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* removed extraneous unused uniform handles for SkSL samplersGravatar Ethan Nicholas2017-12-20
* fixed a couple of SkSL ushort issuesGravatar Ethan Nicholas2017-12-19
* converted GrMagnifierEffect to SkSLGravatar Ethan Nicholas2017-12-13
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* fixed SkSL optimizing away side effectsGravatar Ethan Nicholas2017-12-11
* fixed a few SPIR-V generation errorsGravatar Ethan Nicholas2017-11-30
* added SkSL support for all blend mode layoutsGravatar Ethan Nicholas2017-11-27
* converted ConstColorProcessor to SkSLGravatar Ethan Nicholas2017-11-20
* converted GrAARectEffect to SkSLGravatar Ethan Nicholas2017-11-16
* Reland "Fix precision caps and rrect/ellipse effect precisions"Gravatar Chris Dalton2017-11-16
* Switched SkSL from using raw strings back to STRINGIFYGravatar Ethan Nicholas2017-11-16
* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
* SPIR-V switch statement supportGravatar Ethan Nicholas2017-11-13
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* fixed type error in SPIRV code generatorGravatar Ethan Nicholas2017-11-10
* Update GrFragmentProcessor handling in Make methods in SkSLGravatar Robert Phillips2017-11-08
* converted LumaColorFilterEffect to skslGravatar Ethan Nicholas2017-11-07
* Revert "refactored SkSLVarDeclaration out of existence"Gravatar Ethan Nicholas2017-11-07
* refactored SkSLVarDeclaration out of existenceGravatar Ethan Nicholas2017-11-07
* fix skslc splitting escape sequences in halfGravatar Ethan Nicholas2017-10-30
* Re-land "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-26
* Revert "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-25
* converted OverdrawColorFilter to SkSLGravatar Ethan Nicholas2017-10-25
* preliminary SkSL Metal backendGravatar Ethan Nicholas2017-10-24
* Remove color space xform support from SkSLGravatar Brian Osman2017-10-23
* fix for SkSL lexer crash on non-ASCII inputGravatar Ethan Nicholas2017-10-17
* Add sk_InstanceIDGravatar Chris Dalton2017-10-17
* converted GrRectBlurEffect to SkSLGravatar Ethan Nicholas2017-10-16
* SkSL workaround for appendf 1024 byte restrictionGravatar Ethan Nicholas2017-10-13
* SkSL FPs now support child processors, converted ArithmeticFP to SkSLGravatar Ethan Nicholas2017-10-11
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* Add GS Invocations caps to SkSL StandaloneShaderCapsGravatar Chris Dalton2017-10-06
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Reduced size of SkSL lexer tablesGravatar Ethan Nicholas2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Minor fixes to SkSL precisions"Gravatar Ethan Nicholas2017-09-18
* Minor fixes to SkSL precisionsGravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Add missing stdarg.h includeGravatar Roger Johannesson2017-09-11
* Fix for Google3 roll failureGravatar Ethan Nicholas2017-09-07
* Revert "Revert "Initial checkin of SkSL lexical analyzer generator (not actua...Gravatar Ethan Nicholas2017-09-07
* Revert "Initial checkin of SkSL lexical analyzer generator (not actually in u...Gravatar Ethan Nicholas2017-09-06