aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu
diff options
context:
space:
mode:
authorGravatar ethannicholas <ethannicholas@google.com>2016-10-11 08:47:04 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-10-11 08:47:06 -0700
commitccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3 (patch)
tree8ba52d3b32da6ed9c3feefb30abd2c9ee66f4a3e /src/gpu
parent568c98606fee6ad1b8a0714dd4dffbd4aa1d11d0 (diff)
Turned on SkSL->GLSL compiler
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/gl/GrGLContext.cpp12
-rw-r--r--src/gpu/gl/GrGLContext.h17
-rw-r--r--src/gpu/gl/GrGLGpu.cpp44
-rw-r--r--src/gpu/gl/builders/GrGLShaderStringBuilder.cpp130
-rw-r--r--src/gpu/gl/builders/GrGLShaderStringBuilder.h3
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp10
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h2
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h24
-rw-r--r--src/gpu/glsl/GrGLSLShaderVar.h10
-rw-r--r--src/gpu/instanced/InstanceProcessor.cpp34
10 files changed, 202 insertions, 84 deletions
diff --git a/src/gpu/gl/GrGLContext.cpp b/src/gpu/gl/GrGLContext.cpp
index 9e70b472c5..2126314a7b 100644
--- a/src/gpu/gl/GrGLContext.cpp
+++ b/src/gpu/gl/GrGLContext.cpp
@@ -7,6 +7,7 @@
#include "GrGLContext.h"
#include "GrGLGLSL.h"
+#include "SkSLCompiler.h"
////////////////////////////////////////////////////////////////////////////////
@@ -63,6 +64,17 @@ GrGLContext* GrGLContext::Create(const GrGLInterface* interface, const GrContext
return new GrGLContext(args);
}
+GrGLContext::~GrGLContext() {
+ delete fCompiler;
+}
+
+SkSL::Compiler* GrGLContext::compiler() const {
+ if (!fCompiler) {
+ fCompiler = new SkSL::Compiler();
+ }
+ return fCompiler;
+}
+
GrGLContextInfo::GrGLContextInfo(const ConstructorArgs& args) {
fInterface.reset(SkRef(args.fInterface));
fGLVersion = args.fGLVersion;
diff --git a/src/gpu/gl/GrGLContext.h b/src/gpu/gl/GrGLContext.h
index 6016f6859a..8207ac89b0 100644
--- a/src/gpu/gl/GrGLContext.h
+++ b/src/gpu/gl/GrGLContext.h
@@ -15,6 +15,9 @@
#include "GrGLUtil.h"
struct GrContextOptions;
+namespace SkSL {
+ class Compiler;
+}
/**
* Encapsulates information about an OpenGL context including the OpenGL
@@ -39,6 +42,8 @@ public:
const GrGLExtensions& extensions() const { return fInterface->fExtensions; }
+ virtual ~GrGLContextInfo() {}
+
protected:
struct ConstructorArgs {
const GrGLInterface* fInterface;
@@ -64,7 +69,7 @@ protected:
};
/**
- * Extension of GrGLContextInfo that also provides access to GrGLInterface.
+ * Extension of GrGLContextInfo that also provides access to GrGLInterface and SkSL::Compiler.
*/
class GrGLContext : public GrGLContextInfo {
public:
@@ -76,8 +81,16 @@ public:
const GrGLInterface* interface() const { return fInterface; }
+ SkSL::Compiler* compiler() const;
+
+ ~GrGLContext() override;
+
private:
- GrGLContext(const ConstructorArgs& args) : INHERITED(args) {}
+ GrGLContext(const ConstructorArgs& args)
+ : INHERITED(args)
+ , fCompiler(nullptr) {}
+
+ mutable SkSL::Compiler* fCompiler;
typedef GrGLContextInfo INHERITED;
};
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 5755702463..8c0373ac28 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -3790,20 +3790,11 @@ bool GrGLGpu::createCopyProgram(int progIdx) {
fshaderTxt.append(";");
uTexture.appendDecl(glslCaps, &fshaderTxt);
fshaderTxt.append(";");
- const char* fsOutName;
- if (glslCaps->mustDeclareFragmentShaderOutput()) {
- oFragColor.appendDecl(glslCaps, &fshaderTxt);
- fshaderTxt.append(";");
- fsOutName = oFragColor.c_str();
- } else {
- fsOutName = "gl_FragColor";
- }
fshaderTxt.appendf(
"// Copy Program FS\n"
"void main() {"
- " %s = %s(u_texture, v_texCoord);"
+ " sk_FragColor = %s(u_texture, v_texCoord);"
"}",
- fsOutName,
GrGLSLTexture2DFunctionName(kVec2f_GrSLType, kSamplerTypes[progIdx], this->glslGeneration())
);
@@ -3936,14 +3927,6 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
}
uTexture.appendDecl(glslCaps, &fshaderTxt);
fshaderTxt.append(";");
- const char* fsOutName;
- if (glslCaps->mustDeclareFragmentShaderOutput()) {
- oFragColor.appendDecl(glslCaps, &fshaderTxt);
- fshaderTxt.append(";");
- fsOutName = oFragColor.c_str();
- } else {
- fsOutName = "gl_FragColor";
- }
const char* sampleFunction = GrGLSLTexture2DFunctionName(kVec2f_GrSLType,
kTexture2DSampler_GrSLType,
