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-rw-r--r--src/shaders/SkShaderBase.h14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/shaders/SkShaderBase.h b/src/shaders/SkShaderBase.h
index cddc5540ee..89674a6ebb 100644
--- a/src/shaders/SkShaderBase.h
+++ b/src/shaders/SkShaderBase.h
@@ -12,7 +12,6 @@
#include "SkMask.h"
#include "SkMatrix.h"
#include "SkShader.h"
-#include "SkTLazy.h"
#if SK_SUPPORT_GPU
#include "GrFPArgs.h"
@@ -186,16 +185,9 @@ public:
// If this returns false, then we draw nothing (do not fall back to shader context)
bool appendStages(const StageRec&) const;
- bool SK_WARN_UNUSED_RESULT computeTotalInverse(const SkMatrix& ctm,
- const SkMatrix* outerLocalMatrix,
- SkMatrix* totalInverse) const;
-
- // Returns the total local matrix for this shader:
- //
- // M = postLocalMatrix x shaderLocalMatrix x preLocalMatrix
- //
- SkTCopyOnFirstWrite<SkMatrix> totalLocalMatrix(const SkMatrix* preLocalMatrix,
- const SkMatrix* postLocalMatrix = nullptr) const;
+ bool computeTotalInverse(const SkMatrix& ctm,
+ const SkMatrix* outerLocalMatrix,
+ SkMatrix* totalInverse) const;
#ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP
virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const {