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Commit message (
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Author
Age
*
Init fDevKLMMatrix in GrGLCubicEffect (possible valgrind fix)
Robert Phillips
2017-06-12
*
Fix GrGradientEffect::isValid()
Brian Salomon
2017-06-09
*
replace 4f procs with pipeline (only called in 2 places by ganesh)
Mike Reed
2017-06-09
*
Fix loopIndex in chopCubicAtLoopIntersection
Chris Dalton
2017-06-09
*
Retract GrTexture.h a bit
Robert Phillips
2017-06-09
*
GrTessellator: fix logging; fix test comment.
Stephen White
2017-06-09
*
Add tonal color support for shadows.
Jim Van Verth
2017-06-09
*
Improve cubic KLM accuracy
Chris Dalton
2017-06-09
*
Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"
Brian Osman
2017-06-09
*
Handle too many (or too large) paths in GrDefaultPathRenderer
Brian Osman
2017-06-09
*
Add flush before drawing lines workaround for Adreno 3xx
Brian Salomon
2017-06-08
*
Use nextafter rather than std::nextafter, it's more widely available
Mostyn Bramley-Moore
2017-06-08
*
Don't reuse failed buffers as scratch
Robert Phillips
2017-06-08
*
Add support for SkImageGenerator creating external textures
Stan Iliev
2017-06-08
*
GrTessellator: fix intersection above the first vertex.
Stephen White
2017-06-08
*
Fix LCD distance field text color filtering
Jim Van Verth
2017-06-08
*
Disable buffer mapping on Galaxy J5
Brian Salomon
2017-06-08
*
eliminate GPU line snapping
Ethan Nicholas
2017-06-08
*
remove unused xfermode methods
Mike Reed
2017-06-08
*
Introduce dynamic pipeline state
Chris Dalton
2017-06-07
*
Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for A...
Robert Phillips
2017-06-07
*
Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"
Brian Osman
2017-06-07
*
Handle too many (or too large) paths in GrDefaultPathRenderer
Brian Osman
2017-06-07
*
Limit Adreno 4xx stencil clear workaround to older drivers
Brian Salomon
2017-06-07
*
GrTessellator: implement out-of-range splitting and AEL rewinding.
Stephen White
2017-06-07
*
Revert "Revert "Workaround Adreno driver issue with stencil clears.""
Mike Klein
2017-06-06
*
Revert "Workaround Adreno driver issue with stencil clears."
Mike Klein
2017-06-06
*
Fix invalid assert in GrMesh::setIndexed
Chris Dalton
2017-06-06
*
Use more stable root finding methods for cubics
Christopher Dalton
2017-06-06
*
Workaround Adreno driver issue with stencil clears.
Brian Salomon
2017-06-06
*
move Coeff into blendmode
Mike Reed
2017-06-06
*
Fix GrReducedClip.cpp: assertion failure surrounding tiny query bounds
Chris Dalton
2017-06-05
*
sk_sp-ify GrResourceProvider some more
Robert Phillips
2017-06-05
*
Make GrSimpleMeshDrawOpHelper record whether coverage can be implemented as a...
Brian Salomon
2017-06-05
*
Make instantiate return a Boolean
Robert Phillips
2017-06-05
*
Re-enable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-05
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Remove ImmediateFlush mode
Robert Phillips
2017-06-02
*
Disable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-02
*
Implement an SkImage backed by a Android hardware buffer
Stan Iliev
2017-06-02
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-02
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
*
Rm int flavor of GrNextPow2 in favor of uint32_t flavor
Robert Phillips
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Update copyOp to split-opList world
Robert Phillips
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update GrOp printouts
Robert Phillips
2017-06-01
*
Remove GrSurface-based surfaceContext factories from GrContextPriv
Robert Phillips
2017-06-01
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