| Commit message (Collapse) | Author | Age |
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build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday.
git-svn-id: http://skia.googlecode.com/svn/trunk@2511 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/5304048/
git-svn-id: http://skia.googlecode.com/svn/trunk@2510 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/5304047/
git-svn-id: http://skia.googlecode.com/svn/trunk@2506 2bbb7eff-a529-9590-31e7-b0007b416f81
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windows.
git-svn-id: http://skia.googlecode.com/svn/trunk@2505 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2502 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkMesaGLContext, allow both in gm
Review URL: http://codereview.appspot.com/5307045/
git-svn-id: http://skia.googlecode.com/svn/trunk@2499 2bbb7eff-a529-9590-31e7-b0007b416f81
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~170 LOC.
git-svn-id: http://skia.googlecode.com/svn/trunk@2498 2bbb7eff-a529-9590-31e7-b0007b416f81
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after a resetContext.
Review URL: http://codereview.appspot.com/5309043/
git-svn-id: http://skia.googlecode.com/svn/trunk@2494 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2486 2bbb7eff-a529-9590-31e7-b0007b416f81
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style LF on all gpu files
Review URL: http://codereview.appspot.com/5242056/
git-svn-id: http://skia.googlecode.com/svn/trunk@2474 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/5250070/
git-svn-id: http://skia.googlecode.com/svn/trunk@2471 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/5180047/
git-svn-id: http://skia.googlecode.com/svn/trunk@2409 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/5155043
git-svn-id: http://skia.googlecode.com/svn/trunk@2380 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2296 2bbb7eff-a529-9590-31e7-b0007b416f81
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of those functions in a way we're not yet ready to clean up.
git-svn-id: http://skia.googlecode.com/svn/trunk@2254 2bbb7eff-a529-9590-31e7-b0007b416f81
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which require no arguments and so may be called without requiring the matrix
and clip to be completely evaluated.
De-inlines virtual functions in SkDevice interface.
git-svn-id: http://skia.googlecode.com/svn/trunk@2250 2bbb7eff-a529-9590-31e7-b0007b416f81
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use reset in GrBufferAllocPool
Review URL: http://codereview.appspot.com/4951058/
git-svn-id: http://skia.googlecode.com/svn/trunk@2215 2bbb7eff-a529-9590-31e7-b0007b416f81
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Reduces profile time in setConcat() and computeTypeMask() for demos that
do a lot of matrix concatenation.
git-svn-id: http://skia.googlecode.com/svn/trunk@2191 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4944045
git-svn-id: http://skia.googlecode.com/svn/trunk@2164 2bbb7eff-a529-9590-31e7-b0007b416f81
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to support it.
Review URL: http://codereview.appspot.com/4928041/
git-svn-id: http://skia.googlecode.com/svn/trunk@2144 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4910042/
git-svn-id: http://skia.googlecode.com/svn/trunk@2124 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4876055/
git-svn-id: http://skia.googlecode.com/svn/trunk@2123 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/4838057/
git-svn-id: http://skia.googlecode.com/svn/trunk@2086 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4837068/
git-svn-id: http://skia.googlecode.com/svn/trunk@2082 2bbb7eff-a529-9590-31e7-b0007b416f81
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to the bounds of the clipping region, inflated by the blur radius. This is a
little tricky, since we want the rect we use for downsampling to be an integer
multiple of the scale factor, so we scale down the clip rect to downsampled
space, inflate by the (scaled) kernel width, and intersect the rects there.
Also check the blur radius against 0 and abort early, to prevent the fuzzer
blowing up on a missing uniform.
Review URL: http://codereview.appspot.com/4841043/
git-svn-id: http://skia.googlecode.com/svn/trunk@2020 2bbb7eff-a529-9590-31e7-b0007b416f81
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TEST=SampleApp/Texture Domain
BUG=http://code.google.com/p/skia/issues/detail?id=335
REVIEW=http://codereview.appspot.com/4803052/
git-svn-id: http://skia.googlecode.com/svn/trunk@1987 2bbb7eff-a529-9590-31e7-b0007b416f81
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I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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texture interface cleanup.
http://codereview.appspot.com/4815055/
git-svn-id: http://skia.googlecode.com/svn/trunk@1965 2bbb7eff-a529-9590-31e7-b0007b416f81
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1.8X speedup on the Blurs sample, and 2.3X on the BigBlur sample.
We don't need to clear while downsampling, since each step reads only the pixels
written in the previous step. We can avoid destination clears before
convolution by disabling blending. We also don't need to clear when upsampling,
since the upsample step also only reads pixels written by the convolution. The
only clears we then need to do are on each side of the srcRect used for
convolution, and a 1-pixel border for bilinear upsampling. Since our srcRect is
always offset to (0, 0), we only need to clear on the right and bottom.
Review URL: http://codereview.appspot.com/4803048/
git-svn-id: http://skia.googlecode.com/svn/trunk@1941 2bbb7eff-a529-9590-31e7-b0007b416f81
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(Unreviewed; build fix).
git-svn-id: http://skia.googlecode.com/svn/trunk@1938 2bbb7eff-a529-9590-31e7-b0007b416f81
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1.8X speedup on the Blurs sample, and 2.3X on the BigBlur sample.
