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* Switched SkSL from using raw strings back to STRINGIFYGravatar Ethan Nicholas2017-11-16
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* Add sk_InstanceIDGravatar Chris Dalton2017-10-17
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* minor skslc bugfixesGravatar Ethan Nicholas2017-05-19
* sksl support for geometry shadersGravatar Ethan Nicholas2017-02-17
* added support for sk_ClipDistanceGravatar Ethan Nicholas2017-02-09
* Revert "added support for sk_ClipDistance"Gravatar Ethan Nicholas2017-02-09
* added support for sk_ClipDistanceGravatar Ethan Nicholas2017-02-09
* added support for sk_VertexIDGravatar Ethan Nicholas2017-02-07
* Turn on -Wnewline-eof.Gravatar Mike Klein2016-09-27
* initial checkin of SkSL compilerGravatar ethannicholas2016-07-01