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Commit message (
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Author
Age
*
simplify verts in certain modes
Mike Reed
2017-06-02
*
default impl of appendStages now calls shaderContext
Mike Reed
2017-06-02
*
Remove ImmediateFlush mode
Robert Phillips
2017-06-02
*
Disable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-02
*
Remove deprecated SkRWBuffer snapshot methods
Florin Malita
2017-06-02
*
move load_and_inc() and LazyCtx into SkJumper_misc.h
Mike Klein
2017-06-02
*
Re-land "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
*
Implement an SkImage backed by a Android hardware buffer
Stan Iliev
2017-06-02
*
Revert "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
*
minor refactor to SkRasterPipeline::BuildPipeline
Mike Klein
2017-06-02
*
Fixed an issue with sksl variable declarations
Ethan Nicholas
2017-06-02
*
Avoid new for small arrays in SkBmpCodec
Leon Scroggins III
2017-06-02
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-02
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
*
add API to change max pointsize for font cache
Mike Reed
2017-06-01
*
Rm int flavor of GrNextPow2 in favor of uint32_t flavor
Robert Phillips
2017-06-01
*
fix premultiplied color generation in linear gradients when using fApplyAlpha...
Lee Salzman
2017-06-01
*
have shaders that need seed_shader call it themselves
Mike Klein
2017-06-01
*
plumb y through to SkJumper
Mike Klein
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update SkRasterPipeline::run() to also take y
Mike Klein
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Add smartptr SkRWBuffer snapshot methods
Florin Malita
2017-06-01
*
Update copyOp to split-opList world
Robert Phillips
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update GrOp printouts
Robert Phillips
2017-06-01
*
raster pipeline sprite blitter
Mike Klein
2017-06-01
*
make SkColorFilter::onAppendStages() pure
Mike Klein
2017-06-01
*
Remove GrSurface-based surfaceContext factories from GrContextPriv
Robert Phillips
2017-06-01
*
Ensure SkPictureImageFilter::onFilterImage doesn't double-convert color
Christopher Cameron
2017-06-01
*
fix and test colorfiltershader
Mike Reed
2017-06-01
*
Update more GrOps to split-opList world
Robert Phillips
2017-06-01
*
reland: We can mask load and store with just AVX
Mike Klein
2017-06-01
*
Disable deferred proxies for M60 branch
Robert Phillips
2017-05-31
*
Store SkPerlinNoiseShaderImpl's PaintingData inline
Florin Malita
2017-05-31
*
Blacklist sRGB MSAA on AMD (ATI) Macs
Brian Osman
2017-05-31
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
Do color correction of vertex colors in GPU drawVertices
Brian Osman
2017-05-31
*
slant colorfilter away from filterSpan4f
Mike Reed
2017-05-31
*
fix incorrect variable not assigned error in skslc
Ethan Nicholas
2017-05-31
*
enable geometry shader support in GrGLShaderStringBuilder
Ethan Nicholas
2017-05-31
*
Update clearOp for split-OpList world (take 3)
Robert Phillips
2017-05-31
*
remove 565 sprite blitter too
Mike Klein
2017-05-31
*
allow sprite blitter for equal color spaces
Mike Klein
2017-05-31
*
add stages to colorfiltershader
Mike Reed
2017-05-31
*
Revert "Expand partial render target write pixels workaround."
Brian Salomon
2017-05-31
*
assume sRGB transfer function on untagged images
Mike Klein
2017-05-31
*
remove unused spanprocs (leftover from spriteblitter simplification)
Mike Reed
2017-05-31
*
Revert "Revert "Delete SkGaussianEdgeShader""
Florin Malita
2017-05-31
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