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sksl_vert.include
Commit message (
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Author
Age
*
Switched SkSL from using raw strings back to STRINGIFY
Ethan Nicholas
2017-11-16
*
sksl enum support
Ethan Nicholas
2017-11-13
*
Add sk_InstanceID
Chris Dalton
2017-10-17
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
minor skslc bugfixes
Ethan Nicholas
2017-05-19
*
sksl support for geometry shaders
Ethan Nicholas
2017-02-17
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
Revert "added support for sk_ClipDistance"
Ethan Nicholas
2017-02-09
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
added support for sk_VertexID
Ethan Nicholas
2017-02-07
*
Turn on -Wnewline-eof.
Mike Klein
2016-09-27
*
initial checkin of SkSL compiler
ethannicholas
2016-07-01