| Commit message (Collapse) | Author | Age |
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This opens the door for swapping all the effects over to taking GrTextureProxies.
Change-Id: I3b03ba93a68f9945c9a8fee008fd170ed57616eb
Reviewed-on: https://skia-review.googlesource.com/7344
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: Id5338901978b97289798eaef873527597bd8dfd6
Reviewed-on: https://skia-review.googlesource.com/7414
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Though not required by spec, the validation layers have started spitting
out warnings if the clearValueCount in BeginRenderPass is greater than
the number of attachments actually being cleared. This just adds tracking
of the count to appease the validation layers.
BUG=skia:
Change-Id: Iac6500df3ed5ad3f5df5f045c6e533bb021857aa
Reviewed-on: https://skia-review.googlesource.com/7401
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Original CL: https://skia-review.googlesource.com/c/7326/
(1) Move trimming logic into Bitmap/Pixmap level for
raster. Everything goes through here, so we'll
only do the work once.
(2) This means it also goes to GPU level.
(3) Always use SkReadPixelsRec rather than inlining
the logic.
(4) Create an SkWritePixelsRec to encapsulate write
trimming.
(5) Disabled kIndex8 as a dst - always.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug
BUG=skia:6021
Change-Id: I25a964e3c610c4e36d195a255e2150657baec649
Reviewed-on: https://skia-review.googlesource.com/7404
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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This reverts commit 977f64cbfad1ecd7fd4b1231c694c7e828fda1f0.
Reason for revert: Triggering nanobench asserts
Original change's description:
> Refactor trimming logic for read/writePixels()
>
> (1) Move trimming logic into Bitmap/Pixmap level for
> raster. Everything goes through here, so we'll
> only do the work once.
> (2) This means it also goes to GPU level.
> (3) Always use SkReadPixelsRec rather than inlining
> the logic.
> (4) Create an SkWritePixelsRec to encapsulate write
> trimming.
> (5) Disabled kIndex8 as a dst - always.
>
> BUG=skia:6021
>
> Change-Id: I748f50c3b726f7c6de5462e2b1ccb54bc387a510
> Reviewed-on: https://skia-review.googlesource.com/7326
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Matt Sarett <msarett@google.com>
>
TBR=msarett@google.com,brianosman@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:6021
Change-Id: If9aacc6ce8b20e3dfe8a0f22ebca653f28356175
Reviewed-on: https://skia-review.googlesource.com/7379
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
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(1) Move trimming logic into Bitmap/Pixmap level for
raster. Everything goes through here, so we'll
only do the work once.
(2) This means it also goes to GPU level.
(3) Always use SkReadPixelsRec rather than inlining
the logic.
(4) Create an SkWritePixelsRec to encapsulate write
trimming.
(5) Disabled kIndex8 as a dst - always.
BUG=skia:6021
Change-Id: I748f50c3b726f7c6de5462e2b1ccb54bc387a510
Reviewed-on: https://skia-review.googlesource.com/7326
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Change-Id: I1ced904f0929653aa9bac09fee86607533e28be6
Reviewed-on: https://skia-review.googlesource.com/7359
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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without GrPipelineAnalysis.""
This reverts commit 3329cceab5feca230df1caee16be045249228dc1.
Reason for revert: Bot failures are unrelated to the original change.
Change-Id: I21b5927dc4384a25930bdefe16e57bcc9276ffa4
Reviewed-on: https://skia-review.googlesource.com/7347
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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GrPipelineAnalysis."
This reverts commit f833215420847565b4c9945aebdc2e7ae182937f.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Make it possible to query GrXPFactory for dst texture without GrPipelineAnalysis.
>
> Change-Id: I8c140eb4e3e5f2d21ecbf8f8f3c8533dc7f50e7c
> Reviewed-on: https://skia-review.googlesource.com/7316
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I790afb9a01422cb4c2d3a4be4ecd20e8c4466b29
Reviewed-on: https://skia-review.googlesource.com/7342
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Relanding of: https://skia-review.googlesource.com/c/6977/
Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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GrPipelineAnalysis.
