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SkGlobalInitialization_default.cpp
Commit message (
Expand
)
Author
Age
*
compose and combine maskfilters
Mike Reed
2018-01-25
*
remove unused SkRasterizer
Mike Reed
2018-01-21
*
add shadermaskfilter
Mike Reed
2018-01-18
*
remove dead code -- older than min picture version
Mike Reed
2017-10-13
*
Add SK_API to SkOverdrawCanvas and SkOverdrawColorFilter.
Sadrul Habib Chowdhury
2017-08-18
*
Remove SkLightingShader and associated classes
Robert Phillips
2017-08-07
*
implement serialization for tosrgb
Mike Reed
2017-07-25
*
remove (unused?) arcto patheffect
Mike Reed
2017-07-24
*
SkXfermode no longer needs to e a flattenable
Mike Reed
2017-06-10
*
Revert "Revert "Delete SkGaussianEdgeShader""
Florin Malita
2017-05-31
*
Revert "Delete SkGaussianEdgeShader"
Florin Malita
2017-05-31
*
Delete SkGaussianEdgeShader
Florin Malita
2017-05-30
*
move all details for dashing into impl
Mike Reed
2017-05-24
*
Hide SkPerlinNoiseShader impl details
Florin Malita
2017-05-18
*
Implement SkBlurDrawLooper with SkLayerDrawLooper
Matt Sarett
2017-03-28
*
Fix gaussianedge GM
Robert Phillips
2017-03-28
*
begin to hide details of SkPathEffect
Mike Reed
2017-02-26
*
Implement SkHighContrastFilter
Dominic Mazzoni
2017-02-16
*
Revert "Roll minimum picture version up to 44."
Robert Phillips
2017-02-10
*
Roll minimum picture version up to 44.
Mike Klein
2017-02-09
*
Remove SkColorCubeFilter. It is unused.
Mike Klein
2017-01-21
*
Separate SkArithmeticImageFilter from SkXfermodeImageFilter.
Brian Salomon
2017-01-09
*
hide emboss from everyone (except android for now)
Mike Reed
2016-12-07
*
Add SkOverdrawColorFilter
Matt Sarett
2016-11-22
*
Remove SkRRectsGaussianEdgeShader
Robert Phillips
2016-10-21
*
Add SkRRectsGaussianEdgeMaskFilter
Robert Phillips
2016-10-20
*
Revert "Revert "replace Arithmetic xfermode with imagefilter""
Mike Reed
2016-09-27
*
Revert "replace Arithmetic xfermode with imagefilter"
Mike Reed
2016-09-26
*
replace Arithmetic xfermode with imagefilter
Mike Reed
2016-09-26
*
change SkXfermodeImageFilter to carry no impl information
Mike Reed
2016-09-23
*
Add shader-based GaussianEdgeShader for reveal case
robertphillips
2016-09-12
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
*
Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:...
robertphillips
2016-09-07
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-07
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-23
*
Revert of Moving SkBlurImageFilter into core (patchset #9 id:160001 of https:...
bungeman
2016-08-23
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-23
*
Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...
vjiaoblack
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...
vjiaoblack
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
Revert of Moving SkBlurImageFilter into core (patchset #6 id:100001 of https:...
mtklein
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
SkLightingShader normal vector CPU computation refactor.
dvonbeck
2016-06-27
*
Revert of Refactoring of CPU NormalMap handling out into its own class (patch...
dvonbeck
2016-06-27
*
SkLightingShader normal vector CPU computation refactor.
dvonbeck
2016-06-27
*
remove DownSample imagefilter
reed
2016-06-25
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-16
*
Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-15
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-15
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