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* Init fDevKLMMatrix in GrGLCubicEffect (possible valgrind fix)Gravatar Robert Phillips2017-06-12
* Fix GrGradientEffect::isValid()Gravatar Brian Salomon2017-06-09
* replace 4f procs with pipeline (only called in 2 places by ganesh)Gravatar Mike Reed2017-06-09
* Fix loopIndex in chopCubicAtLoopIntersectionGravatar Chris Dalton2017-06-09
* Retract GrTexture.h a bitGravatar Robert Phillips2017-06-09
* GrTessellator: fix logging; fix test comment.Gravatar Stephen White2017-06-09
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-09
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-09
* Add flush before drawing lines workaround for Adreno 3xxGravatar Brian Salomon2017-06-08
* Use nextafter rather than std::nextafter, it's more widely availableGravatar Mostyn Bramley-Moore2017-06-08
* Don't reuse failed buffers as scratchGravatar Robert Phillips2017-06-08
* Add support for SkImageGenerator creating external texturesGravatar Stan Iliev2017-06-08
* GrTessellator: fix intersection above the first vertex.Gravatar Stephen White2017-06-08
* Fix LCD distance field text color filteringGravatar Jim Van Verth2017-06-08
* Disable buffer mapping on Galaxy J5Gravatar Brian Salomon2017-06-08
* eliminate GPU line snappingGravatar Ethan Nicholas2017-06-08
* remove unused xfermode methodsGravatar Mike Reed2017-06-08
* Introduce dynamic pipeline stateGravatar Chris Dalton2017-06-07
* Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for A...Gravatar Robert Phillips2017-06-07
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-07
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-07
* Limit Adreno 4xx stencil clear workaround to older driversGravatar Brian Salomon2017-06-07
* GrTessellator: implement out-of-range splitting and AEL rewinding.Gravatar Stephen White2017-06-07
* Revert "Revert "Workaround Adreno driver issue with stencil clears.""Gravatar Mike Klein2017-06-06
* Revert "Workaround Adreno driver issue with stencil clears."Gravatar Mike Klein2017-06-06
* Fix invalid assert in GrMesh::setIndexedGravatar Chris Dalton2017-06-06
* Use more stable root finding methods for cubicsGravatar Christopher Dalton2017-06-06
* Workaround Adreno driver issue with stencil clears.Gravatar Brian Salomon2017-06-06
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Fix GrReducedClip.cpp: assertion failure surrounding tiny query boundsGravatar Chris Dalton2017-06-05
* sk_sp-ify GrResourceProvider some moreGravatar Robert Phillips2017-06-05
* Make GrSimpleMeshDrawOpHelper record whether coverage can be implemented as a...Gravatar Brian Salomon2017-06-05
* Make instantiate return a BooleanGravatar Robert Phillips2017-06-05
* Re-enable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-05
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Remove ImmediateFlush modeGravatar Robert Phillips2017-06-02
* Disable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-02
* Implement an SkImage backed by a Android hardware bufferGravatar Stan Iliev2017-06-02
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-02
* Omnibus: Push instantiation of GrTextures later (post TextureSampler)Gravatar Robert Phillips2017-06-02
* Rm int flavor of GrNextPow2 in favor of uint32_t flavorGravatar Robert Phillips2017-06-01
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
* Update copyOp to split-opList worldGravatar Robert Phillips2017-06-01
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* update GrOp printoutsGravatar Robert Phillips2017-06-01
* Remove GrSurface-based surfaceContext factories from GrContextPrivGravatar Robert Phillips2017-06-01