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Commit message (
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Author
Age
*
add bgra as 1st class format
Mike Klein
2017-06-27
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
use blitMask for left/right edges in blur-nine
Mike Reed
2017-06-27
*
remove unused "swap" stage
Mike Klein
2017-06-27
*
specialize loaders for dst registers, to avoid move/swap stages
Mike Reed
2017-06-27
*
Use the NDK headers for AHardwareBuffer.
Derek Sollenberger
2017-06-27
*
Enable SDF text when using a perspective matrix.
Jim Van Verth
2017-06-27
*
try not zeroing registers in start_pipeline
Mike Klein
2017-06-27
*
SkPDF: clean up PDFDevice.
Hal Canary
2017-06-27
*
2pt conical stage for concentric case
Florin Malita
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
SkDevice::drawBitmap takes x,y, not matrix
Hal Canary
2017-06-27
*
add dumbest possible 32-bit SkJumper backend
Mike Klein
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Load FreeType glyph bitmap before emboldening.
Ben Wagner
2017-06-27
*
add _hsw lowp backend
Mike Klein
2017-06-27
*
Add shading language version to GL dump
Jim Van Verth
2017-06-27
*
Remove SkImageFilter::MakeBlur entry point
Robert Phillips
2017-06-27
*
somewhat less silly tail loads and stores
Mike Klein
2017-06-26
*
Restrict acceptable bounds for uploading data to mip levels on GPU
Greg Daniel
2017-06-26
*
Exclude AALinearizingConvexPathRenderer from zero size paths
Brian Osman
2017-06-26
*
lean more on the compiler in lowp stages
Mike Klein
2017-06-26
*
Re-enable opList dependency tracking
Robert Phillips
2017-06-26
*
Remove SkImage_Base::peekTexture call
Robert Phillips
2017-06-26
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "remove a bit more dead code"
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
use rasterpipeline for colorfilters
Mike Reed
2017-06-25
*
remove unused blitrow
Mike Reed
2017-06-24
*
Revert "speculative fix for chrome roll"
Mike Reed
2017-06-24
*
speculative fix for chrome roll
Mike Reed
2017-06-24
*
remove a bit more dead code
Mike Klein
2017-06-24
*
disable optimization (for now) for android
Mike Reed
2017-06-24
*
Remove deadcode for sRGB image shading.
Herb Derby
2017-06-23
*
optimize imageshaders to use clamp for dimension==1
Mike Reed
2017-06-23
*
reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet
Mike Reed
2017-06-23
*
Remove SK_SUPPORT_LEGACY_DITHERING dead code
Florin Malita
2017-06-23
*
use mul_inv instead of div for tiling
Mike Reed
2017-06-23
*
Finish a few MDB TODOs
Robert Phillips
2017-06-23
*
remove SkDebugfs
Mike Klein
2017-06-23
*
SkPDF: remove duplicate dict entry
Hal Canary
2017-06-23
*
Complete another MDB todo
Robert Phillips
2017-06-23
*
Move mock gpu and caps, add Gr prefix, and create via GrContext::Create
Brian Salomon
2017-06-23
*
SkPDF: implement SkPDFArray::reserve.
Hal Canary
2017-06-23
*
Clip FreeType glyph bitmap to mask.
Ben Wagner
2017-06-23
*
SkPDF: add some TRACE_EVENTs
Hal Canary
2017-06-22
*
fix repeat/mirror sampling bleed
Mike Klein
2017-06-22
*
Revert "Revert "clean up sksl dead variable handling""
Ethan Nicholas
2017-06-22
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