index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
Commit message (
Expand
)
Author
Age
*
Screenspace AA tessellated GPU path rendering.
senorblanco
2016-08-31
*
Always add a barrier when old layout was general in vulkan.
egdaniel
2016-08-31
*
Revert of Screenspace AA tessellated path rendering. (patchset #37 id:730001 ...
senorblanco
2016-08-31
*
Screenspace AA tessellated GPU path rendering.
senorblanco
2016-08-31
*
Add some copy support for vulkan msaa
egdaniel
2016-08-31
*
Remove custom data from GrGpuResource
bsalomon
2016-08-30
*
changed kCurveConnectionThreshold in GrAAConvexTessellator
ethannicholas
2016-08-30
*
Some tests around surface creation and snapshotting with color space
brianosman
2016-08-30
*
Skip spinlock overhead on Android
msarett
2016-08-29
*
Fix stroked rrects with batching.
jvanverth
2016-08-29
*
Remove unneeded pipeline barrier in vulkan
egdaniel
2016-08-29
*
Skip batch iteration in GrDrawTarget::forwardCombine when the max look ahead ...
bsalomon
2016-08-29
*
Batch all circular rrects together
jvanverth
2016-08-29
*
Add support for glDrawRangeElements
bsalomon
2016-08-29
*
Use stroked rrects for Android shadow sample
jvanverth
2016-08-29
*
Remove FP16 support from ANGLE. Previous workaround was incomplete.
brianosman
2016-08-29
*
Reduce CPU overhead on drawRegion()
msarett
2016-08-26
*
Don't add the resolve attachment to vulkan render passes.
egdaniel
2016-08-26
*
fixed 'corners' of paths in GrAAConvexTessellator
ethannicholas
2016-08-26
*
Converts a drawPaint through a rrect clip to a drawRRect in GrDrawContext.
bsalomon
2016-08-26
*
Update ANGLE to latest as of August 25, 2016
brianosman
2016-08-26
*
Fix for fat stroked roundrects.
jvanverth
2016-08-26
*
GPU implementation of drawRegion()
msarett
2016-08-25
*
Add support for getting vulkan descriptor sets without a GrVkUniformHandler.
egdaniel
2016-08-25
*
Respecify SkCanvas::drawArc, consolidate conversion to SkPath, add GM for odd...
bsalomon
2016-08-25
*
Remove pixel config fallback - failing is a better option.
brianosman
2016-08-25
*
Add Ganesh support for circular roundrects with strokes > 2*radii.
jvanverth
2016-08-25
*
Make GrTextureStripAtlas flush pending IO on newly acquired texture
ajuma
2016-08-24
*
Add addtional resolve calls to vulkan backend
egdaniel
2016-08-24
*
combine setRectFan and mapRect
reed
2016-08-24
*
Skip non-AA intersect rects in GrReducedClip
csmartdalton
2016-08-23
*
Reduce window rectangles cap to 8
csmartdalton
2016-08-23
*
Fix valgrind issue in CircleBatch__Test
robertphillips
2016-08-23
*
Fix Ganesh analytic blurred rect draws
robertphillips
2016-08-22
*
Fix GLSL int to float error in arc code in GrOvalRenderer.
bsalomon
2016-08-22
*
Remove virtual from overrides in SkGpuDevice.h
bsalomon
2016-08-22
*
Fix CircleBatch::TestCreate to always use a legal matrix
bsalomon
2016-08-22
*
GPU implementation of drawArc.
bsalomon
2016-08-22
*
check for wide-open inside quickContains
reed
2016-08-22
*
add SkMatrixPriv for specialized helpers
reed
2016-08-22
*
store info in basedevice, change getter to non-virtual const&
reed
2016-08-20
*
Move GrFixedClip into src directory
csmartdalton
2016-08-19
*
Some assert fixes for running the Fuzzer sample in GPU mode.
senorblanco
2016-08-19
*
Batched implementation of drawLattice() for GPU
msarett
2016-08-18
*
Relax check for gpu use of static src-over XP
egdaniel
2016-08-18
*
Revert of Batched implementation of drawLattice() for GPU (patchset #7 id:180...
msarett
2016-08-18
*
Delay creation of cpu-side buffer memory until actually needed
robertphillips
2016-08-18
*
Batched implementation of drawLattice() for GPU
msarett
2016-08-18
*
Tessellator: better fix for reused-edges issue.
senorblanco
2016-08-18
*
Don't emit dead code in circle shader when not using distance vectors.
bsalomon
2016-08-18
[next]