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path: root/src/sksl/SkSLIRGenerator.cpp
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* Re-re-land "added GrSkSLFP and converted DitherEffect to use it"Gravatar Ethan Nicholas2018-07-31
* Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Revert "added GrSkSLFP and converted DitherEffect to use it"Gravatar Kevin Lubick2018-06-19
* added GrSkSLFP and converted DitherEffect to use itGravatar Ethan Nicholas2018-06-18
* renamed SkSL's assert macrosGravatar Ethan Nicholas2018-06-12
* cache SkSL headersGravatar Ethan Nicholas2018-04-25
* workaround for buggy macOS GLSL shader compilerGravatar Ethan Nicholas2018-04-12
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* fixed type mismatches in SkSL comparison operatorsGravatar Ethan Nicholas2018-03-29
* initial SkSLJIT checkinGravatar Ethan Nicholas2018-03-27
* added frexp support to SkSLGravatar Ethan Nicholas2018-03-26
* fixed attributes of sk_InvocationIDGravatar Ethan Nicholas2018-03-21
* we now complain if an SkSL program tries to override the default outputGravatar Ethan Nicholas2018-03-16
* Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...Gravatar Ethan Nicholas2018-03-01
* Drop unused shader support for multisample interpolationGravatar Chris Dalton2018-02-20
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Remove (unused) NV_bindless_texture from GL interfaceGravatar Brian Osman2018-02-09
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* SkSL now supports ternary lvaluesGravatar Ethan Nicholas2018-01-18
* cleaned up SkSL constant handlingGravatar Ethan Nicholas2018-01-17
* fixed type error in RTAdjust applicationGravatar Ethan Nicholas2018-01-17
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* Reland "Fix precision caps and rrect/ellipse effect precisions"Gravatar Chris Dalton2017-11-16
* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* Revert "refactored SkSLVarDeclaration out of existence"Gravatar Ethan Nicholas2017-11-07
* refactored SkSLVarDeclaration out of existenceGravatar Ethan Nicholas2017-11-07
* preliminary SkSL Metal backendGravatar Ethan Nicholas2017-10-24
* Remove color space xform support from SkSLGravatar Brian Osman2017-10-23
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01
* support for 'half' types in sksl, plus general numeric type improvementsGravatar Ethan Nicholas2017-08-01
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* fixed use-after-free in sksl switch statementsGravatar Ethan Nicholas2017-07-18