Canary2018-05-09
* fonts: Fix a trace name in SkRemoteGlyphCacheGravatar Khushal2018-05-09
* fonts: Fix subpixel position mismatch in font remotingGravatar Khushal2018-05-08
* Treat SkFILEStream's fOriginalOffset as the startGravatar Leon Scroggins III2018-05-08
* Only enable noperspective with ES3 shading languageGravatar Brian Osman2018-05-08
* SkBlurMask to blur all the things.Gravatar Ben Wagner2018-05-08
* Use device and key descriptorsGravatar Herb Derby2018-05-08
* Add a drawPaths method to GrCCPathProcessorGravatar Chris Dalton2018-05-08
* Fix a bug in SkGpuBlurUtils::GaussianBlur (take 3)Gravatar Robert Phillips2018-05-08
* Avoid rerunning path renderer chain when path known to require swGravatar Brian Salomon2018-05-08
* text-blob: Fix OOM issues during blob deserialization.Gravatar Khushal2018-05-07
* Visit the image proxy in GrLatticeOpGravatar Brian Salomon2018-05-07
* Add null proxy test to SkGpuDevice::drawProducerLatticeGravatar Brian Salomon2018-05-07
* SkAdvancedTypefaceMetrics: simplify moreGravatar Hal Canary2018-05-07
* make SkColorSpace::MakeICC strict as skcmsGravatar Mike Klein2018-05-07
* Handle failure to create SkColorSpaceXform in SkConvertPixelsGravatar Brian Osman2018-05-07
* Make sure the ScalerContextRec is denseGravatar Herb Derby2018-05-07
* Make GPU lattice/nine patch not bleed across cells.Gravatar Brian Salomon2018-05-07
* Update canvas2D read/write pixels fast path to handle BGRA input/outputGravatar Brian Salomon2018-05-07
* Remove android specific code - v2Gravatar Herb Derby2018-05-07
* Reland "Avoid drawing BW clipped color glyphs many times."Gravatar Ben Wagner2018-05-07
* Respect SkBitmapDeviceFilteredSurfaceProps in SkThreadedBMPDeviceGravatar Yuqian Li2018-05-07
* track bounds of top-level control opsGravatar Mike Klein2018-05-07
* SkRecorder: templates are better than macrosGravatar Hal Canary2018-05-07
* Revert "Avoid drawing BW clipped color glyphs many times."Gravatar Greg Daniel2018-05-07
* Revert "Remove android specific code"Gravatar Greg Daniel2018-05-07
* Revert "Respect SkBitmapDeviceFilteredSurfaceProps in SkThreadedBMPDevice"Gravatar Greg Daniel2018-05-06
* Revert "Restore old SkBitmapDeviceFilteredSurfaceProps"Gravatar Greg Daniel2018-05-06
* Restore old SkBitmapDeviceFilteredSurfacePropsGravatar Yuqian Li2018-05-04
* Remove GR_TESSELLATOR_LEGACY_INVERSION_HANDLING (unused).Gravatar Stephen White2018-05-04
* SkSinglyLinkedList: use unique_ptr to manage ownershipGravatar Hal Canary2018-05-04
* Respect SkBitmapDeviceFilteredSurfaceProps in SkThreadedBMPDeviceGravatar Yuqian Li2018-05-04
* Revert "Fix a bug in SkGpuBlurUtils::GaussianBlur (take 2)"Gravatar Robert Phillips2018-05-04
* Remove unused SK_DISABLE_ARC_TO_LINE_TO_CHECK build flagGravatar Brian Salomon2018-05-04
* Remove could not invert matrix SkDebugfsGravatar Brian Salomon2018-05-04
* Don't use getDeviceClipBounds() to bound pic ops.Gravatar Mike Klein2018-05-04
* Remove android specific codeGravatar Herb Derby2018-05-04
* Avoid drawing BW clipped color glyphs many times.Gravatar Ben Wagner2018-05-04
* Make degenerate kernel in fill_in_2D_gaussian_kernel sum to 1Gravatar Robert Phillips2018-05-04
* Fix a bug in SkGpuBlurUtils::GaussianBlur (take 2)Gravatar Robert Phillips2018-05-04
* Make the src rects of truths in SkLatticeIter be integral.Gravatar Brian Salomon2018-05-04
* SkExecutor: use SkLeanWindows.hGravatar Hal Canary2018-05-04
* Remove fCacheKeys from SkImageFilter.Gravatar Ben Wagner2018-05-04
* Use MaskFilter to create SDFs for text.Gravatar Jim Van Verth2018-05-04