We don't need to clear while downsampling, since each step reads only the pixels
written in the previous step. We can avoid destination clears before
convolution by disabling blending. We also don't need to clear when upsampling,
since the upsample step also only reads pixels written by the convolution. The
only clears we then need to do are on each side of the srcRect used for
convolution. Since our srcRect is always offset to (0, 0), we only need to
clear on the right and bottom.
Review URL: http://codereview.appspot.com/4803048/
git-svn-id: http://skia.googlecode.com/svn/trunk@1937 2bbb7eff-a529-9590-31e7-b0007b416f81
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different sizes for srcTexture and dstTexture (this is fair; they're supposed
to be approximate). Code was assuming otherwise while downsampling; fix is to
reapply the scale on each downsample. (Yes, I could cache these reciprocals
if and when they prove to be a hot spot).
Also, use setIDiv(w,h) everywhere for conciseness.
Review URL: http://codereview.appspot.com/4798041/
git-svn-id: http://skia.googlecode.com/svn/trunk@1907 2bbb7eff-a529-9590-31e7-b0007b416f81
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it (SK_DISABLE_GPU_BLUR).
Note: this change will break some the GM test results. I've attempted to
rebaseline MacPro float results; more to come.
Review URL: http://codereview.appspot.com/4784043/
git-svn-id: http://skia.googlecode.com/svn/trunk@1901 2bbb7eff-a529-9590-31e7-b0007b416f81
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sigma value to a kernel width, it should be rounded up. Otherwise, for small
sigmas, the edge pixels of the kernel may be missing.
git-svn-id: http://skia.googlecode.com/svn/trunk@1891 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/4743047/
git-svn-id: http://skia.googlecode.com/svn/trunk@1884 2bbb7eff-a529-9590-31e7-b0007b416f81
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- clamp the max. radius to 128, as the software path does
- use a more accurate radius-to-sigma conversion (0.6 instead of 0.6666)
- make SampleBlur derive from SampleView, not SkView, so benchmark mode ('f')
works
- implement a new BigBlur sample to test large radii
Review URL: http://codereview.appspot.com/4726043
git-svn-id: http://skia.googlecode.com/svn/trunk@1871 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4730041/
git-svn-id: http://skia.googlecode.com/svn/trunk@1860 2bbb7eff-a529-9590-31e7-b0007b416f81
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blur were being clipped to the size of the output window, causing the blurred
primitive to be truncated if the FBO was larger than the output window. Clip
them to the srcRect instead, and restore when done.
Review URL: http://codereview.appspot.com/4695057/
git-svn-id: http://skia.googlecode.com/svn/trunk@1859 2bbb7eff-a529-9590-31e7-b0007b416f81
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Code Review: http://codereview.appspot.com/4718041/
git-svn-id: http://skia.googlecode.com/svn/trunk@1854 2bbb7eff-a529-9590-31e7-b0007b416f81
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- convolveRect() is too low-level; made it private and exposed convolveInX() and
convolveInY() instead
- added GrAutoTextureEntry to automatically unlock a texture entry
- the clipping and bounder checks were returning false from
drawWithGPUMaskFilter(), causing the software blur to kick in; return true
instead
- the Windows build was giving a spurious warning about reading an uninitialized
variable; rearrange the code to fix it
Review URL: http://codereview.appspot.com/4710042/
git-svn-id: http://skia.googlecode.com/svn/trunk@1842 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1840 2bbb7eff-a529-9590-31e7-b0007b416f81
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Implements the remaining blur types (inner, outer, solid) in the
GPU-based Gaussian blur. They are implemented using a post-upsampling blending
pass. Also includes some code cleanup and comments.
Review URL: http://codereview.appspot.com/4664075/
git-svn-id: http://skia.googlecode.com/svn/trunk@1839 2bbb7eff-a529-9590-31e7-b0007b416f81
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This is a first stab at implementing a GPU-based
Gaussian blur in Ganesh. The convolution shader is implemented as a new
filtering mode. There are several known issues:
- no support for blur types other than "normal"
- FBO truncation problem at high zoom values
- uses bilinear for upsampling instead of Mitchell
Review URL: http://codereview.appspot.com/4645082/
git-svn-id: http://skia.googlecode.com/svn/trunk@1830 2bbb7eff-a529-9590-31e7-b0007b416f81
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(fixes SampleTinyBitmap)
Review URL: http://codereview.appspot.com/4648076/
git-svn-id: http://skia.googlecode.com/svn/trunk@1828 2bbb7eff-a529-9590-31e7-b0007b416f81
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This means we have to be even more cautious about when we call lock, and we should
always check getTexture() first if we can handle a texture directly, rather than
forcing the read-back to get the bits.
git-svn-id: http://skia.googlecode.com/svn/trunk@1815 2bbb7eff-a529-9590-31e7-b0007b416f81
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on the gpu side.
git-svn-id: http://skia.googlecode.com/svn/trunk@1810 2bbb7eff-a529-9590-31e7-b0007b416f81
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how to create compatible siblings.
git-svn-id: http://skia.googlecode.com/svn/trunk@1808 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1793 2bbb7eff-a529-9590-31e7-b0007b416f81
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their bitmap will be built with opaque colors. Also, this avoids calling
lockPixels on the shader's bitmap (if it has one), which is usually not needed
or desired, given that we're a gpu device.
git-svn-id: http://skia.googlecode.com/svn/trunk@1790 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1786 2bbb7eff-a529-9590-31e7-b0007b416f81
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