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* Added varying structGravatar joshualitt2014-10-24
* Set temporary paths volatile so we don't cache them.Gravatar jvanverth2014-10-24
* Cleanup: Turn GrReducedClip into a class with a static function.Gravatar tfarina2014-10-23
* Don't use MIP filter mode on compressed texturesGravatar bsalomon2014-10-23
* Allocate only the vertices we need for text.Gravatar jvanverth2014-10-23
* Revert of Delete unused method aliases and texture flag. (patchset #1 id:1 of...Gravatar bsalomon2014-10-23
* Delete unused method aliases and texture flag.Gravatar bsalomon2014-10-23
* fix memory leakGravatar joshualitt2014-10-22
* Oval and stroke AA rect now batchGravatar joshualitt2014-10-22
* Revert of Oval and stroke AA rect now batch (patchset #7 id:110001 of https:/...Gravatar joshualitt2014-10-22
* Oval and stroke AA rect now batchGravatar joshualitt2014-10-22
* Revert of Oval and stroke AA rect now batch (patchset #7 id:110001 of https:/...Gravatar mtklein2014-10-22
* Oval and stroke AA rect now batchGravatar joshualitt2014-10-22
* GP Emit Code takes a structGravatar joshualitt2014-10-22
* Track nested picture xform state for layer hoistingGravatar robertphillips2014-10-22
* Bug fix for es 3.00 fb fetchGravatar joshualitt2014-10-21
* Widen the set of nested rects that can be drawn natively on the GPUGravatar robertphillips2014-10-21
* Add check to see if we need to remove fixed funciton VA in OptDrawStateGravatar egdaniel2014-10-21
* Add color emoji fallback for distance field text.Gravatar jvanverth2014-10-20
* Add clip to layer cacheGravatar robertphillips2014-10-20
* Remove unused parameters from filter_textureGravatar robertphillips2014-10-20
* When rendering df fonts, pass drawText() down to drawPosText().Gravatar jvanverth2014-10-20
* bug fix for glsl identity stringGravatar joshualitt2014-10-17
* Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://coderev...Gravatar rmistry2014-10-17
* Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.ch...Gravatar rmistry2014-10-17
* Remove AutoScratchTextureGravatar bsalomon2014-10-16
* Support GLSL es 3.00Gravatar joshualitt2014-10-16
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Revert of Change drawText() to generate positions and send to drawPosText() (...Gravatar jvanverth2014-10-16
* Change drawText() to generate positions and send to drawPosText()Gravatar jvanverth2014-10-16
* Disabled YUV decoding for subsetsGravatar sugoi2014-10-16
* Refactor SkGLContext to be actually extendableGravatar kkinnunen2014-10-15
* Make GrFragmentProcessor auto-compare coord xforms.Gravatar bsalomon2014-10-15
* Prefer to recycle non-RT scratch textures that don't have pending IOGravatar bsalomon2014-10-15
* Last round of effect->processor (for now)Gravatar bsalomon2014-10-15
* Move willUseInputColor check to computeInvariantOutputGravatar egdaniel2014-10-15
* Adds a GrTRecorder class that GrInOrderDrawBuffer uses to allocateGravatar cdalton2014-10-15
* More effect->processor cleanupGravatar bsalomon2014-10-15
* Some cleanup in processor header files.Gravatar bsalomon2014-10-15
* Split GrFragmentProcessor into its own headerGravatar bsalomon2014-10-15
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Revert of Create a single command buffer for GrInOrderDrawBuffer (patchset #1...Gravatar mtklein2014-10-14
* Only use sized format on IMG/ES3 for single channel.Gravatar bsalomon2014-10-14
* Adds a GrTRecorder class that GrInOrderDrawBuffer uses to allocateGravatar cdalton2014-10-14
* Remove uses of GrAutoScratchTexture.Gravatar bsalomon2014-10-14
* Flush text contexts before drawing text as pathGravatar bsalomon2014-10-14
* Change GrTextContext fallbacks to be a linked list chain.Gravatar jvanverth2014-10-14
* Use GL_R8 rather than GL_RED for glTexImage2D on IMG/ES3. Check for failure o...Gravatar bsalomon2014-10-14
* add gamma value to devicepropertiesGravatar reed2014-10-14
* Add GrLayerCache::writeLayersToDiskGravatar robertphillips2014-10-14