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* Add UniqueID to GrDrawTargetCaps.Gravatar egdaniel2014-09-19
* Move IOType to GrGpuRef and rename that to GrIORef. Template GrPendingIORef o...Gravatar bsalomon2014-09-19
* Fix stack-allocated GPU path objectGravatar cdalton2014-09-19
* Make GrIODB keep pending IO refs on all resources it records into its cmd str...Gravatar bsalomon2014-09-19
* remove RenderTargetFlags -- NewRenderTargetDirect will never clearGravatar reed2014-09-19
* Add counting of some GL callsGravatar robertphillips2014-09-18
* Uses a single pre-baked set of paths for drawing nvpr text of a givenGravatar cdalton2014-09-18
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Refactor layer hoisting codeGravatar robertphillips2014-09-18
* Copy layer-hoisting related SkPaintsGravatar robertphillips2014-09-18
* Remove redundant assignment in GrDrawTarget.cppGravatar qiankun.miao2014-09-18
* Use SkBitmapCache to optimize readPixels on a texture-backed bitmapGravatar piotaixr2014-09-17
* hide deviceproperties, prepare the way for surfacepropsGravatar reed2014-09-17
* Remove createPath* from GrGpu and GrContextGravatar cdalton2014-09-17
* Adds glMemoryGlyphIndexArrayNV to the GrGLInterface and beginsGravatar cdalton2014-09-17
* Calculate stage stats in GrOptDrawStateGravatar egdaniel2014-09-17
* Rename GrProgramResource to GrGpuResourceRefGravatar bsalomon2014-09-17
* Separate replacement creation from layer discoveryGravatar robertphillips2014-09-17
* Revert "Revert "Move SkGpuDevice.h to src/gpu""Gravatar bsalomon2014-09-17
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* Revert "Move SkGpuDevice.h to src/gpu"Gravatar borenet2014-09-17
* Fix typoGravatar robertphillips2014-09-17
* Move SkGpuDevice.h to src/gpuGravatar bsalomon2014-09-16
* Make templated GrProgramTResource subclass of GrProgramResourceGravatar bsalomon2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* when we disable lcd for impl reasons, add kGenA8 to document the original intentGravatar reed2014-09-16
* Fix bug in layer hoisting transition to SkRecord backendGravatar robertphillips2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Always disable the scissor test before BlitFrameBufferGravatar derekf2014-09-16
* Fix incorrect Rec601 YUV conversion matrix coefficient.Gravatar rileya2014-09-16
* Fix scaling issue with distance field text.Gravatar jvanverth2014-09-16
* BUG=skia:Gravatar joshualitt2014-09-15
* Create an optimized draw state but not hooked in yet to gpu pipelineGravatar egdaniel2014-09-15
* Add support for the Rec601 YUV color space to GrYUVtoRGBEffect.Gravatar rileya2014-09-12
* Revert of Added test for non cached ETC1 (patchset #2 id:20001 of https://cod...Gravatar bungeman2014-09-10
* Added test for non cached ETC1Gravatar sugoi2014-09-10
* Fix iteration bounds of Android GL API initializationGravatar tomhudson2014-09-10
* Revert of Use SkBitmapCache to optimize readPixels on a texture-backed bitmap...Gravatar fmalita2014-09-09
* Adding texture uploads without cache for YUV and ETC1Gravatar sugoi2014-09-09
* Fix two SkRecord-backed layer hoisting bugsGravatar robertphillips2014-09-08
* Remove extra proctected in GrRODrawState.hGravatar egdaniel2014-09-08
* Revert of Fix two SkRecord-backed layer hoisting bugs (patchset #1 id:1 of ht...Gravatar robertphillips2014-09-08
* Fix two SkRecord-backed layer hoisting bugsGravatar robertphillips2014-09-08
* Use SkBitmapCache to optimize readPixels on a texture-backed bitmapGravatar piotaixr2014-09-08
* Make GrDrawState and GrEffectStage use the pending io/exec ref mechanisms.Gravatar bsalomon2014-09-05
* "NULL !=" = NULLGravatar bsalomon2014-09-05