aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/utils/SkShadowUtils.cpp
Commit message (Expand)AuthorAge
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* speedup exp() in gaussian colorfilterGravatar Mike Reed2017-05-02
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
* Fix up shadows in raster.Gravatar Jim Van Verth2017-05-02
* Fix fast blur for shadow rrects.Gravatar Jim Van Verth2017-04-28
* Circular shadow fixes for Flutter.Gravatar Jim Van Verth2017-04-21
* Add height function to shadow tessellators.Gravatar Jim Van Verth2017-03-27
* Revert[4] "store vertices arrays inline with object""""Gravatar Mike Reed2017-03-16
* Revert[3] "store vertices arrays inline with object"""Gravatar Mike Reed2017-03-16
* Revert[2] "store vertices arrays inline with object""Gravatar Mike Reed2017-03-15
* Revert "store vertices arrays inline with object"Gravatar Mike Reed2017-03-15
* store vertices arrays inline with objectGravatar Mike Reed2017-03-15
* Fix SkFILEStream.Gravatar Ben Wagner2017-03-10
* Use fast path for circular shadows.Gravatar Jim Van Verth2017-03-02
* Make shadow_utils GM use its own SkResourceCacheGravatar Brian Salomon2017-02-23
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
* ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...Gravatar Brian Salomon2017-02-07
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06
* Improved SkShadowUtils cachingGravatar Brian Salomon2017-02-03
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
* Add caching of ambient and spot shadow meshes.Gravatar Brian Salomon2017-02-01
* Make SkShadowUtils tessellations ref counted in preparation for caching them.Gravatar Brian Salomon2017-01-31
* Change shadow tessellators to use SkColor and move to util.Gravatar Jim Van Verth2017-01-30
* Split ShadowMaskFilter into separate ambient and spot mask filtersGravatar Jim Van Verth2017-01-16
* Move Android shadow rendering interface to util library.Gravatar Jim Van Verth2017-01-13