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authorGravatar robertphillips <robertphillips@google.com>2016-09-07 10:34:06 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-07 10:34:06 -0700
commitffac5c4aae18fc706e4077763c190a89c8507fb0 (patch)
tree01033254d3675f7b23d966eecd6ad8c78ee998e5 /src/ports/SkGlobalInitialization_default.cpp
parentb77a907c2fb4402b7e70e9fff70eb71482354e67 (diff)
Add GM/slide to simulate Android-style reveal clip
Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Review-Url: https://codereview.chromium.org/2316593003
Diffstat (limited to 'src/ports/SkGlobalInitialization_default.cpp')
-rw-r--r--src/ports/SkGlobalInitialization_default.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ports/SkGlobalInitialization_default.cpp b/src/ports/SkGlobalInitialization_default.cpp
index fdafd9609a..1f1973649c 100644
--- a/src/ports/SkGlobalInitialization_default.cpp
+++ b/src/ports/SkGlobalInitialization_default.cpp
@@ -24,6 +24,7 @@
#include "SkDisplacementMapEffect.h"
#include "SkDropShadowImageFilter.h"
#include "SkEmbossMaskFilter.h"
+#include "SkGaussianEdgeShader.h"
#include "SkGradientShader.h"
#include "SkImageSource.h"
#include "SkLayerDrawLooper.h"
@@ -89,7 +90,7 @@ void SkFlattenable::PrivateInitializer::InitEffects() {
SkGradientShader::InitializeFlattenables();
SkLightingShader::InitializeFlattenables();
SkNormalSource::InitializeFlattenables();
-
+ SkGaussianEdgeShader::InitializeFlattenables();
// PathEffect
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArcToPathEffect)