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* Drop the ref on the GrOpList's target in makeClosed (take 2)Gravatar Robert Phillips2017-06-14
* Fix failing dm with GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-14
* Revert "Revert "Go back to using dual source blending for lcd src-over even w...Gravatar Greg Daniel2017-06-14
* Revert "Drop the ref on the GrOpList's target in makeClosed"Gravatar Robert Phillips2017-06-14
* Force AAType to MSAA if the render target has MSAA and the API doesn't suppor...Gravatar Brian Salomon2017-06-14
* Drop the ref on the GrOpList's target in makeClosedGravatar Robert Phillips2017-06-14
* Revert "Go back to using dual source blending for lcd src-over even with non-...Gravatar Greg Daniel2017-06-14
* Go back to using dual source blending for lcd src-over even with non-opaque c...Gravatar Greg Daniel2017-06-14
* use #ifdef instead of #if for SK_VULKANGravatar Mike Reed2017-06-14
* Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy he...Gravatar Robert Phillips2017-06-14
* Add GrTexture.h include to GrAHardwareBufferImageGenerator.cppGravatar Robert Phillips2017-06-13
* Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"Gravatar Robert Phillips2017-06-13
* use statically linked glGetShaderPrecisionFormat on AndroidGravatar Brian Salomon2017-06-13
* Update skia to use ifdefs for Vulkan code instead of dummy headerGravatar Greg Daniel2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Revert "Add GrPrimitiveType::kLinesAdjacency"Gravatar Ravi Mistry2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Move Flags from GrRenderTarget to GrTypesPriv.h & renameGravatar Robert Phillips2017-06-13
* Revert "Revert "Expand partial render target write pixels workaround.""Gravatar Brian Salomon2017-06-12
* Convert SkClassifyCubic to double precisionGravatar Chris Dalton2017-06-12
* GrTessellator: fix two NaN issues.Gravatar Stephen White2017-06-12
* Re-enable deferred proxies in ChromeGravatar Robert Phillips2017-06-12
* Remove GrTGpuResourceRef specializationsGravatar Robert Phillips2017-06-12
* Modify Adreno 3xx workaround to toggle face culling rather than call glFlush.Gravatar Brian Salomon2017-06-12
* Init fDevKLMMatrix in GrGLCubicEffect (possible valgrind fix)Gravatar Robert Phillips2017-06-12
* Fix GrGradientEffect::isValid()Gravatar Brian Salomon2017-06-09
* replace 4f procs with pipeline (only called in 2 places by ganesh)Gravatar Mike Reed2017-06-09
* Fix loopIndex in chopCubicAtLoopIntersectionGravatar Chris Dalton2017-06-09
* Retract GrTexture.h a bitGravatar Robert Phillips2017-06-09
* GrTessellator: fix logging; fix test comment.Gravatar Stephen White2017-06-09
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-09
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-09
* Add flush before drawing lines workaround for Adreno 3xxGravatar Brian Salomon2017-06-08
* Use nextafter rather than std::nextafter, it's more widely availableGravatar Mostyn Bramley-Moore2017-06-08
* Don't reuse failed buffers as scratchGravatar Robert Phillips2017-06-08
* Add support for SkImageGenerator creating external texturesGravatar Stan Iliev2017-06-08
* GrTessellator: fix intersection above the first vertex.Gravatar Stephen White2017-06-08
* Fix LCD distance field text color filteringGravatar Jim Van Verth2017-06-08
* Disable buffer mapping on Galaxy J5Gravatar Brian Salomon2017-06-08
* eliminate GPU line snappingGravatar Ethan Nicholas2017-06-08
* remove unused xfermode methodsGravatar Mike Reed2017-06-08
* Introduce dynamic pipeline stateGravatar Chris Dalton2017-06-07
* Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for A...Gravatar Robert Phillips2017-06-07
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-07
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-07
* Limit Adreno 4xx stencil clear workaround to older driversGravatar Brian Salomon2017-06-07
* GrTessellator: implement out-of-range splitting and AEL rewinding.Gravatar Stephen White2017-06-07