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* Support GL_SAMPLES queries in null contextsGravatar csmartdalton2016-06-23
* Add some more getters to GrShape.Gravatar bsalomon2016-06-23
* Fix Rob's nits from https://codereview.chromium.org/2085913003Gravatar bsalomon2016-06-23
* Fix vulkan clearsGravatar egdaniel2016-06-23
* Canonicalize path fill types for stroked paths in GrShape.Gravatar bsalomon2016-06-23
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
* Revert of Support GL_SAMPLES queries in null contexts (patchset #4 id:60001 o...Gravatar brianosman2016-06-23
* Support GL_SAMPLES queries in null contextsGravatar csmartdalton2016-06-22
* Tab -> spacesGravatar brianosman2016-06-22
* Use single alloc for vulkan optimal image heaps to fix memory crashGravatar egdaniel2016-06-22
* Revert of Support GL_SAMPLES queries in null contexts (patchset #2 id:20001 o...Gravatar brianosman2016-06-22
* Support GL_SAMPLES queries in null contextsGravatar csmartdalton2016-06-21
* Never use CPU-built mips for Gray_8.Gravatar brianosman2016-06-21
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-21
* Apply canonicalizations to path GrShapes.Gravatar bsalomon2016-06-21
* Support texel and draw-indirect buffers in null GL contextsGravatar csmartdalton2016-06-21
* Some simplifications of GrShape reductions/canonicalizationsGravatar bsalomon2016-06-20
* More removal of SkColorProfileType...Gravatar brianosman2016-06-20
* Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...Gravatar brianosman2016-06-19
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-18
* Revert of More removal of SkColorProfileType... (patchset #2 id:20001 of http...Gravatar egdaniel2016-06-17
* More removal of SkColorProfileType...Gravatar brianosman2016-06-17
* Don't try to set gamma treatment if texture creation fails.Gravatar brianosman2016-06-17
* Check for some potential subheap allocation failures.Gravatar jvanverth2016-06-16
* Lots of progress on switching to SkColorSpace rather than SkColorProfileTypeGravatar brianosman2016-06-16
* Revert of Lots of progress switching to SkColorSpace rather than SkColorProfi...Gravatar brianosman2016-06-16
* Lots of progress on switching to SkColorSpace rather than SkColorProfileTypeGravatar brianosman2016-06-16
* Add heap tests for Vulkan.Gravatar jvanverth2016-06-16
* Workaround NVIDIA driver bug with NV_sample_mask_override_coverageGravatar csmartdalton2016-06-15
* Check for abandoned texture in GrTextureAdjuster::refTextureSafeForParamsGravatar bsalomon2016-06-14
* Fix GrShape to preserve inverseness of rrects for strokes but not dashes.Gravatar bsalomon2016-06-14
* Store GLSL max samplers using uint32_t rather than uint8_tGravatar bsalomon2016-06-14
* Fix linux compile errorGravatar jvanverth2016-06-14
* Fix compile error (uninitialized variable use)Gravatar brianosman2016-06-14
* Create free list heap for suballocationGravatar jvanverth2016-06-13
* Add control over whether lines are special cased in SkDashPath. Disable when ...Gravatar bsalomon2016-06-13
* Better (?) interface for controlling sRGB-ness of mipmaps on GrTextureGravatar brianosman2016-06-13
* Move multisampleDisableSupport into GrCapsGravatar csmartdalton2016-06-10
* Fix GrDrawContextPriv::stencilRectGravatar csmartdalton2016-06-10
* respect srgb gamma when building mipsGravatar reed2016-06-10
* Make GrShape capable of representing inverse filled rrects.Gravatar bsalomon2016-06-10
* Fix glDraw*Indirect prototypesGravatar csmartdalton2016-06-09
* Add NV12 texture conversion support.Gravatar jbauman2016-06-09
* Add control of manual mipmapping to GrContextOptionsGravatar brianosman2016-06-09
* Cleanup needed to use WindowContext for AndroidGravatar djsollen2016-06-09
* Revert of Add control of manual mipmapping to GrContextOptions (patchset #2 i...Gravatar mtklein2016-06-09
* Add control of manual mipmapping to GrContextOptionsGravatar brianosman2016-06-09
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Make SkDashPathEffect fail for stroke+fill style (in addition to fill style)Gravatar bsalomon2016-06-09
* Add GpuCommandBuffer support.Gravatar egdaniel2016-06-08