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author | 2017-09-18 02:41:08 +0000 | |
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committer | 2017-09-18 03:01:47 +0000 | |
commit | 27185a9b9756d2f5fcc077c6c2c005259d4ba517 (patch) | |
tree | 7b1747160cb0fb3fb69ecd61de24f4310ee8cf7b /src/sksl/sksl_geom.include | |
parent | 56fbbd65807d1c4ff63b5233764c6e15cba51bb4 (diff) |
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2.
Reason for revert: looks like it broke filterfastbounds
Original change's description:
> Revert "Revert "Switched highp float to highfloat and mediump float to half.""
>
> This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01.
>
> Bug: skia:
> Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
> Reviewed-on: https://skia-review.googlesource.com/46464
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde
Reviewed-on: https://skia-review.googlesource.com/47441
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/sksl_geom.include')
-rw-r--r-- | src/sksl/sksl_geom.include | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/sksl/sksl_geom.include b/src/sksl/sksl_geom.include index b1c05d1462..f1b3604357 100644 --- a/src/sksl/sksl_geom.include +++ b/src/sksl/sksl_geom.include @@ -3,15 +3,15 @@ STRINGIFY( // defines built-in interfaces supported by SkiaSL geometry shaders layout(builtin=10002) in sk_PerVertex { - layout(builtin=0) highfloat4 gl_Position; - layout(builtin=1) highfloat gl_PointSize; - layout(builtin=3) highfloat sk_ClipDistance[]; + layout(builtin=0) float4 gl_Position; + layout(builtin=1) float gl_PointSize; + layout(builtin=3) float sk_ClipDistance[]; } sk_in[]; out sk_PerVertex { - layout(builtin=0) highfloat4 gl_Position; - layout(builtin=1) highfloat gl_PointSize; - layout(builtin=3) highfloat sk_ClipDistance[]; + layout(builtin=0) float4 gl_Position; + layout(builtin=1) float gl_PointSize; + layout(builtin=3) float sk_ClipDistance[]; }; layout(builtin=8) int sk_InvocationID; |