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utils
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SkShadowUtils.cpp
Commit message (
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Author
Age
*
Classify spot shadows for general shapes
Jim Van Verth
2017-05-11
*
Unify ShadowUtils interface
Jim Van Verth
2017-05-10
*
fix commented-out gaussian
Mike Klein
2017-05-08
*
Remove height functor for shadows and replace with plane equation params
Jim Van Verth
2017-05-08
*
More analytic shadow refactoring.
Jim Van Verth
2017-05-05
*
tweak the gaussian quartic
Mike Reed
2017-05-05
*
optimize gaussian with herbs quartic
Mike Reed
2017-05-05
*
force all colorfilters to implement 4f
Mike Reed
2017-05-04
*
Combine the ambient and spot alphas into the base color
Jim Van Verth
2017-05-04
*
Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""
Florin Malita
2017-05-03
*
Revert "Reland: Remove SkLights include from SkCanvas.h"
Florin Malita
2017-05-03
*
Reland: Remove SkLights include from SkCanvas.h
Florin Malita
2017-05-03
*
speedup exp() in gaussian colorfilter
Mike Reed
2017-05-02
*
Revert "Remove SkLights include from SkCanvas.h"
Florin Malita
2017-05-02
*
Remove SkLights include from SkCanvas.h
Florin Malita
2017-05-02
*
Fix up shadows in raster.
Jim Van Verth
2017-05-02
*
Fix fast blur for shadow rrects.
Jim Van Verth
2017-04-28
*
Circular shadow fixes for Flutter.
Jim Van Verth
2017-04-21
*
Add height function to shadow tessellators.
Jim Van Verth
2017-03-27
*
Revert[4] "store vertices arrays inline with object""""
Mike Reed
2017-03-16
*
Revert[3] "store vertices arrays inline with object"""
Mike Reed
2017-03-16
*
Revert[2] "store vertices arrays inline with object""
Mike Reed
2017-03-15
*
Revert "store vertices arrays inline with object"
Mike Reed
2017-03-15
*
store vertices arrays inline with object
Mike Reed
2017-03-15
*
Fix SkFILEStream.
Ben Wagner
2017-03-10
*
Use fast path for circular shadows.
Jim Van Verth
2017-03-02
*
Make shadow_utils GM use its own SkResourceCache
Brian Salomon
2017-02-23
*
Attempt to stabilize shadow_utils GM for replay configs
Brian Salomon
2017-02-22
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Use SkVertices for tessellated spot and ambient shadow rendering.
Brian Salomon
2017-02-07
*
ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...
Brian Salomon
2017-02-07
*
Have ShadowTessellators transform path; add SkShadowTessellator base class
Jim Van Verth
2017-02-06
*
Improved SkShadowUtils caching
Brian Salomon
2017-02-03
*
Make shadow tessellators fail gracefully and add unit test for this.
Brian Salomon
2017-02-03
*
Add a GM for SkShadowUtils and fix a few issues.
Brian Salomon
2017-02-01
*
Add caching of ambient and spot shadow meshes.
Brian Salomon
2017-02-01
*
Make SkShadowUtils tessellations ref counted in preparation for caching them.
Brian Salomon
2017-01-31
*
Change shadow tessellators to use SkColor and move to util.
Jim Van Verth
2017-01-30
*
Split ShadowMaskFilter into separate ambient and spot mask filters
Jim Van Verth
2017-01-16
*
Move Android shadow rendering interface to util library.
Jim Van Verth
2017-01-13