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* arm: dynamic NEON support for SkBitmapProcState matrix operations.Gravatar digit@google.com2012-08-01
* remove outdated test code for TEST_SRC_ALPHAGravatar reed@google.com2012-07-30
* Add support for ARM without EDSP and ARMv6+Gravatar george@mozilla.com2012-07-27
* revert 4799-4801 -- red and blue are reversed on windows and linuxGravatar reed@google.com2012-07-27
* use SK_RESTRICT instead of __restrict__Gravatar reed@google.com2012-07-27
* use intptr_t to cast from ptr to int for masking low bitsGravatar reed@google.com2012-07-27
* land http://codereview.appspot.com/6327044/Gravatar reed@google.com2012-07-27
* Windows compiler complaint cleanupGravatar robertphillips@google.com2012-07-26
* Implementing Color32 functions for Neon platforms.Gravatar borenet@google.com2012-07-26
* land http://codereview.appspot.com/6353063/ by LeiGravatar reed@google.com2012-07-24
* land http://codereview.appspot.com/6325044/ by LeiGravatar reed@google.com2012-07-16
* Fix SkBlendLCD16_SSE2 for non ARGB platforms.Gravatar bungeman@google.com2012-07-09
* fix warnings on Mac in src/optsGravatar caryclark@google.com2012-06-06
* arm: First step towards dynamic NEON support.Gravatar digit@google.com2012-05-30
* Use intrinsics instead of inline assembly for detecting CPU ID & SSE2/3 supportGravatar tomhudson@google.com2012-05-17
* Disable SSSE3 for Android x86 *ONLY*.Gravatar tomhudson@google.com2012-05-16
* Reactivate SSSE3 optimizations, undoing r3770.Gravatar tomhudson@google.com2012-05-10
* Switch memset.arm.S to unified syntax.Gravatar djsollen@google.com2012-05-02
* Allow building on platforms with SSE2 but not SSSE3 by adding an #ifdef.Gravatar tomhudson@google.com2012-04-27
* Landing arm patch from contributor.Gravatar djsollen@google.com2012-03-29
* Fix Android, too, by providing cross-platform NULL version of new factory.Gravatar tomhudson@google.com2012-03-19
* Remove stale #include.Gravatar tomhudson@google.com2012-03-19
* (SSE2) acceleration for rectangular opaque erases.Gravatar tomhudson@google.com2012-03-19
* need to pack the two values into a 32bit longGravatar mike@reedtribe.org2012-03-14
* SSSE3 code for drawing rotated bitmaps; produces 25-30% speedup.Gravatar tomhudson@google.com2012-03-06
* Improve SSE2 code for Blending BlitRow functions, producing 10% speedup.Gravatar tomhudson@google.com2012-02-28
* SSE2 version of ClampX_ClampY_{no}filter_affine, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-28
* SSE2 version of ClampX_ClampY_{no}filter_scale; yields 10-20% speedup inGravatar tomhudson@google.com2012-02-22
* Merge changes from the android repo upstream to SkiaGravatar djsollen@google.com2012-02-15
* Attempt to make Windows and Mac compilers happy after breakage in r3193.Gravatar tomhudson@google.com2012-02-14
* Add SSSE3 acceleration for S32_{opaque,alpha}_D32_filter_DX; should yieldGravatar tomhudson@google.com2012-02-14
* SSE2 version of blit_lcd16, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-14
* Prevent the memset16 ARM opt from failing when count is 0.Gravatar djsollen@google.com2012-02-13
* Add ARM optimizations to the build.Gravatar djsollen@google.com2012-01-09
* update ARM platform procs for blitmaskGravatar reed@google.com2011-11-16
* support blitMask+shader natively (1.75x faster for AA, and now we can supportGravatar reed@google.com2011-11-15
* rename/refactor in preparation for supporting accelerated blits of shader-outputGravatar reed@google.com2011-11-14
* Update files to use SK_BUILD_FOR_ANDROID.Gravatar djsollen@google.com2011-11-08
* don't blend with zero in colorproc (forgot to return after memcpy check).Gravatar reed@google.com2011-10-25
* don't mention the neon functions if no neon is availableGravatar reed@google.com2011-10-21
* move LCD blits into opts, so they can have assembly versionsGravatar reed@google.com2011-10-18
* separate SkBlitMask decl into its own headerGravatar reed@google.com2011-10-12
* remove bogus (probably copy/paste err) assert. Alpha need not be opaque here,Gravatar reed@google.com2011-08-09
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* Manually update copyright notices in files that defied the automated processGravatar epoger@google.com2011-07-28
* re-enable SSE2 blitmask procs, only excluding if we're black (in which caseGravatar reed@google.com2011-07-07
* delete all old (non-Gyp) buildfilesGravatar epoger@google.com2011-06-14
* Fix arm compile problem on Lucid.Gravatar vandebo@chromium.org2011-05-03
* http://codereview.appspot.com/4365051/Gravatar reed@google.com2011-04-27
* Correct blitmask procs to recognize that we pass them an SkColor, and if theyGravatar reed@google.com2011-03-09