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* Add storage and computation of SkColor4f version of gradient stops.Gravatar brianosman2016-09-15
* simple fix?Gravatar mtklein2016-09-15
* Remove "f" suffix from literal in LCD DF text shader.Gravatar bsalomon2016-09-15
* Disable ignore discard optimization in VulkanGravatar egdaniel2016-09-14
* Use sk_sp text blob APIsGravatar fmalita2016-09-13
* Lots of little cleanup improvements to VulkanGravatar egdaniel2016-09-13
* Remove unused GrGLSLGeometryProcessor::emitTransform variationGravatar bsalomon2016-09-12
* Remove base class for installed transforms in GrPrimitiveProcessorGravatar bsalomon2016-09-12
* Gamut transformation of the paint color in GaneshGravatar brianosman2016-09-12
* Match Android framework's non-AA point and line offsetGravatar bsalomon2016-09-12
* Remove GrPrimitiveProcessor::hasTransformedLocalCoordsGravatar bsalomon2016-09-12
* Add workaround for Adreno copyImageToBuffer calls on VulkanGravatar egdaniel2016-09-12
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://co...Gravatar ethannicholas2016-09-12
* Remove unneeded bounds outset in GrDrawContext::drawVertices.Gravatar bsalomon2016-09-12
* glTexStorage requires sized formats, ensure that we're following that ruleGravatar brianosman2016-09-12
* Remove ability to skip coord transform comparison in pipeline comparison.Gravatar bsalomon2016-09-12
* Two changes:Gravatar brianosman2016-09-12
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-12
* Fix color gamut xform matrices in GPU codeGravatar brianosman2016-09-09
* Fix storage of gamut transform matrices in SkColorSpaceGravatar brianosman2016-09-09
* Move prepareForExternalIO implementation from GrContext to GrDrawingManagerGravatar bsalomon2016-09-08
* Cache the inverse matrix on SkColorSpace. Rename xyz() to toXYZ().Gravatar brianosman2016-09-08
* Push usage of GrColor4f into OverrideInputGravatar brianosman2016-09-08
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
* Merge building of program desc in Vulkan into one stepGravatar egdaniel2016-09-07
* Restructure flushing relationship between GrContext, GrDrawingManager, and Gr...Gravatar bsalomon2016-09-07
* Revert of Make AALinearizingConvexPathRenderer able to handle stroke and fill...Gravatar robertphillips2016-09-07
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Merge GrGLSLProgramDesc into GrProgramDescGravatar egdaniel2016-09-07
* Make AALinearizingConvexPathRenderer able to handle stroke and fillGravatar robertphillips2016-09-07
* Revert of Restructure flushing relationship between GrContext, GrDrawingManag...Gravatar bsalomon2016-09-06
* Revert of fix uninit immediate mode member var in GrDrawingManager (patchset ...Gravatar bsalomon2016-09-06
* fix uninit immediate mode member var in GrDrawingManagerGravatar bsalomon2016-09-06
* Restructure flushing relationship between GrContext, GrDrawingManager, and Gr...Gravatar bsalomon2016-09-06
* Improve usage of window rectanglesGravatar csmartdalton2016-09-06
* Work around VS 2015 Update 3 optimizer internal compiler errorGravatar brucedawson2016-09-06
* Revert of Improve usage of window rectangles (patchset #9 id:160001 of https:...Gravatar caryclark2016-09-06
* Add a makeDrawContextWithFallback that handles config fallbackGravatar robertphillips2016-09-06
* Improve usage of window rectanglesGravatar csmartdalton2016-09-02
* Add option to skip rects to drawImageLattice()Gravatar msarett2016-09-02
* Small perf optimizations preparing sampled images in vulkanGravatar egdaniel2016-09-02
* Disable MSAAPathRender for Android Framework buildsGravatar robertphillips2016-09-01
* Enable the screenspace AA tessellating path renderer.Gravatar senorblanco2016-09-01
* Remove a duplicate declarationGravatar sylvestre.ledru2016-09-01
* Fix ASAN int overflow error in GLProgramsTestGravatar bsalomon2016-09-01
* Flush some non-substantive Ganesh changesGravatar robertphillips2016-08-31
* Add read/write-Pixels to GrDrawContextGravatar robertphillips2016-08-31
* Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique idsGravatar robertphillips2016-08-31
* Move clip mask generation into GrReducedClipGravatar csmartdalton2016-08-31