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shaders
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SkImageShader.cpp
Commit message (
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Author
Age
*
Fold clamp_{x,y} into the gathers.
Mike Klein
2017-09-22
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
fold params into StageRec
Mike Reed
2017-08-29
*
remove code associated with legacy affine imageshaders
Mike Reed
2017-08-23
*
use rasterpipeline if localmatrix is rotated or skewed for images
Mike Reed
2017-08-21
*
remove unused flag for rotated imageshaders
Mike Reed
2017-08-21
*
Add back raster pipeline image tiling guard
Florin Malita
2017-08-18
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
use rasterpipeline for images if matrix is >= scale+translate
Mike Reed
2017-08-08
*
remove guard for tiling
Mike Reed
2017-07-24
*
Revert "use rasterpipeline for filtering for very large images"
Mike Klein
2017-07-22
*
use rasterpipeline for filtering for very large images
Mike Reed
2017-07-22
*
Retry cleaning up SkLinearBitmapPipeline.
Mike Klein
2017-07-20
*
Assume HQ is handled by pipeline, delete legacy code-path
Mike Reed
2017-07-20
*
remove gather_i8, unify memory-touching contexts
Mike Klein
2017-07-18
*
guard references to SkColorTable
Mike Reed
2017-07-18
*
Index8 is dead, remove guarded code
Mike Reed
2017-07-17
*
Guard to remove kIndex_8_SkColorType
Mike Reed
2017-07-13
*
Add some raster pipeline perspective asserts
Florin Malita
2017-07-12
*
consolidate logic for matrix stage
Mike Reed
2017-07-04
*
remove unreachable samples for non-N32 imageshaders
Mike Reed
2017-06-29
*
add guard for handling swizzles via rasterpipeline
Mike Reed
2017-06-28
*
add bgra as 1st class format
Mike Klein
2017-06-27
*
Revert "speculative fix for chrome roll"
Mike Reed
2017-06-24
*
speculative fix for chrome roll
Mike Reed
2017-06-24
*
disable optimization (for now) for android
Mike Reed
2017-06-24
*
optimize imageshaders to use clamp for dimension==1
Mike Reed
2017-06-23
*
reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet
Mike Reed
2017-06-23
*
use mul_inv instead of div for tiling
Mike Reed
2017-06-23
*
fix repeat/mirror sampling bleed
Mike Klein
2017-06-22
*
Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...
Mike Reed
2017-06-22
*
Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...
Mike Reed
2017-06-21
*
use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...
Mike Reed
2017-06-21
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
have shaders that need seed_shader call it themselves
Mike Klein
2017-06-01
*
assume sRGB transfer function on untagged images
Mike Klein
2017-05-31
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25