Change-Id: I8c140eb4e3e5f2d21ecbf8f8f3c8533dc7f50e7c
Reviewed-on: https://skia-review.googlesource.com/7316
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This CL enables Vulkan Test bots on the NexusPlayer
TBR:bsalomon@google.com
BUG=skia:
Change-Id: I0cc8b01107afcc84e0cb0631f361f3615fc8dd9b
Reviewed-on: https://skia-review.googlesource.com/5681
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Change-Id: I7b11a323b0c74ee70f52b1bd8be376fb7188cb19
Reviewed-on: https://skia-review.googlesource.com/7204
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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BUG=skia:
Change-Id: I179576e148ea6caf6e1c40f0a216421898bcb35d
Reviewed-on: https://skia-review.googlesource.com/5941
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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BUG=skia:6134
Change-Id: If9c8fb55973815d378cd8a9d956735656d4c097c
Reviewed-on: https://skia-review.googlesource.com/7276
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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BUG=skia:
Change-Id: I533d032a8019980b3870d432ada59bac805d7c36
Reviewed-on: https://skia-review.googlesource.com/7268
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: Ic978913aa9dd0811eac102755934d77b4853a568
Reviewed-on: https://skia-review.googlesource.com/7207
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: I49d5fa568d5b9835ee8a76fd8b2b450ece944728
Reviewed-on: https://skia-review.googlesource.com/7182
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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XPFactory.
Eventually ops can use this to hold their ops and create GrPipelines at flush time.
For now it is used by GrPipelineBuilder.
Change-Id: I0db3892032f2d07238e4c847a790678b3aab456f
Reviewed-on: https://skia-review.googlesource.com/7132
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This still needs to be propagated out in several ways:
replace more instances of GrSurface::read/write-Pixels
add colorSpace to more instances of the TextureContext
but it establishes a beach-head and is exciting enough as is.
Change-Id: If86035aa0245e70b54541e83722b3c75bc5ade13
Reviewed-on: https://skia-review.googlesource.com/7172
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This reverts commit 4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9.
Reason for revert: Continuing failures https://luci-milo.appspot.com/swarming/task/33c693c3539a1410
Change-Id: Id371d6df6a875a5f6872f4ebd91b08a354d949de
Reviewed-on: https://skia-review.googlesource.com/7125
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
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This skips adding the clip's coverage processor to the GrPipelineBuilder before creating GrPipeline.
Change-Id: I1282dd8600701ab2b6a049abd8ad571abbbcbbe5
Reviewed-on: https://skia-review.googlesource.com/7020
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8
Reviewed-on: https://skia-review.googlesource.com/6977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This reverts commit 8bbdd49805bd77fec61e6e31f59d31a361e8be30.
Reason for revert: Original change re-landed.
Original change's description:
> Revert "Enforce our rules about valid images when making textures"
>
> This reverts commit 7035f3c466826a4116e2f31deb64d1645ea9441b.
>
> Reason for revert: Need to revert earlier change to fix DEPS roll.
>
> Original change's description:
> > Enforce our rules about valid images when making textures
> >
> > I'm working to make GrUploadPixmapToTexture more robust
> > and easier to follow. This is one step on that journey.
> >
> > BUG=skia:
> >
> > Change-Id: I3ac39057e20ff8249843bb41ceca25f629aff31c
> > Reviewed-on: https://skia-review.googlesource.com/7037
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Matt Sarett <msarett@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
>
> TBR=bsalomon@google.com,msarett@google.com,robertphillips@google.com,brianosman@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Change-Id: I1d7fef2d3777f0fcabc6c36749908409bd31a0f1
> Reviewed-on: https://skia-review.googlesource.com/7094
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,msarett@google.com,robertphillips@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
BUG=skia:
Change-Id: I53319ebca4b13175014e6000d7b613932d02612b
Reviewed-on: https://skia-review.googlesource.com/7114
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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The original is at:
https://skia-review.googlesource.com/c/6887/
The only change to the original is to temporarily comment out
a check in SkImageInfoPriv.h until a Chrome unit test can
be fixed.
The idea is share these standards for the following:
SkImage::readPixels()
SkCanvas::readPixels()
SkCanvas::writePixels()
SkBitmap::readPixels()
SkPixmap::readPixels()
On the raster side, SkPixmap::readPixels() is the right
place to check, because all raster calls go through
there eventually. Then at lower levels (ex: SkPixelInfo),
we can assert.
There's not really a unifying location for gpu calls,
so I've added this in multiple places. I haven't really
dug into the gpu code to SkASSERT() on invalid cases
that we will have already caught.
Follow-up work:
Similar refactor for SkReadPixelRec::trim().
Code cleanup in SkPixelInfo::CopyPixels()
BUG=skia:6021
Change-Id: I6a16f9479bc09e3c87e10c72b0378579f1a70866
Reviewed-on: https://skia-review.googlesource.com/7104
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Removes unused single channel tracking.
Makes it so that only the op/gp can initiate lcd coverage.
Makes GrProcOptInfo fragment processor analysis continuable.
