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authorGravatar Robert Phillips <robertphillips@google.com>2018-04-11 12:38:41 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-11 12:38:47 +0000
commitc64ee20e135a336ed775ccb6dec8a87efd19ec02 (patch)
tree661c8d0d3ee64ff31b45548758e3c1dfe4abc81d /src/shaders/SkShaderBase.h
parent90f09e7853f506808b7dad5c50b60376887277a4 (diff)
Revert "Fix handling of MaskFilter matrices"
This reverts commit 2097fd03ffea48bd904c48c93348b2350600870e. Reason for revert: This is breaking a lot of Windows bots (esp. on the shadermaskfilter_localmatrix) Original change's description: > Fix handling of MaskFilter matrices > > 1) extend GrFPArgs to track pre/post local matrices, add helpers for > creating pre/post wrapper args > > 2) add a SkShaderBase helper (totalLocalMatrix) to centralize the LM > sandwich logic. > > 3) update call sites to use the above > > 4) rename SkMatrixFilter::makeWithLocalMatrix -> makeWithMatrix, to > disambiguate vs. SkShader::makeWithLocalMatrix. > > BUG=skia:7744 > > Change-Id: Ib2b7b007e6924979b00649dde7c94ef4b34771f1 > Reviewed-on: https://skia-review.googlesource.com/119330 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com,fmalita@chromium.org,reed@google.com Change-Id: I918dbb95bf00b3122e6699b84566ec82dbb5fc5c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7744 Reviewed-on: https://skia-review.googlesource.com/120340 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/shaders/SkShaderBase.h')
-rw-r--r--src/shaders/SkShaderBase.h14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/shaders/SkShaderBase.h b/src/shaders/SkShaderBase.h
index cddc5540ee..89674a6ebb 100644
--- a/src/shaders/SkShaderBase.h
+++ b/src/shaders/SkShaderBase.h
@@ -12,7 +12,6 @@
#include "SkMask.h"
#include "SkMatrix.h"
#include "SkShader.h"
-#include "SkTLazy.h"
#if SK_SUPPORT_GPU
#include "GrFPArgs.h"
@@ -186,16 +185,9 @@ public:
// If this returns false, then we draw nothing (do not fall back to shader context)
bool appendStages(const StageRec&) const;
- bool SK_WARN_UNUSED_RESULT computeTotalInverse(const SkMatrix& ctm,
- const SkMatrix* outerLocalMatrix,
- SkMatrix* totalInverse) const;
-
- // Returns the total local matrix for this shader:
- //
- // M = postLocalMatrix x shaderLocalMatrix x preLocalMatrix
- //
- SkTCopyOnFirstWrite<SkMatrix> totalLocalMatrix(const SkMatrix* preLocalMatrix,
- const SkMatrix* postLocalMatrix = nullptr) const;
+ bool computeTotalInverse(const SkMatrix& ctm,
+ const SkMatrix* outerLocalMatrix,
+ SkMatrix* totalInverse) const;
#ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP
virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const {