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utils
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SkShadowUtils.cpp
Commit message (
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Author
Age
*
Attempt to stabilize shadow_utils GM for replay configs
Brian Salomon
2017-02-22
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Use SkVertices for tessellated spot and ambient shadow rendering.
Brian Salomon
2017-02-07
*
ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...
Brian Salomon
2017-02-07
*
Have ShadowTessellators transform path; add SkShadowTessellator base class
Jim Van Verth
2017-02-06
*
Improved SkShadowUtils caching
Brian Salomon
2017-02-03
*
Make shadow tessellators fail gracefully and add unit test for this.
Brian Salomon
2017-02-03
*
Add a GM for SkShadowUtils and fix a few issues.
Brian Salomon
2017-02-01
*
Add caching of ambient and spot shadow meshes.
Brian Salomon
2017-02-01
*
Make SkShadowUtils tessellations ref counted in preparation for caching them.
Brian Salomon
2017-01-31
*
Change shadow tessellators to use SkColor and move to util.
Jim Van Verth
2017-01-30
*
Split ShadowMaskFilter into separate ambient and spot mask filters
Jim Van Verth
2017-01-16
*
Move Android shadow rendering interface to util library.
Jim Van Verth
2017-01-13