this->glslGeneration());
@@ -3954,19 +3937,19 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
if (oddWidth && oddHeight) {
fshaderTxt.appendf(
- " %s = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1) + "
- " %s(u_texture, v_texCoord2) + %s(u_texture, v_texCoord3)) * 0.25;",
- fsOutName, sampleFunction, sampleFunction, sampleFunction, sampleFunction
+ " sk_FragColor = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1) + "
+ " %s(u_texture, v_texCoord2) + %s(u_texture, v_texCoord3)) * 0.25;",
+ sampleFunction, sampleFunction, sampleFunction, sampleFunction
);
} else if (oddWidth || oddHeight) {
fshaderTxt.appendf(
- " %s = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1)) * 0.5;",
- fsOutName, sampleFunction, sampleFunction
+ " sk_FragColor = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1)) * 0.5;",
+ sampleFunction, sampleFunction
);
} else {
fshaderTxt.appendf(
- " %s = %s(u_texture, v_texCoord0);",
- fsOutName, sampleFunction
+ " sk_FragColor = %s(u_texture, v_texCoord0);",
+ sampleFunction
);
}
@@ -4053,20 +4036,11 @@ bool GrGLGpu::createWireRectProgram() {
&fshaderTxt);
uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
- const char* fsOutName;
- if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) {
- oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
- fshaderTxt.append(";");
- fsOutName = oFragColor.c_str();
- } else {
- fsOutName = "gl_FragColor";
- }
fshaderTxt.appendf(
"// Write Rect Program FS\n"
"void main() {"
- " %s = %s;"
+ " sk_FragColor = %s;"
"}",
- fsOutName,
uColor.c_str()
);
diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
index d2e49a5cfb..b26ce894f0 100644
--- a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
@@ -9,6 +9,9 @@
#include "gl/GrGLGpu.h"
#include "gl/GrGLSLPrettyPrint.h"
#include "SkTraceEvent.h"
+#include "SkSLCompiler.h"
+#include "SkSLGLSLCodeGenerator.h"
+#include "ir/SkSLProgram.h"
#define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
@@ -18,6 +21,90 @@ static const bool c_PrintShaders{false};
static void print_shader_source(const char** strings, int* lengths, int count);
+SkSL::GLCaps GrGLSkSLCapsForContext(const GrGLContext& context) {
+ GrGLStandard standard = context.standard();
+ const GrGLCaps* caps = context.caps();
+ const GrGLSLCaps* glslCaps = caps->glslCaps();
+ SkSL::GLCaps result;
+ switch (standard) {
+ case kGL_GrGLStandard:
+ result.fStandard = SkSL::GLCaps::kGL_Standard;
+ break;
+ case kGLES_GrGLStandard:
+ result.fStandard = SkSL::GLCaps::kGLES_Standard;
+ break;
+ default:
+ SkASSERT(false);
+ result.fStandard = SkSL::GLCaps::kGL_Standard;
+ }
+
+ switch (glslCaps->generation()) {
+ case k110_GrGLSLGeneration:
+ if (kGLES_GrGLStandard == standard) {
+ // ES2's shader language is based on GLSL 1.20 but is version 1.00 of the ES
+ // language
+ result.fVersion = 100;
+ } else {
+ SkASSERT(kGL_GrGLStandard == standard);
+ result.fVersion = 110;
+ }
+ break;
+ case k130_GrGLSLGeneration:
+ SkASSERT(kGL_GrGLStandard == standard);
+ result.fVersion = 130;
+ break;
+ case k140_GrGLSLGeneration:
+ SkASSERT(kGL_GrGLStandard == standard);
+ result.fVersion = 140;
+ break;
+ case k150_GrGLSLGeneration:
+ SkASSERT(kGL_GrGLStandard == standard);
+ result.fVersion = 150;
+ break;
+ case k330_GrGLSLGeneration:
+ if (kGLES_GrGLStandard == standard) {
+ result.fVersion = 300;
+ } else {
+ SkASSERT(kGL_GrGLStandard == standard);
+ result.fVersion = 330;
+ }
+ break;
+ case k400_GrGLSLGeneration:
+ SkASSERT(kGL_GrGLStandard == standard);
+ result.fVersion = 400;
+ break;
+ case k310es_GrGLSLGeneration:
+ SkASSERT(kGLES_GrGLStandard == standard);
+ result.fVersion = 310;
+ break;
+ case k320es_GrGLSLGeneration:
+ SkASSERT(kGLES_GrGLStandard == standard);
+ result.fVersion = 320;
+ break;
+ }
+ result.fIsCoreProfile = caps->isCoreProfile();
+ result.fUsesPrecisionModifiers = glslCaps->usesPrecisionModifiers();
+ result.fMustDeclareFragmentShaderOutput = glslCaps->mustDeclareFragmentShaderOutput();
+ result.fCanUseMinAndAbsTogether = glslCaps->canUseMinAndAbsTogether();
+ return result;
+}
+
+static void dump_string(std::string s) {
+ // on Android, SkDebugf only displays the first 1K characters of output, which results in
+ // incomplete shader source code. Print each line individually to avoid this problem.
