aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu
Commit message (Expand)AuthorAge
* Update vulkan ranges to be 0 to 1 for all z valuesGravatar Greg Daniel2016-11-02
* Update ProxyTestsGravatar Robert Phillips2016-11-02
* Back SkSpecialImage_Gpu with a GrTextureProxyGravatar Robert Phillips2016-11-02
* Remove GrStencilSettings from GrPipelineGravatar csmartdalton2016-11-01
* Move memoization of multisample specs id to GrRenderTargetGravatar csmartdalton2016-11-01
* TEMPORARY: track stencil clip state in GrRenderTargetOpListGravatar csmartdalton2016-11-01
* Remove check of INITIALIZATION_FAILED in qcomm vulkan runsGravatar Greg Daniel2016-10-31
* Add GrNextSizePow2Gravatar Robert Phillips2016-10-31
* Fix bounds updates in vulkan discardsGravatar Greg Daniel2016-10-28
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Fall back on stencil clip when SW mask fails to allocateGravatar csmartdalton2016-10-28
* Make GrDrawContext be GrRenderTargetProxy-backedGravatar Robert Phillips2016-10-28
* Make addTexture/BufferAccess on GrProcessor non-virtualGravatar Brian Salomon2016-10-28
* Blacklist blend equation advanced on Adreno 5xx devicesGravatar Greg Daniel2016-10-27
* Rename renderTargetContextPriv to priv, and some more leftover DCsGravatar Brian Osman2016-10-27
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* chmod -x *.cpp *.hGravatar Hal Canary2016-10-27
* Remove SkAutoTUnref and SkAutoTDelete from public includes.Gravatar bungeman2016-10-27
* Create GrTextureOpList to support deferred copy batches for texturesGravatar Brian Osman2016-10-26
* Add disableStencil method to GrGLGpuGravatar csmartdalton2016-10-26
* Revert of Generate Signed Distance Field directly from vector path (patchset ...Gravatar bsalomon2016-10-26
* Fix some Windows warningsGravatar Jim Van Verth2016-10-26
* Add GrOpList and rename GrDrawTarget to GrRenderTargetOpListGravatar Robert Phillips2016-10-26
* GrConstColorProcessor uses 4f colors in the destination spaceGravatar Brian Osman2016-10-26
* Remove SK_IGNORE_GL_TEXTURE_TARGET.Gravatar Ben Wagner2016-10-26
* Generate Signed Distance Field directly from vector pathGravatar joel.liang2016-10-25
* Rename all color space factories from New* to Make*Gravatar Brian Osman2016-10-24
* New helpers for converting SkColor to GrColor4fGravatar Brian Osman2016-10-21
* SkScalerContext to use smart pointers.Gravatar bungeman2016-10-20
* Cache GrColorSpaceXformsGravatar Brian Osman2016-10-20
* Hash the gamut of XYZ color spaces, to speed up comparisonGravatar Brian Osman2016-10-20
* re-re-land of skslc now automatically turns on derivatives supportGravatar ethannicholas2016-10-20
* Add SkRRectsGaussianEdgeMaskFilterGravatar Robert Phillips2016-10-20
* Support inline uploads in VulkanGravatar Greg Daniel2016-10-19
* Add helper to create random AsFPArgs for Ganesh unit testsGravatar Brian Osman2016-10-19
* SkDescriptors to be held in unique_ptr.Gravatar bungeman2016-10-19
* Revert of Generate Signed Distance Field directly from vector path (patchset ...Gravatar benjaminwagner2016-10-19
* Generate Signed Distance Field directly from vector pathGravatar joel.liang2016-10-19
* Refactored SkColorSpace and added in a Lab PCS GMGravatar raftias2016-10-18
* Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers.Gravatar Greg Daniel2016-10-18
* Revert "re-land of skslc now automatically turns on derivatives support"Gravatar Mike Klein2016-10-18
* Add support for ANGLE MSAA framebuffer extensions.Gravatar Brian Salomon2016-10-18
* re-land of skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* Revert "skslc now automatically turns on derivatives support"Gravatar Ethan Nicholas2016-10-18
* Use legacy color filter API when doing legacy paint conversionGravatar Brian Osman2016-10-18
* skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* Re-enable overdraw mode in debugger.Gravatar Ben Wagner2016-10-17
* Rework GL fbo blit limitations as finer grained flags.Gravatar Brian Salomon2016-10-14
* Capture ES3 MSAA blit restrictions using BlitFramebufferSupport not MSFBOType.Gravatar Brian Salomon2016-10-14
* Always use RGBA textures for color font atlasesGravatar Brian Osman2016-10-14