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* Make GrTextureStripAtlas flush pending IO on newly acquired textureGravatar ajuma2016-08-24
* Add addtional resolve calls to vulkan backendGravatar egdaniel2016-08-24
* combine setRectFan and mapRectGravatar reed2016-08-24
* Skip non-AA intersect rects in GrReducedClipGravatar csmartdalton2016-08-23
* Reduce window rectangles cap to 8Gravatar csmartdalton2016-08-23
* Fix valgrind issue in CircleBatch__TestGravatar robertphillips2016-08-23
* Fix Ganesh analytic blurred rect drawsGravatar robertphillips2016-08-22
* Fix GLSL int to float error in arc code in GrOvalRenderer.Gravatar bsalomon2016-08-22
* Remove virtual from overrides in SkGpuDevice.hGravatar bsalomon2016-08-22
* Fix CircleBatch::TestCreate to always use a legal matrixGravatar bsalomon2016-08-22
* GPU implementation of drawArc.Gravatar bsalomon2016-08-22
* check for wide-open inside quickContainsGravatar reed2016-08-22
* add SkMatrixPriv for specialized helpersGravatar reed2016-08-22
* store info in basedevice, change getter to non-virtual const&Gravatar reed2016-08-20
* Move GrFixedClip into src directoryGravatar csmartdalton2016-08-19
* Some assert fixes for running the Fuzzer sample in GPU mode.Gravatar senorblanco2016-08-19
* Batched implementation of drawLattice() for GPUGravatar msarett2016-08-18
* Relax check for gpu use of static src-over XPGravatar egdaniel2016-08-18
* Revert of Batched implementation of drawLattice() for GPU (patchset #7 id:180...Gravatar msarett2016-08-18
* Delay creation of cpu-side buffer memory until actually neededGravatar robertphillips2016-08-18
* Batched implementation of drawLattice() for GPUGravatar msarett2016-08-18
* Tessellator: better fix for reused-edges issue.Gravatar senorblanco2016-08-18
* Don't emit dead code in circle shader when not using distance vectors.Gravatar bsalomon2016-08-18
* Rename WorseCaseSize to WorstCasSizeGravatar robertphillips2016-08-18
* Add alpha type to texture producerGravatar brianosman2016-08-18
* Revert of Reduce window rectangles cap to 8 (patchset #1 id:1 of https://code...Gravatar robertphillips2016-08-17
* Fix assert caused by floating point error in tessellating path renderer.Gravatar senorblanco2016-08-17
* Fix computation of clipped src rect when tiling bitmaps in SkGpuDeviceGravatar bsalomon2016-08-17
* Reduce window rectangles cap to 8Gravatar csmartdalton2016-08-17
* Fix fb variable name in GLSLGravatar egdaniel2016-08-17
* Simplify adding attributes to GrGeometryProcessorGravatar bsalomon2016-08-17
* pin as texture apiGravatar reed2016-08-17
* Fix various issues with framebuffer fetchGravatar egdaniel2016-08-17
* Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()Gravatar bsalomon2016-08-17
* Implement difference clip rects with window rectanglesGravatar csmartdalton2016-08-17
* Make GrReducedClip's gen ID only apply to the element listGravatar csmartdalton2016-08-17
* Fix tile bitmap code in SkGpuDevice to compute correct local coords.Gravatar bsalomon2016-08-17
* Minor cleanup of GP classes in GrOvalRendererGravatar bsalomon2016-08-17
* Cast for fuzzer complaintGravatar robertphillips2016-08-17
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17
* Add mssa configs for vulkan, and simple bug fixGravatar egdaniel2016-08-17
* simplify GrTextureAdjuster given there is only one subclassGravatar reed2016-08-16
* Attempt to throw away rrect clips of rrects.Gravatar bsalomon2016-08-15
* Fix compile warning on MSVC-vulkan (VkDeviceSize -> size_t)Gravatar brianosman2016-08-15
* Print error from driver when shader compiler failsGravatar bsalomon2016-08-15
* Convert GrAppliedClip interface to builder styleGravatar csmartdalton2016-08-15
* Fix 4444 on Vulkan devices who don't support RGBA_4444Gravatar egdaniel2016-08-15
* Fix copying of data in vulkan testing textureGravatar egdaniel2016-08-15
* Remove stencil settings param from stencilPath()Gravatar csmartdalton2016-08-12
* Re-adding analytical GeoProc for rectanglesGravatar dvonbeck2016-08-12