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path: root/src/sksl/SkSLSPIRVCodeGenerator.cpp
Commit message (Expand)AuthorAge
* fixed a bug with SPIR-V ternariesGravatar Ethan Nicholas2018-07-23
* Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Fixed SPIR-V geometry shadersGravatar Ethan Nicholas2018-07-13
* fixed SPIR-V matrix operationsGravatar Ethan Nicholas2018-07-13
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Revert "added GrSkSLFP and converted DitherEffect to use it"Gravatar Kevin Lubick2018-06-19
* added GrSkSLFP and converted DitherEffect to use itGravatar Ethan Nicholas2018-06-18
* renamed SkSL's assert macrosGravatar Ethan Nicholas2018-06-12
* fixed incorrect index in SPIR-V matrix constructionGravatar Ethan Nicholas2018-05-11
* fix for SPIR-V sk_in definition which was upsetting Intel NUCGravatar Ethan Nicholas2018-05-04
* workaround for Intel OpCompositeConstruct bugGravatar Ethan Nicholas2018-04-27
* cache SkSL headersGravatar Ethan Nicholas2018-04-25
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* added frexp support to SkSLGravatar Ethan Nicholas2018-03-26
* SPIR-V output now always includes DescriptorSet for uniformsGravatar Ethan Nicholas2018-03-19
* fix SkSL SPIR-V geometry shaders' entry point declarationGravatar Ethan Nicholas2018-03-16
* fixed SkSL SPIR-V vector comparisonsGravatar Ethan Nicholas2018-03-14
* Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and sca...Gravatar Ethan Nicholas2018-02-28
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* workaround for Intel SPIR-V OpCompositeConstruct bugGravatar Ethan Nicholas2018-01-29
* fixed creating a vector from another vector in SPIR-V outputGravatar Ethan Nicholas2018-01-29
* SkSL now supports ternary lvaluesGravatar Ethan Nicholas2018-01-18
* sk_in array is now sized correctly in SPIR-V outputGravatar Ethan Nicholas2018-01-17
* request SPIR-V InputAttachment capability when neededGravatar Ethan Nicholas2018-01-16
* fixed a few SPIR-V generation errorsGravatar Ethan Nicholas2017-11-30
* added SkSL support for all blend mode layoutsGravatar Ethan Nicholas2017-11-27
* SPIR-V switch statement supportGravatar Ethan Nicholas2017-11-13
* fixed type error in SPIRV code generatorGravatar Ethan Nicholas2017-11-10
* Revert "refactored SkSLVarDeclaration out of existence"Gravatar Ethan Nicholas2017-11-07
* refactored SkSLVarDeclaration out of existenceGravatar Ethan Nicholas2017-11-07
* Re-land "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-26
* Revert "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-25
* converted OverdrawColorFilter to SkSLGravatar Ethan Nicholas2017-10-25
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* added support for flat and noperspective modifiers in SPIR-VGravatar Ethan Nicholas2017-07-31
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* SPIR-V geometry shader supportGravatar Ethan Nicholas2017-07-24
* SPIR-V array constructorsGravatar Ethan Nicholas2017-07-24
* SPIR-V matrix fixesGravatar Ethan Nicholas2017-07-24