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Author
Age
*
Upstream clank: fix build on platforms (Clang/ARM) that don't support 'optimize'
tomhudson@google.com
2012-09-04
*
Reverting r5364 (Update ARM and NEON optimizations for S32A_Opaque_BlitRow32)
robertphillips@google.com
2012-09-04
*
Update ARM and NEON optimizations for S32A_Opaque_BlitRow32.
djsollen@google.com
2012-08-31
*
The UBFX instruction isn't available on ARMv6; use LSL/LSR or UXTB.
george@mozilla.com
2012-08-30
*
Fix Clang build on Android.
digit@google.com
2012-08-28
*
Result of running tools/sanitize_source_files.py (which was added in https://...
rmistry@google.com
2012-08-23
*
Force opaque in SkBlendLCD16Opaque_SSE2 to match SkBlendLCD16.
bungeman@google.com
2012-08-21
*
Add check for EDSP to the 565 opaque blitter.
djsollen@google.com
2012-08-21
*
Upstream ARM 565 optimizations from AOSP.
djsollen@google.com
2012-08-21
*
Clean up most clang warnings outside animator/
tomhudson@google.com
2012-08-14
*
arm: dynamic NEON support for SkBitmapProcState functions.
digit@google.com
2012-08-13
*
arm: dynamic NEON support for SkBlitRow_opts_arm.cpp
digit@google.com
2012-08-08
*
#include "SkMathPriv.h"
reed@google.com
2012-08-07
*
arm: dynamic NEON support for SkBitmapProcState matrix operations.
digit@google.com
2012-08-01
*
remove outdated test code for TEST_SRC_ALPHA
reed@google.com
2012-07-30
*
Add support for ARM without EDSP and ARMv6+
george@mozilla.com
2012-07-27
*
revert 4799-4801 -- red and blue are reversed on windows and linux
reed@google.com
2012-07-27
*
use SK_RESTRICT instead of __restrict__
reed@google.com
2012-07-27
*
use intptr_t to cast from ptr to int for masking low bits
reed@google.com
2012-07-27
*
land http://codereview.appspot.com/6327044/
reed@google.com
2012-07-27
*
Windows compiler complaint cleanup
robertphillips@google.com
2012-07-26
*
Implementing Color32 functions for Neon platforms.
borenet@google.com
2012-07-26
*
land http://codereview.appspot.com/6353063/ by Lei
reed@google.com
2012-07-24
*
land http://codereview.appspot.com/6325044/ by Lei
reed@google.com
2012-07-16
*
Fix SkBlendLCD16_SSE2 for non ARGB platforms.
bungeman@google.com
2012-07-09
*
fix warnings on Mac in src/opts
caryclark@google.com
2012-06-06
*
arm: First step towards dynamic NEON support.
digit@google.com
2012-05-30
*
Use intrinsics instead of inline assembly for detecting CPU ID & SSE2/3 support
tomhudson@google.com
2012-05-17
*
Disable SSSE3 for Android x86 *ONLY*.
tomhudson@google.com
2012-05-16
*
Reactivate SSSE3 optimizations, undoing r3770.
tomhudson@google.com
2012-05-10
*
Switch memset.arm.S to unified syntax.
djsollen@google.com
2012-05-02
*
Allow building on platforms with SSE2 but not SSSE3 by adding an #ifdef.
tomhudson@google.com
2012-04-27
*
Landing arm patch from contributor.
djsollen@google.com
2012-03-29
*
Fix Android, too, by providing cross-platform NULL version of new factory.
tomhudson@google.com
2012-03-19
*
Remove stale #include.
tomhudson@google.com
2012-03-19
*
(SSE2) acceleration for rectangular opaque erases.
tomhudson@google.com
2012-03-19
*
need to pack the two values into a 32bit long
mike@reedtribe.org
2012-03-14
*
SSSE3 code for drawing rotated bitmaps; produces 25-30% speedup.
tomhudson@google.com
2012-03-06
*
Improve SSE2 code for Blending BlitRow functions, producing 10% speedup.
tomhudson@google.com
2012-02-28
*
SSE2 version of ClampX_ClampY_{no}filter_affine, courtesy of Jin Yang.
tomhudson@google.com
2012-02-28
*
SSE2 version of ClampX_ClampY_{no}filter_scale; yields 10-20% speedup in
tomhudson@google.com
2012-02-22
*
Merge changes from the android repo upstream to Skia
djsollen@google.com
2012-02-15
*
Attempt to make Windows and Mac compilers happy after breakage in r3193.
tomhudson@google.com
2012-02-14
*
Add SSSE3 acceleration for S32_{opaque,alpha}_D32_filter_DX; should yield
tomhudson@google.com
2012-02-14
*
SSE2 version of blit_lcd16, courtesy of Jin Yang.
tomhudson@google.com
2012-02-14
*
Prevent the memset16 ARM opt from failing when count is 0.
djsollen@google.com
2012-02-13
*
Add ARM optimizations to the build.
djsollen@google.com
2012-01-09
*
update ARM platform procs for blitmask
reed@google.com
2011-11-16
*
support blitMask+shader natively (1.75x faster for AA, and now we can support
reed@google.com
2011-11-15
*
rename/refactor in preparation for supporting accelerated blits of shader-output
reed@google.com
2011-11-14
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