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* Screenspace AA tessellated GPU path rendering.Gravatar senorblanco2016-08-31
* Always add a barrier when old layout was general in vulkan.Gravatar egdaniel2016-08-31
* Revert of Screenspace AA tessellated path rendering. (patchset #37 id:730001 ...Gravatar senorblanco2016-08-31
* Screenspace AA tessellated GPU path rendering.Gravatar senorblanco2016-08-31
* Add some copy support for vulkan msaaGravatar egdaniel2016-08-31
* Remove custom data from GrGpuResourceGravatar bsalomon2016-08-30
* changed kCurveConnectionThreshold in GrAAConvexTessellatorGravatar ethannicholas2016-08-30
* Some tests around surface creation and snapshotting with color spaceGravatar brianosman2016-08-30
* Skip spinlock overhead on AndroidGravatar msarett2016-08-29
* Fix stroked rrects with batching.Gravatar jvanverth2016-08-29
* Remove unneeded pipeline barrier in vulkanGravatar egdaniel2016-08-29
* Skip batch iteration in GrDrawTarget::forwardCombine when the max look ahead ...Gravatar bsalomon2016-08-29
* Batch all circular rrects togetherGravatar jvanverth2016-08-29
* Add support for glDrawRangeElementsGravatar bsalomon2016-08-29
* Use stroked rrects for Android shadow sampleGravatar jvanverth2016-08-29
* Remove FP16 support from ANGLE. Previous workaround was incomplete.Gravatar brianosman2016-08-29
* Reduce CPU overhead on drawRegion()Gravatar msarett2016-08-26
* Don't add the resolve attachment to vulkan render passes.Gravatar egdaniel2016-08-26
* fixed 'corners' of paths in GrAAConvexTessellatorGravatar ethannicholas2016-08-26
* Converts a drawPaint through a rrect clip to a drawRRect in GrDrawContext.Gravatar bsalomon2016-08-26
* Update ANGLE to latest as of August 25, 2016Gravatar brianosman2016-08-26
* Fix for fat stroked roundrects.Gravatar jvanverth2016-08-26
* GPU implementation of drawRegion()Gravatar msarett2016-08-25
* Add support for getting vulkan descriptor sets without a GrVkUniformHandler.Gravatar egdaniel2016-08-25
* Respecify SkCanvas::drawArc, consolidate conversion to SkPath, add GM for odd...Gravatar bsalomon2016-08-25
* Remove pixel config fallback - failing is a better option.Gravatar brianosman2016-08-25
* Add Ganesh support for circular roundrects with strokes > 2*radii.Gravatar jvanverth2016-08-25
* Make GrTextureStripAtlas flush pending IO on newly acquired textureGravatar ajuma2016-08-24
* Add addtional resolve calls to vulkan backendGravatar egdaniel2016-08-24
* combine setRectFan and mapRectGravatar reed2016-08-24
* Skip non-AA intersect rects in GrReducedClipGravatar csmartdalton2016-08-23
* Reduce window rectangles cap to 8Gravatar csmartdalton2016-08-23
* Fix valgrind issue in CircleBatch__TestGravatar robertphillips2016-08-23
* Fix Ganesh analytic blurred rect drawsGravatar robertphillips2016-08-22
* Fix GLSL int to float error in arc code in GrOvalRenderer.Gravatar bsalomon2016-08-22
* Remove virtual from overrides in SkGpuDevice.hGravatar bsalomon2016-08-22
* Fix CircleBatch::TestCreate to always use a legal matrixGravatar bsalomon2016-08-22
* GPU implementation of drawArc.Gravatar bsalomon2016-08-22
* check for wide-open inside quickContainsGravatar reed2016-08-22
* add SkMatrixPriv for specialized helpersGravatar reed2016-08-22
* store info in basedevice, change getter to non-virtual const&Gravatar reed2016-08-20
* Move GrFixedClip into src directoryGravatar csmartdalton2016-08-19
* Some assert fixes for running the Fuzzer sample in GPU mode.Gravatar senorblanco2016-08-19
* Batched implementation of drawLattice() for GPUGravatar msarett2016-08-18
* Relax check for gpu use of static src-over XPGravatar egdaniel2016-08-18
* Revert of Batched implementation of drawLattice() for GPU (patchset #7 id:180...Gravatar msarett2016-08-18
* Delay creation of cpu-side buffer memory until actually neededGravatar robertphillips2016-08-18
* Batched implementation of drawLattice() for GPUGravatar msarett2016-08-18
* Tessellator: better fix for reused-edges issue.Gravatar senorblanco2016-08-18
* Don't emit dead code in circle shader when not using distance vectors.Gravatar bsalomon2016-08-18