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path: root/src/shaders/SkShaderBase.h
Commit message (Expand)AuthorAge
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31
* remove defines and add commasGravatar Cary Clark2018-05-21
* Revert "remove toString"Gravatar Cary Clark2018-05-20
* remove toStringGravatar Cary Clark2018-05-20
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
* Banish SkShaderBase::isRasterPipelineOnly()Gravatar Florin Malita2018-04-04
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* rename inner AsFPArgs to stand-alone GrFPArgsGravatar Mike Reed2018-01-19
* Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.Gravatar Brian Salomon2017-10-25
* fold params into StageRecGravatar Mike Reed2017-08-29
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* use rasterpipeline for images if matrix is >= scale+translateGravatar Mike Reed2017-08-08
* simplify shaderbase -- remove shaderproc -- no measurable speed diffGravatar Mike Reed2017-08-07
* remove unused shadeSpanAlpha -- handled by rasterpipelineGravatar Mike Reed2017-08-07
* Remove dead gradient perspective codeGravatar Florin Malita2017-07-13
* Add some raster pipeline perspective assertsGravatar Florin Malita2017-07-12
* Opt-in burst mechanism for pipeline shadersGravatar Florin Malita2017-06-06
* default impl of appendStages now calls shaderContextGravatar Mike Reed2017-06-02
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25