aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/opts
Commit message (Expand)AuthorAge
* first cut at making iOS workGravatar caryclark@google.com2012-09-20
* Upstream clank: fix build on platforms (Clang/ARM) that don't support 'optimize'Gravatar tomhudson@google.com2012-09-04
* Reverting r5364 (Update ARM and NEON optimizations for S32A_Opaque_BlitRow32)Gravatar robertphillips@google.com2012-09-04
* Update ARM and NEON optimizations for S32A_Opaque_BlitRow32.Gravatar djsollen@google.com2012-08-31
* The UBFX instruction isn't available on ARMv6; use LSL/LSR or UXTB.Gravatar george@mozilla.com2012-08-30
* Fix Clang build on Android.Gravatar digit@google.com2012-08-28
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Force opaque in SkBlendLCD16Opaque_SSE2 to match SkBlendLCD16.Gravatar bungeman@google.com2012-08-21
* Add check for EDSP to the 565 opaque blitter.Gravatar djsollen@google.com2012-08-21
* Upstream ARM 565 optimizations from AOSP.Gravatar djsollen@google.com2012-08-21
* Clean up most clang warnings outside animator/Gravatar tomhudson@google.com2012-08-14
* arm: dynamic NEON support for SkBitmapProcState functions.Gravatar digit@google.com2012-08-13
* arm: dynamic NEON support for SkBlitRow_opts_arm.cppGravatar digit@google.com2012-08-08
* #include "SkMathPriv.h"Gravatar reed@google.com2012-08-07
* arm: dynamic NEON support for SkBitmapProcState matrix operations.Gravatar digit@google.com2012-08-01
* remove outdated test code for TEST_SRC_ALPHAGravatar reed@google.com2012-07-30
* Add support for ARM without EDSP and ARMv6+Gravatar george@mozilla.com2012-07-27
* revert 4799-4801 -- red and blue are reversed on windows and linuxGravatar reed@google.com2012-07-27
* use SK_RESTRICT instead of __restrict__Gravatar reed@google.com2012-07-27
* use intptr_t to cast from ptr to int for masking low bitsGravatar reed@google.com2012-07-27
* land http://codereview.appspot.com/6327044/Gravatar reed@google.com2012-07-27
* Windows compiler complaint cleanupGravatar robertphillips@google.com2012-07-26
* Implementing Color32 functions for Neon platforms.Gravatar borenet@google.com2012-07-26
* land http://codereview.appspot.com/6353063/ by LeiGravatar reed@google.com2012-07-24
* land http://codereview.appspot.com/6325044/ by LeiGravatar reed@google.com2012-07-16
* Fix SkBlendLCD16_SSE2 for non ARGB platforms.Gravatar bungeman@google.com2012-07-09
* fix warnings on Mac in src/optsGravatar caryclark@google.com2012-06-06
* arm: First step towards dynamic NEON support.Gravatar digit@google.com2012-05-30
* Use intrinsics instead of inline assembly for detecting CPU ID & SSE2/3 supportGravatar tomhudson@google.com2012-05-17
* Disable SSSE3 for Android x86 *ONLY*.Gravatar tomhudson@google.com2012-05-16
* Reactivate SSSE3 optimizations, undoing r3770.Gravatar tomhudson@google.com2012-05-10
* Switch memset.arm.S to unified syntax.Gravatar djsollen@google.com2012-05-02
* Allow building on platforms with SSE2 but not SSSE3 by adding an #ifdef.Gravatar tomhudson@google.com2012-04-27
* Landing arm patch from contributor.Gravatar djsollen@google.com2012-03-29
* Fix Android, too, by providing cross-platform NULL version of new factory.Gravatar tomhudson@google.com2012-03-19
* Remove stale #include.Gravatar tomhudson@google.com2012-03-19
* (SSE2) acceleration for rectangular opaque erases.Gravatar tomhudson@google.com2012-03-19
* need to pack the two values into a 32bit longGravatar mike@reedtribe.org2012-03-14
* SSSE3 code for drawing rotated bitmaps; produces 25-30% speedup.Gravatar tomhudson@google.com2012-03-06
* Improve SSE2 code for Blending BlitRow functions, producing 10% speedup.Gravatar tomhudson@google.com2012-02-28
* SSE2 version of ClampX_ClampY_{no}filter_affine, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-28
* SSE2 version of ClampX_ClampY_{no}filter_scale; yields 10-20% speedup inGravatar tomhudson@google.com2012-02-22
* Merge changes from the android repo upstream to SkiaGravatar djsollen@google.com2012-02-15
* Attempt to make Windows and Mac compilers happy after breakage in r3193.Gravatar tomhudson@google.com2012-02-14
* Add SSSE3 acceleration for S32_{opaque,alpha}_D32_filter_DX; should yieldGravatar tomhudson@google.com2012-02-14
* SSE2 version of blit_lcd16, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-14
* Prevent the memset16 ARM opt from failing when count is 0.Gravatar djsollen@google.com2012-02-13
* Add ARM optimizations to the build.Gravatar djsollen@google.com2012-01-09
* update ARM platform procs for blitmaskGravatar reed@google.com2011-11-16
* support blitMask+shader natively (1.75x faster for AA, and now we can supportGravatar reed@google.com2011-11-15