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Commit message (Expand)AuthorAge
* Avoid divide-by-zero in shadow codeGravatar Jim Van Verth2018-06-01
* SkFloatToDecimal: optimize the less common cases.Gravatar Hal Canary2018-05-31
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31
* 3dGravatar Mike Reed2018-05-30
* Remove SkTextBoxGravatar Herb Derby2018-05-22
* remove defines and add commasGravatar Cary Clark2018-05-21
* Revert "remove toString"Gravatar Cary Clark2018-05-20
* remove toStringGravatar Cary Clark2018-05-20
* Make SkStream readers report failure.Gravatar Ben Wagner2018-05-18
* check path bounds before trying to shadowGravatar Mike Reed2018-05-17
* Merge duplicate umbra points in spot shadow.Gravatar Jim Van Verth2018-05-14
* Shadow fixes to avoid popping.Gravatar Jim Van Verth2018-05-11
* make sure we don't set level-of-detail to zeroGravatar Mike Reed2018-05-09
* check for huge cubics in patchutilsGravatar Mike Reed2018-05-02
* Minor shadow fixes.Gravatar Jim Van Verth2018-04-24
* SkBitSet: make movable.Gravatar Hal Canary2018-04-23
* Revert "Remove ambient clamp hack for analytic shadows."Gravatar Jim Van Verth2018-04-23
* Remove ambient clamp hack for analytic shadows.Gravatar Jim Van Verth2018-04-19
* disallow negative setReserve() callsGravatar Mike Klein2018-04-19
* clean up setReserve() rule-bendingGravatar Mike Klein2018-04-19
* Add initial support for simple concave shadows.Gravatar Jim Van Verth2018-04-10
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
* Add SkOffsetSimplePolygon.Gravatar Jim Van Verth2018-04-03
* Revert "implement SkTDArray with std::vector"Gravatar Mike Klein2018-04-02
* SkPDF/SkTypefaceMetrics: Set PostScript Name in Directwrite backend.Gravatar Hal Canary2018-04-02
* implement SkTDArray with std::vectorGravatar Mike Klein2018-04-02
* Rename SkInsetConvexPolygon to SkOffsetPolygon.Gravatar Jim Van Verth2018-03-28
* change canvas-state to just record clip boundsGravatar Mike Reed2018-03-21
* move blur impl into coreGravatar Mike Reed2018-03-12
* remove unused ConvertRadiusToSigma from SkBlurMaskFilterGravatar Mike Reed2018-03-12
* Remove SkDumpCanvasGravatar Brian Osman2018-03-10
* Shim to enforce that canvas virtuals are overriddenGravatar Brian Osman2018-03-09
* Fill in some missing virtuals from canvas subclassesGravatar Brian Osman2018-03-08
* check for valid inputs to shadowsGravatar Mike Reed2018-03-06
* SkString: remove externally unused ::setUTF16() from APIGravatar Hal Canary2018-03-01
* Fall back to blurs for unsupported DrawShadow casesGravatar Jim Van Verth2018-02-28
* Add some additional checks for shadow generationGravatar Jim Van Verth2018-02-26
* move some RRect methods into privGravatar Mike Reed2018-02-22
* hide virtual and rename to onMakeComposedGravatar Mike Reed2018-02-19
* Check for valid z-transform function in shadow generationGravatar Jim Van Verth2018-02-08
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* remove SkColorSpace_BaseGravatar Mike Klein2018-01-26
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26