Change-Id: I003a8aa3836bb64d04b230ddee581dc500e613a9
Reviewed-on: https://skia-review.googlesource.com/7039
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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simplify_boundary() was incorrectly comparing squared distances
against a non-squared constant. For .25 of a pixel, we need to
compare against 0.25 squared, or 0.0625.
This also includes a fix to get_edge_normal(), We were actually
returning edge "vectors", instead of edge normals. This wasn't
causing problems, since the error cancels itself out, but it's
confusing.
BUG=skia:
Change-Id: I0d50f2d001ed5e41de2900139c396b9ef75d2ddf
Reviewed-on: https://skia-review.googlesource.com/7043
Commit-Queue: Stephan White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit cf5d6caff7a58f1c7ecc36d9a91ccdada5fc7b78.
Reason for revert: Chrome DEPS roll failing, based on the unit tests, I suspect this is the cause.
Original change's description:
> Add SkImageInfoValidConversion() and SkImageInfoIsValid
>
> The idea is share these standards for the following:
> SkImage::readPixels()
> SkCanvas::readPixels()
> SkCanvas::writePixels()
> SkBitmap::readPixels()
> SkPixmap::readPixels()
>
> On the raster side, SkPixmap::readPixels() is the right
> place to check, because all raster calls go through
> there eventually. Then at lower levels (ex: SkPixelInfo),
> we can assert.
>
> There's not really a unifying location for gpu calls,
> so I've added this in multiple places. I haven't really
> dug into the gpu code to SkASSERT() on invalid cases
> that we will have already caught.
>
> Follow-up work:
> Similar refactor for SkReadPixelRec::trim().
> Code cleanup in SkPixelInfo::CopyPixels()
>
> BUG=skia:6021
>
> Change-Id: I91ecce10e46c1a6530f0af24a9eb8226dbecaaa2
> Reviewed-on: https://skia-review.googlesource.com/6887
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,msarett@google.com,brianosman@google.com,reed@google.com,reviews@skia.org
# Not skipping CQ checks because original CL landed > 1 day ago.
BUG=skia:6021
Change-Id: I63b88e90bdbb3051a14de00ac73a8351ab776d25
Reviewed-on: https://skia-review.googlesource.com/7095
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This reverts commit 7035f3c466826a4116e2f31deb64d1645ea9441b.
Reason for revert: Need to revert earlier change to fix DEPS roll.
Original change's description:
> Enforce our rules about valid images when making textures
>
> I'm working to make GrUploadPixmapToTexture more robust
> and easier to follow. This is one step on that journey.
>
> BUG=skia:
>
> Change-Id: I3ac39057e20ff8249843bb41ceca25f629aff31c
> Reviewed-on: https://skia-review.googlesource.com/7037
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Matt Sarett <msarett@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,msarett@google.com,robertphillips@google.com,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: I1d7fef2d3777f0fcabc6c36749908409bd31a0f1
Reviewed-on: https://skia-review.googlesource.com/7094
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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I'm working to make GrUploadPixmapToTexture more robust
and easier to follow. This is one step on that journey.
BUG=skia:
Change-Id: I3ac39057e20ff8249843bb41ceca25f629aff31c
Reviewed-on: https://skia-review.googlesource.com/7037
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit 2f719a6b9214997e4cc24646d4b280038962b836.
Reason for revert: <INSERT REASONING HERE>
swf/transform/jsrunner/swiffy_canvas.h
caller included SkDevice.h, but really wanted SkBitmap and SkColor
Original change's description:
> move SkDevice.h and SkBitmapDevice.h contents in to src headers
>
> BUG=skia:
>
> Change-Id: I3d8d313f0500c13db21cb973fed4064ec3816912
> Reviewed-on: https://skia-review.googlesource.com/7082
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=bungeman@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: I40f7f1e4ad62685facdd39492da7a0b105178221
Reviewed-on: https://skia-review.googlesource.com/7087
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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BUG=skia:
Change-Id: I3d8d313f0500c13db21cb973fed4064ec3816912
Reviewed-on: https://skia-review.googlesource.com/7082
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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This is salvaged from an ancient CL or mine. Thoughts?
Change-Id: I3712ca911d1ab5def3f4dcb080a3f9e226cdd44b
Reviewed-on: https://skia-review.googlesource.com/7031
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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YUV conversion happens via SkImage now.
BUG=skia:
Change-Id: I6e1fa18effb72cbb00a173a346769b873e372c40
Reviewed-on: https://skia-review.googlesource.com/7034
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I2fc12a97d694e5c0d86c9a4e0818a058905c8cf0
Reviewed-on: https://skia-review.googlesource.com/6993
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Additionally reformat the equations to better expose the symmetry.
