Commit message (Expand) | Author | Age | |
---|---|---|---|
* | switched gl_Position and gl_PointSize to sk_* | 2017-09-26 | |
* | switched SkSL's temporary 'highfloat' type back to 'float' | 2017-09-22 | |
* | re-land of new SkSL precisions | 2017-09-18 | |
* | Revert "Revert "Revert "Switched highp float to highfloat and mediump float t... | 2017-09-18 | |
* | Revert "Revert "Switched highp float to highfloat and mediump float to half."" | 2017-09-15 | |
* | Revert "Switched highp float to highfloat and mediump float to half." | 2017-08-17 | |
* | Switched highp float to highfloat and mediump float to half. | 2017-08-16 | |
* | renamed SkSL types in preparation for killing precision modifiers | 2017-07-28 | |
* | Improved skslc optimizer, particularly around vectors. | 2017-04-20 | |
* | sksl support for geometry shaders | 2017-02-17 |