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SkPerlinNoiseShader.cpp
Commit message (
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Author
Age
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Implement GrFragmentProcessor::clone() for lighting and perlin noise classes
Brian Salomon
2017-07-26
*
GR_TEST_UTILS fixes
Brian Salomon
2017-07-06
*
fixed improved perlin noise effect on ANGLE
Ethan Nicholas
2017-06-19
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
Store SkPerlinNoiseShaderImpl's PaintingData inline
Florin Malita
2017-05-31
*
Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak
Florin Malita
2017-05-30
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25