aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/sksl/sksl_geom.include
diff options
context:
space:
mode:
authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-18 02:41:08 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-18 03:01:47 +0000
commit27185a9b9756d2f5fcc077c6c2c005259d4ba517 (patch)
tree7b1747160cb0fb3fb69ecd61de24f4310ee8cf7b /src/sksl/sksl_geom.include
parent56fbbd65807d1c4ff63b5233764c6e15cba51bb4 (diff)
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2. Reason for revert: looks like it broke filterfastbounds Original change's description: > Revert "Revert "Switched highp float to highfloat and mediump float to half."" > > This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. > > Bug: skia: > Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 > Reviewed-on: https://skia-review.googlesource.com/46464 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=bsalomon@google.com,ethannicholas@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde Reviewed-on: https://skia-review.googlesource.com/47441 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/sksl_geom.include')
-rw-r--r--src/sksl/sksl_geom.include12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/sksl/sksl_geom.include b/src/sksl/sksl_geom.include
index b1c05d1462..f1b3604357 100644
--- a/src/sksl/sksl_geom.include
+++ b/src/sksl/sksl_geom.include
@@ -3,15 +3,15 @@ STRINGIFY(
// defines built-in interfaces supported by SkiaSL geometry shaders
layout(builtin=10002) in sk_PerVertex {
- layout(builtin=0) highfloat4 gl_Position;
- layout(builtin=1) highfloat gl_PointSize;
- layout(builtin=3) highfloat sk_ClipDistance[];
+ layout(builtin=0) float4 gl_Position;
+ layout(builtin=1) float gl_PointSize;
+ layout(builtin=3) float sk_ClipDistance[];
} sk_in[];
out sk_PerVertex {
- layout(builtin=0) highfloat4 gl_Position;
- layout(builtin=1) highfloat gl_PointSize;
- layout(builtin=3) highfloat sk_ClipDistance[];
+ layout(builtin=0) float4 gl_Position;
+ layout(builtin=1) float gl_PointSize;
+ layout(builtin=3) float sk_ClipDistance[];
};
layout(builtin=8) int sk_InvocationID;