+ size_t index = 0;
+ for (;;) {
+ size_t next = s.find("\n", index);
+ if (next == std::string::npos) {
+ SkDebugf("%s", s.substr(index).c_str());
+ break;
+ } else {
+ SkDebugf("%s", s.substr(index, next - index + 1).c_str());
+ index = next + 1;
+ }
+ }
+}
+
GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
GrGLuint programId,
GrGLenum type,
@@ -33,15 +120,40 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
return 0;
}
+ std::string sksl;
#ifdef SK_DEBUG
SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false);
- const GrGLchar* sourceStr = prettySource.c_str();
- GrGLint sourceLength = static_cast<GrGLint>(prettySource.size());
- GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
+ sksl = std::string(prettySource.c_str());
#else
- GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths));
+ for (int i = 0; i < count; i++) {
+ sksl.append(strings[i], lengths[i]);
+ }
+#endif
+
+ std::string glsl;
+ SkSL::Compiler& compiler = *glCtx.compiler();
+ SkSL::GLCaps caps = GrGLSkSLCapsForContext(glCtx);
+ SkASSERT(type == GR_GL_VERTEX_SHADER || type == GR_GL_FRAGMENT_SHADER);
+ SkDEBUGCODE(bool result = )compiler.toGLSL(type == GR_GL_VERTEX_SHADER
+ ? SkSL::Program::kVertex_Kind
+ : SkSL::Program::kFragment_Kind,
+ std::string(sksl.c_str()),
+ caps,
+ &glsl);
+#ifdef SK_DEBUG
+ if (!result) {
+ SkDebugf("SKSL compilation error\n----------------------\n");
+ SkDebugf("SKSL:\n");
+ dump_string(sksl);
+ SkDebugf("\nErrors:\n%s\n", compiler.errorText().c_str());
+ SkDEBUGFAIL("SKSL compilation failed!\n");
+ }
#endif
+ const char* glslChars = glsl.c_str();
+ GrGLint glslLength = (GrGLint) glsl.length();
+ GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glslChars, &glslLength));
+
// If tracing is enabled in chrome then we pretty print
bool traceShader;
TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), &traceShader);
@@ -72,10 +184,14 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
// buffer param validation.
GrGLsizei length = GR_GL_INIT_ZERO;
GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
- print_shader_source(strings, lengths, count);
- SkDebugf("\n%s", (const char*)log.get());
+ SkDebugf("GLSL compilation error\n----------------------\n");
+ SkDebugf("SKSL:\n");
+ dump_string(sksl);
+ SkDebugf("GLSL:\n");
+ dump_string(glsl);
+ SkDebugf("Errors:\n%s\n", (const char*) log.get());
}
- SkDEBUGFAIL("Shader compilation failed!");
+ SkDEBUGFAIL("GLSL compilation failed!");
GR_GL_CALL(gli, DeleteShader(shaderId));
return 0;
}
diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.h b/src/gpu/gl/builders/GrGLShaderStringBuilder.h
index 062e229cdf..4365751c3a 100644
--- a/src/gpu/gl/builders/GrGLShaderStringBuilder.h
+++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.h
@@ -11,8 +11,11 @@
#include "GrAllocator.h"
#include "GrGpu.h"
#include "gl/GrGLContext.h"
+#include "SkSLGLSLCodeGenerator.h"
#include "SkTypes.h"
+SkSL::GLCaps GrGLSkSLCapsForContext(const GrGLContext& context);
+
GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
GrGLuint programId,
GrGLenum type,
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index d35730f633..eb744a9915 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -291,10 +291,10 @@ void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
if (!fHasCustomColorOutput) {
fHasCustomColorOutput = true;
fCustomColorOutputIndex = fOutputs.count();
- fOutputs.push_back().set(kVec4f_GrSLType,
- GrGLSLShaderVar::kOut_TypeModifier,
- DeclaredColorOutputName());
- fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
+ fOutputs.push_back().set(kVec4f_GrSLType,
+ GrGLSLShaderVar::kOut_TypeModifier,
+ DeclaredColorOutputName());
+ fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
}
}
@@ -318,7 +318,7 @@ void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
}
const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
- return fHasCustomColorOutput ? DeclaredColorOutputName() : "gl_FragColor";
+ return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
}
void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index ecb6d455dd..6a4a184829 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -203,7 +203,7 @@ private:
}
#endif
- static const char* DeclaredColorOutputName() { return "fsColorOut"; }
+ static const char* DeclaredColorOutputName() { return "sk_FragColor"; }
static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryColorOut"; }
GrSurfaceOrigin getSurfaceOrigin() const;
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index a6ff96dd1b..f59edb4553 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -72,23 +72,27 @@ public:
void appendTexelFetch(SamplerHandle, const char* coordExpr);
/**
- * Adds a #define directive to the top of the shader.
