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path: root/src/shaders/SkPerlinNoiseShader.cpp
Commit message (Expand)AuthorAge
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Implement GrFragmentProcessor::clone() for lighting and perlin noise classesGravatar Brian Salomon2017-07-26
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
* fixed improved perlin noise effect on ANGLEGravatar Ethan Nicholas2017-06-19
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Store SkPerlinNoiseShaderImpl's PaintingData inlineGravatar Florin Malita2017-05-31
* Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leakGravatar Florin Malita2017-05-30
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25