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path: root/src/shaders/SkImageShader.cpp
Commit message (Expand)AuthorAge
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* use rasterpipeline for images if matrix is >= scale+translateGravatar Mike Reed2017-08-08
* remove guard for tilingGravatar Mike Reed2017-07-24
* Revert "use rasterpipeline for filtering for very large images"Gravatar Mike Klein2017-07-22
* use rasterpipeline for filtering for very large imagesGravatar Mike Reed2017-07-22
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
* Assume HQ is handled by pipeline, delete legacy code-pathGravatar Mike Reed2017-07-20
* remove gather_i8, unify memory-touching contextsGravatar Mike Klein2017-07-18
* guard references to SkColorTableGravatar Mike Reed2017-07-18
* Index8 is dead, remove guarded codeGravatar Mike Reed2017-07-17
* Guard to remove kIndex_8_SkColorTypeGravatar Mike Reed2017-07-13
* Add some raster pipeline perspective assertsGravatar Florin Malita2017-07-12
* consolidate logic for matrix stageGravatar Mike Reed2017-07-04
* remove unreachable samples for non-N32 imageshadersGravatar Mike Reed2017-06-29
* add guard for handling swizzles via rasterpipelineGravatar Mike Reed2017-06-28
* add bgra as 1st class formatGravatar Mike Klein2017-06-27
* Revert "speculative fix for chrome roll"Gravatar Mike Reed2017-06-24
* speculative fix for chrome rollGravatar Mike Reed2017-06-24
* disable optimization (for now) for androidGravatar Mike Reed2017-06-24
* optimize imageshaders to use clamp for dimension==1Gravatar Mike Reed2017-06-23
* reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yetGravatar Mike Reed2017-06-23
* use mul_inv instead of div for tilingGravatar Mike Reed2017-06-23
* fix repeat/mirror sampling bleedGravatar Mike Klein2017-06-22
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...Gravatar Mike Reed2017-06-21
* use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...Gravatar Mike Reed2017-06-21
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* have shaders that need seed_shader call it themselvesGravatar Mike Klein2017-06-01
* assume sRGB transfer function on untagged imagesGravatar Mike Klein2017-05-31
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25