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Commit message (
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Author
Age
*
check path bounds before trying to shadow
Mike Reed
2018-05-17
*
Merge duplicate umbra points in spot shadow.
Jim Van Verth
2018-05-14
*
Shadow fixes to avoid popping.
Jim Van Verth
2018-05-11
*
make sure we don't set level-of-detail to zero
Mike Reed
2018-05-09
*
check for huge cubics in patchutils
Mike Reed
2018-05-02
*
Minor shadow fixes.
Jim Van Verth
2018-04-24
*
SkBitSet: make movable.
Hal Canary
2018-04-23
*
Revert "Remove ambient clamp hack for analytic shadows."
Jim Van Verth
2018-04-23
*
Remove ambient clamp hack for analytic shadows.
Jim Van Verth
2018-04-19
*
disallow negative setReserve() calls
Mike Klein
2018-04-19
*
clean up setReserve() rule-bending
Mike Klein
2018-04-19
*
Add initial support for simple concave shadows.
Jim Van Verth
2018-04-10
*
remove SK_IGNORE_TO_STRING
Cary Clark
2018-04-05
*
Add SkOffsetSimplePolygon.
Jim Van Verth
2018-04-03
*
Revert "implement SkTDArray with std::vector"
Mike Klein
2018-04-02
*
SkPDF/SkTypefaceMetrics: Set PostScript Name in Directwrite backend.
Hal Canary
2018-04-02
*
implement SkTDArray with std::vector
Mike Klein
2018-04-02
*
Rename SkInsetConvexPolygon to SkOffsetPolygon.
Jim Van Verth
2018-03-28
*
change canvas-state to just record clip bounds
Mike Reed
2018-03-21
*
move blur impl into core
Mike Reed
2018-03-12
*
remove unused ConvertRadiusToSigma from SkBlurMaskFilter
Mike Reed
2018-03-12
*
Remove SkDumpCanvas
Brian Osman
2018-03-10
*
Shim to enforce that canvas virtuals are overridden
Brian Osman
2018-03-09
*
Fill in some missing virtuals from canvas subclasses
Brian Osman
2018-03-08
*
check for valid inputs to shadows
Mike Reed
2018-03-06
*
SkString: remove externally unused ::setUTF16() from API
Hal Canary
2018-03-01
*
Fall back to blurs for unsupported DrawShadow cases
Jim Van Verth
2018-02-28
*
Add some additional checks for shadow generation
Jim Van Verth
2018-02-26
*
move some RRect methods into priv
Mike Reed
2018-02-22
*
hide virtual and rename to onMakeComposed
Mike Reed
2018-02-19
*
Check for valid z-transform function in shadow generation
Jim Van Verth
2018-02-08
*
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...
Brian Salomon
2018-02-02
*
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
Brian Salomon
2018-02-02
*
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Brian Salomon
2018-02-01
*
Revert "Redefine the meaning of sample counts in GPU backend."
Brian Salomon
2018-02-01
*
Redefine the meaning of sample counts in GPU backend.
Brian Salomon
2018-02-01
*
remove SkColorSpace_Base
Mike Klein
2018-01-26
*
eliminate SK_BUILD_FOR_WIN32
Mike Klein
2018-01-26
*
remove unused SkRasterizer
Mike Reed
2018-01-21
*
Remove tonal color from DrawShadow internals
Jim Van Verth
2018-01-19
*
SkDocument: remove unused fDoneProc
Hal Canary
2018-01-08
*
create struct to hold document and stream for pdf lua object
Mike Reed
2018-01-08
*
Revert "Revert "remove unused SkCurveMeasure""
Mike Reed
2018-01-06
*
Revert "remove unused SkCurveMeasure"
Mike Reed
2018-01-06
*
remove unused SkCurveMeasure
Mike Reed
2018-01-05
*
Revert "allow both slash types"
Cary Clark
2018-01-05
*
allow both slash types
Cary Clark
2018-01-05
*
SkFloatToDecimal moved to src/utils
Hal Canary
2018-01-03
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