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Commit message (
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Author
Age
*
Fix LCD distance field text color filtering
Jim Van Verth
2017-06-08
*
Disable buffer mapping on Galaxy J5
Brian Salomon
2017-06-08
*
eliminate GPU line snapping
Ethan Nicholas
2017-06-08
*
remove unused xfermode methods
Mike Reed
2017-06-08
*
Introduce dynamic pipeline state
Chris Dalton
2017-06-07
*
Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for A...
Robert Phillips
2017-06-07
*
Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"
Brian Osman
2017-06-07
*
Handle too many (or too large) paths in GrDefaultPathRenderer
Brian Osman
2017-06-07
*
Limit Adreno 4xx stencil clear workaround to older drivers
Brian Salomon
2017-06-07
*
GrTessellator: implement out-of-range splitting and AEL rewinding.
Stephen White
2017-06-07
*
Revert "Revert "Workaround Adreno driver issue with stencil clears.""
Mike Klein
2017-06-06
*
Revert "Workaround Adreno driver issue with stencil clears."
Mike Klein
2017-06-06
*
Fix invalid assert in GrMesh::setIndexed
Chris Dalton
2017-06-06
*
Use more stable root finding methods for cubics
Christopher Dalton
2017-06-06
*
Workaround Adreno driver issue with stencil clears.
Brian Salomon
2017-06-06
*
move Coeff into blendmode
Mike Reed
2017-06-06
*
Fix GrReducedClip.cpp: assertion failure surrounding tiny query bounds
Chris Dalton
2017-06-05
*
sk_sp-ify GrResourceProvider some more
Robert Phillips
2017-06-05
*
Make GrSimpleMeshDrawOpHelper record whether coverage can be implemented as a...
Brian Salomon
2017-06-05
*
Make instantiate return a Boolean
Robert Phillips
2017-06-05
*
Re-enable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-05
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Remove ImmediateFlush mode
Robert Phillips
2017-06-02
*
Disable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-02
*
Implement an SkImage backed by a Android hardware buffer
Stan Iliev
2017-06-02
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-02
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
*
Rm int flavor of GrNextPow2 in favor of uint32_t flavor
Robert Phillips
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Update copyOp to split-opList world
Robert Phillips
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update GrOp printouts
Robert Phillips
2017-06-01
*
Remove GrSurface-based surfaceContext factories from GrContextPriv
Robert Phillips
2017-06-01
*
Update more GrOps to split-opList world
Robert Phillips
2017-06-01
*
Disable deferred proxies for M60 branch
Robert Phillips
2017-05-31
*
Blacklist sRGB MSAA on AMD (ATI) Macs
Brian Osman
2017-05-31
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
Do color correction of vertex colors in GPU drawVertices
Brian Osman
2017-05-31
*
enable geometry shader support in GrGLShaderStringBuilder
Ethan Nicholas
2017-05-31
*
Update clearOp for split-OpList world (take 3)
Robert Phillips
2017-05-31
*
Revert "Expand partial render target write pixels workaround."
Brian Salomon
2017-05-31
*
Expand partial render target write pixels workaround.
Brian Salomon
2017-05-31
*
move perlinenoise2 into effects
Mike Reed
2017-05-30
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
*
Convert DstTexture to DstProxy (take 2)
Robert Phillips
2017-05-29
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Fix two more drawVertices "bugs"
Brian Osman
2017-05-26
*
Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext
Brian Osman
2017-05-26
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