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* Improve heuristics for when to use ccprGravatar Chris Dalton2017-09-12
* Minor cleanups for CCPRGravatar Chris Dalton2017-09-12
* Add support for additional textures in GrDrawOpAtlasGravatar Jim Van Verth2017-09-12
* Remove repeated conditional in TextureOp.Gravatar Brian Salomon2017-09-11
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Do software clip mask generation with worker threadsGravatar Brian Osman2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Add multitexture support to text and path shaders, take 3.Gravatar Jim Van Verth2017-09-11
* Revert "Revert "Revert "Add multitexture support to text and path shaders"""Gravatar Mike Klein2017-09-08
* Revert "Remove isMipMapped from GrSurfaceDesc" and follow up find exact scrat...Gravatar Greg Daniel2017-09-08
* CCPR: Check for flat lines before crunching on curvesGravatar Chris Dalton2017-09-08
* Revert "Revert "Add multitexture support to text and path shaders""Gravatar Jim Van Verth2017-09-08
* Update GrResourceCache changeUniqueKey to stay in valid state after each stepGravatar Greg Daniel2017-09-08
* Skip making a surface context when doing threaded SW pathsGravatar Brian Osman2017-09-08
* Revert "Add multitexture support to text and path shaders"Gravatar Jim Van Verth2017-09-08
* Revert "Revert "Make TextureOp use multitexturing to batch draws of different...Gravatar Brian Salomon2017-09-08
* Add multitexture support to text and path shadersGravatar Jim Van Verth2017-09-08
* Improve GrPathRendererChain heuristicsGravatar Chris Dalton2017-09-07
* Revert "Make TextureOp use multitexturing to batch draws of different SkImages."Gravatar Robert Phillips2017-09-07
* Update GenerateMipMapsAndUploadtoTextureProxy to respect color space when set...Gravatar Greg Daniel2017-09-07
* Make TextureOp use multitexturing to batch draws of different SkImages.Gravatar Brian Salomon2017-09-07
* Revert "Improve GrPathRendererChain heuristics"Gravatar Chris Dalton2017-09-07
* Update mtl backend to use GrSamplerStateGravatar Brian Salomon2017-09-07
* Improve GrPathRendererChain heuristicsGravatar Chris Dalton2017-09-07
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Revert "Remove "content" rect from GrTextureAdjuster."Gravatar Brian Salomon2017-09-07
* Remove "content" rect from GrTextureAdjuster.Gravatar Brian Salomon2017-09-07
* Add rect clip optimization to GrRenderTargetContext::drawTextureAffineGravatar Brian Salomon2017-09-07
* Try finding exact scratch texture in cache before approxGravatar Greg Daniel2017-09-06
* Remove isMipMapped from GrSurfaceDescGravatar Greg Daniel2017-09-06
* Init hardware buffer state in GrGLGpuGravatar Rob Phillips2017-09-06
* CCPR: Remove cubic insets and MSAA bordersGravatar Chris Dalton2017-09-05
* CCPR: Rewrite path parsingGravatar Chris Dalton2017-09-05
* Unbind xfer buffer in a couple more placesGravatar Brian Osman2017-09-05
* Unbind xfer buffer before trying to call TexImage2DGravatar Brian Osman2017-09-05
* Cosmetic changes to GrDrawOpAtlasGravatar Robert Phillips2017-09-01
* With threaded software paths, free mask memory earlierGravatar Brian Osman2017-09-01
* Add methods for converting GrShape to filled styleGravatar Brian Salomon2017-09-01
* Fix up and clarify use of maxMipLevel in VulkanGravatar Greg Daniel2017-09-01
* Move texture proxy allocation for atlas to constructor.Gravatar Jim Van Verth2017-09-01
* Revert "Revert "Revert "Revert "Remove GrBackendRenderTargetDesc in favor of ...Gravatar Brian Salomon2017-08-31
* Revert "Revert "Add a GrShape::Type value for an inverted empty path""Gravatar Brian Salomon2017-08-31
* Revert "Add a GrShape::Type value for an inverted empty path"Gravatar Brian Salomon2017-08-31
* Add a GrShape::Type value for an inverted empty pathGravatar Brian Salomon2017-08-31
* Revert "Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBacken...Gravatar Brian Salomon2017-08-31
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
* Use high precision for TextureOp texture coord varyingGravatar Brian Salomon2017-08-31
* Reduce stencil buffer clearingGravatar Robert Phillips2017-08-30
* Move several GrContextOptions fields behind GR_TEST_UTILSGravatar Brian Osman2017-08-30