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path: root/src/utils/SkShadowUtils.cpp
Commit message (Expand)AuthorAge
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
* ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...Gravatar Brian Salomon2017-02-07
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06
* Improved SkShadowUtils cachingGravatar Brian Salomon2017-02-03
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
* Add caching of ambient and spot shadow meshes.Gravatar Brian Salomon2017-02-01
* Make SkShadowUtils tessellations ref counted in preparation for caching them.Gravatar Brian Salomon2017-01-31
* Change shadow tessellators to use SkColor and move to util.Gravatar Jim Van Verth2017-01-30
* Split ShadowMaskFilter into separate ambient and spot mask filtersGravatar Jim Van Verth2017-01-16
* Move Android shadow rendering interface to util library.Gravatar Jim Van Verth2017-01-13