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SkShaderBase.h
Commit message (
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Author
Age
*
Revert "Reland "remove toString""
Cary Clark
2018-05-31
*
Reland "remove toString"
Cary Clark
2018-05-31
*
remove defines and add commas
Cary Clark
2018-05-21
*
Revert "remove toString"
Cary Clark
2018-05-20
*
remove toString
Cary Clark
2018-05-20
*
Reland "Fix handling of MaskFilter matrices"
Florin Malita
2018-04-11
*
Revert "Fix handling of MaskFilter matrices"
Robert Phillips
2018-04-11
*
Fix handling of MaskFilter matrices
Florin Malita
2018-04-11
*
remove SK_IGNORE_TO_STRING
Cary Clark
2018-04-05
*
Banish SkShaderBase::isRasterPipelineOnly()
Florin Malita
2018-04-04
*
IWYU -- SkShader.h
Mike Reed
2018-01-23
*
rename inner AsFPArgs to stand-alone GrFPArgs
Mike Reed
2018-01-19
*
Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.
Brian Salomon
2017-10-25
*
fold params into StageRec
Mike Reed
2017-08-29
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
use rasterpipeline for images if matrix is >= scale+translate
Mike Reed
2017-08-08
*
simplify shaderbase -- remove shaderproc -- no measurable speed diff
Mike Reed
2017-08-07
*
remove unused shadeSpanAlpha -- handled by rasterpipeline
Mike Reed
2017-08-07
*
Remove dead gradient perspective code
Florin Malita
2017-07-13
*
Add some raster pipeline perspective asserts
Florin Malita
2017-07-12
*
Opt-in burst mechanism for pipeline shaders
Florin Malita
2017-06-06
*
default impl of appendStages now calls shaderContext
Mike Reed
2017-06-02
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25