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Author
Age
...
*
Use legacy color filter API when doing legacy paint conversion
Brian Osman
2016-10-18
*
skslc now automatically turns on derivatives support
Ethan Nicholas
2016-10-18
*
Re-enable overdraw mode in debugger.
Ben Wagner
2016-10-17
*
Rework GL fbo blit limitations as finer grained flags.
Brian Salomon
2016-10-14
*
Capture ES3 MSAA blit restrictions using BlitFramebufferSupport not MSFBOType.
Brian Salomon
2016-10-14
*
Always use RGBA textures for color font atlases
Brian Osman
2016-10-14
*
Remove many uses of kSkia8888 and kSkiaGamma8888
Brian Osman
2016-10-14
*
added SkSL support for mustForceNegatedAtanParamToFloat cap
ethannicholas
2016-10-14
*
added basic dataflow analysis to skslc
ethannicholas
2016-10-13
*
remove SkError
Mike Klein
2016-10-13
*
Workaround unreachable code warning in GrGLCaps
Brian Salomon
2016-10-13
*
Don't pass in RT to individual Gpu CommandBuffer calls
Greg Daniel
2016-10-12
*
Fix interface validation in Vulkan.
Greg Daniel
2016-10-12
*
GrTessellator: make inverse fill types more sane.
senorblanco
2016-10-12
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-12
*
fix vertex alpha calculation in GrTesselator
lsalzman
2016-10-11
*
Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...
jvanverth
2016-10-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-11
*
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...
mtklein
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...
jvanverth
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
GrTessellator: refactor Line out of Edge.
senorblanco
2016-10-07
*
Reduce geometry size for circles to help fill rate.
jvanverth
2016-10-07
*
Disable antialiasing on interior of filled RRects that need distance vectors
Robert Phillips
2016-10-07
*
Add distance values to interior of filled RRects
Robert Phillips
2016-10-06
*
Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"
reed
2016-10-05
*
Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Make local coords be highp in default geometry processor
Brian Salomon
2016-10-05
*
Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Revert of Make GrResourceCache dynamically change between LRU and random repl...
robertphillips
2016-10-04
*
Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
*
Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...
Mike Reed
2016-10-03
*
Make GrResourceCache dynamically change between LRU and random replacement st...
bsalomon
2016-10-03
*
Remove unused resolve parameters for vulkan render passes
Greg Daniel
2016-10-03
*
Supply random dst color space to asFP in unit tests
Brian Osman
2016-10-03
*
Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""
Mike Reed
2016-10-03
*
Start supplying random color space xforms to FP tests
Brian Osman
2016-10-03
*
Revert "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-03
*
replace SkXfermode obj with SkBlendMode enum in paints
Mike Reed
2016-10-03
*
Avoid unnecessary GrShape->SkPath conversion in GrStencilAndCoverPathRenderer
bsalomon
2016-10-03
*
Add a src rect to drawImageLattice() API
msarett
2016-09-30
*
Helper functions to do SkColor -> GrColor4f
Brian Osman
2016-09-30
*
Add fence support for TransferBuffers
jvanverth
2016-09-30
*
Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...
fmalita
2016-09-30
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-30
*
Recent image filter work now allows this check to be enabled.
brianosman
2016-09-29
*
Latest ANGLE as of September 27, 2016
brianosman
2016-09-28
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