BUG=skia:
Change-Id: If485cc7aeae97b89dedeb4d6b23efbe945036e3a
Reviewed-on: https://skia-review.googlesource.com/7000
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Dean McNamee <deanm@chromium.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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The idea is share these standards for the following:
SkImage::readPixels()
SkCanvas::readPixels()
SkCanvas::writePixels()
SkBitmap::readPixels()
SkPixmap::readPixels()
On the raster side, SkPixmap::readPixels() is the right
place to check, because all raster calls go through
there eventually. Then at lower levels (ex: SkPixelInfo),
we can assert.
There's not really a unifying location for gpu calls,
so I've added this in multiple places. I haven't really
dug into the gpu code to SkASSERT() on invalid cases
that we will have already caught.
Follow-up work:
Similar refactor for SkReadPixelRec::trim().
Code cleanup in SkPixelInfo::CopyPixels()
BUG=skia:6021
Change-Id: I91ecce10e46c1a6530f0af24a9eb8226dbecaaa2
Reviewed-on: https://skia-review.googlesource.com/6887
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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This fixes an issue where color filters aren't correctly applied to color glyphs. Instead we apply the filter to the SkPaint's color which is correct for mask glyphs only.
Add color filter and alpha + various effects to coloremoji gm
Change-Id: If77dece71d43468fec65499857eaaaedb56428e9
Reviewed-on: https://skia-review.googlesource.com/6891
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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Change-Id: I2c66693c280225795a5d36ccc0391fcd4056420d
Reviewed-on: https://skia-review.googlesource.com/6995
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: Ic7f30e3730a3431adf365d729320fe50f38dcea8
Reviewed-on: https://skia-review.googlesource.com/6907
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: Ifae5618f30c2202b9083f479b58556709ff6126a
Reviewed-on: https://skia-review.googlesource.com/6990
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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We don't support this. F16 or F32 textures must be built with a linear
transfer function, if any.
BUG=skia:
Change-Id: Ia8d83a03d12ddc3b70f5d7e4fabed72f6c2af538
Reviewed-on: https://skia-review.googlesource.com/6978
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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BUG=skia:
Change-Id: I13afa1b81e8a72d93e45fb4d37228be196b0f388
Reviewed-on: https://skia-review.googlesource.com/6923
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Remove unused functions, and convert another to switch style.
BUG=skia:
Change-Id: I93edbece54f147d868801bb008e6f935a8cb997f
Reviewed-on: https://skia-review.googlesource.com/6947
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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BUG=skia:6113,chromium:677889
Change-Id: I13d012a92e4d0371138f5ed4b92c7850f9b773a5
Reviewed-on: https://skia-review.googlesource.com/6945
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Alpha type is not (and never will be) part of pixel config, so the logic
around that was unnecessary. (Also, we already sanitize color type and
alpha type before making a new device at a higher level).
With that out of the way, we can easily supply a full info at the two
call-sites that were using the other version.
BUG=skia:
Change-Id: Iceccdbdebd1062d3e5023620755aabcc86604d2f
Reviewed-on: https://skia-review.googlesource.com/6920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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It's been disabled for a long time (GPUs don't support it, and it actually
caused performance regression in testing).
BUG=skia:4333
Change-Id: I6e2bf755f765168fd616de6c9c023c6fbd5abd20
Reviewed-on: https://skia-review.googlesource.com/6897
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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When path features are exactly a pixel wide, the extruded inner edges
can become collinear and then be removed, since their winding is
zero. We need these edges to be preserved through triangulation,
otherwise opaque portions of the geometry can become transparent.
Since the simplify() pass can handle zero-winding edges just fine, the
the fix is to simply not remove them.
In addition, this changes refactors out disconnect() from all the calls
to remove_edge_above()/remove_edge_below(). It also renames the remaining
function erase_edge() (since it's now unconditional).
Add a new test to a new "thinconcavepaths" GM.
BUG=680260
NOTRY=true
Change-Id: I1d3a436c95a01c4d4ef5dc05503de4312677f65d
Reviewed-on: https://skia-review.googlesource.com/6902
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephan White <senorblanco@chromium.org>
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Disables use of SDFs for very small paths (because of blurring) and
adds a border of 1 pixel in device space to handle antialiasing.
BUG=chromium:677889
Change-Id: Icd2f7e80323b1255f8de52b97360e9a2d995c765
Reviewed-on: https://skia-review.googlesource.com/6895
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state.
Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2
Reviewed-on: https://skia-review.googlesource.com/6844
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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