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path: root/src/utils/SkShadowUtils.cpp
Commit message (Expand)AuthorAge
* make most of SkColorPriv.h privateGravatar Cary Clark2017-09-15
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* Compute correct bounds for DrawShadowRec.Gravatar Jim Van Verth2017-07-31
* converted GrBlurredEdgeFragmentProcessor to skslGravatar Ethan Nicholas2017-07-14
* Add null check for non-cached shadows.Gravatar Jim Van Verth2017-07-13
* remove filterSpan from SkColorFilterGravatar Mike Reed2017-06-29
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* slant colorfilter away from filterSpan4fGravatar Mike Reed2017-05-31
* add stage for gaussian alpha to rgba for shadowsGravatar Mike Reed2017-05-24
* Fix TSAN error for shadow cacheGravatar Jim Van Verth2017-05-23
* Cache ambient and spot shadows at a canonical positionGravatar Jim Van Verth2017-05-22
* Remove ambient and spot mask filters.Gravatar Jim Van Verth2017-05-18
* move shadows to device virtualGravatar Mike Reed2017-05-17
* Allow shadow zParams to be applied to affine transformationsGravatar Jim Van Verth2017-05-15
* Add filled occluders to shadow_utils GM, take 2Gravatar Jim Van Verth2017-05-15
* Classify spot shadows for general shapesGravatar Jim Van Verth2017-05-11
* Unify ShadowUtils interfaceGravatar Jim Van Verth2017-05-10
* fix commented-out gaussianGravatar Mike Klein2017-05-08
* Remove height functor for shadows and replace with plane equation paramsGravatar Jim Van Verth2017-05-08
* More analytic shadow refactoring.Gravatar Jim Van Verth2017-05-05
* tweak the gaussian quarticGravatar Mike Reed2017-05-05
* optimize gaussian with herbs quarticGravatar Mike Reed2017-05-05
* force all colorfilters to implement 4fGravatar Mike Reed2017-05-04
* Combine the ambient and spot alphas into the base colorGravatar Jim Van Verth2017-05-04
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* speedup exp() in gaussian colorfilterGravatar Mike Reed2017-05-02
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
* Fix up shadows in raster.Gravatar Jim Van Verth2017-05-02
* Fix fast blur for shadow rrects.Gravatar Jim Van Verth2017-04-28
* Circular shadow fixes for Flutter.Gravatar Jim Van Verth2017-04-21
* Add height function to shadow tessellators.Gravatar Jim Van Verth2017-03-27
* Revert[4] "store vertices arrays inline with object""""Gravatar Mike Reed2017-03-16
* Revert[3] "store vertices arrays inline with object"""Gravatar Mike Reed2017-03-16
* Revert[2] "store vertices arrays inline with object""Gravatar Mike Reed2017-03-15
* Revert "store vertices arrays inline with object"Gravatar Mike Reed2017-03-15
* store vertices arrays inline with objectGravatar Mike Reed2017-03-15
* Fix SkFILEStream.Gravatar Ben Wagner2017-03-10
* Use fast path for circular shadows.Gravatar Jim Van Verth2017-03-02
* Make shadow_utils GM use its own SkResourceCacheGravatar Brian Salomon2017-02-23
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
* ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...Gravatar Brian Salomon2017-02-07
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06
* Improved SkShadowUtils cachingGravatar Brian Salomon2017-02-03
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03