+ * Adds a constant declaration to the top of the shader.
*/
- void define(const char* macro, const char* replacement) {
- this->definitions().appendf("#define %s %s\n", macro, replacement);
+ void defineConstant(const char* type, const char* name, const char* value) {
+ this->definitions().appendf("const %s %s = %s;\n", type, name, value);
}
- void define(const char* macro, int replacement) {
- this->definitions().appendf("#define %s %i\n", macro, replacement);
+ void defineConstant(const char* name, int value) {
+ this->definitions().appendf("const int %s = %i;\n", name, value);
}
- void definef(const char* macro, const char* replacement, ...) {
- this->definitions().appendf("#define %s ", macro);
+ void defineConstant(const char* name, float value) {
+ this->definitions().appendf("const float %s = %f;\n", name, value);
+ }
+
+ void defineConstantf(const char* type, const char* name, const char* fmt, ...) {
+ this->definitions().appendf("const %s %s = ", type, name);
va_list args;
- va_start(args, replacement);
- this->definitions().appendVAList(replacement, args);
+ va_start(args, fmt);
+ this->definitions().appendVAList(fmt, args);
va_end(args);
- this->definitions().append("\n");
+ this->definitions().append(";\n");
}
/**
diff --git a/src/gpu/glsl/GrGLSLShaderVar.h b/src/gpu/glsl/GrGLSLShaderVar.h
index 9d162ecaa4..35ac4bcb84 100644
--- a/src/gpu/glsl/GrGLSLShaderVar.h
+++ b/src/gpu/glsl/GrGLSLShaderVar.h
@@ -213,24 +213,20 @@ public:
private:
static const char* TypeModifierString(const GrGLSLCaps* glslCaps, TypeModifier t) {
- GrGLSLGeneration gen = glslCaps->generation();
switch (t) {
case kNone_TypeModifier:
return "";
+ case kAttribute_TypeModifier: // fall through
+ case kVaryingIn_TypeModifier: // fall through
case kIn_TypeModifier:
return "in";
case kInOut_TypeModifier:
return "inout";
+ case kVaryingOut_TypeModifier: // fall through
case kOut_TypeModifier:
return "out";
case kUniform_TypeModifier:
return "uniform";
- case kAttribute_TypeModifier:
- return k110_GrGLSLGeneration == gen ? "attribute" : "in";
- case kVaryingIn_TypeModifier:
- return k110_GrGLSLGeneration == gen ? "varying" : "in";
- case kVaryingOut_TypeModifier:
- return k110_GrGLSLGeneration == gen ? "varying" : "out";
default:
SkFAIL("Unknown shader variable type modifier.");
return ""; // suppress warning
diff --git a/src/gpu/instanced/InstanceProcessor.cpp b/src/gpu/instanced/InstanceProcessor.cpp
index 480155b683..82116c4522 100644
--- a/src/gpu/instanced/InstanceProcessor.cpp
+++ b/src/gpu/instanced/InstanceProcessor.cpp
@@ -107,10 +107,10 @@ public:
void initParams(const SamplerHandle paramsBuffer) {
fParamsBuffer = paramsBuffer;
- fVertexBuilder->definef("PARAMS_IDX_MASK", "0x%xu", kParamsIdx_InfoMask);
fVertexBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
- fVertexBuilder->codeAppendf("int paramsIdx = int(%s & PARAMS_IDX_MASK);",
- this->attr(Attrib::kInstanceInfo));
+ fVertexBuilder->codeAppendf("int paramsIdx = int(%s & 0x%x);",
+ this->attr(Attrib::kInstanceInfo),
+ kParamsIdx_InfoMask);
}
const char* attr(Attrib attr) const { return fInstProc.getAttrib((int)attr).fName; }
@@ -224,10 +224,10 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
v->codeAppendf("mat2x3 shapeMatrix = mat2x3(%s, %s);",
inputs.attr(Attrib::kShapeMatrixX), inputs.attr(Attrib::kShapeMatrixY));
} else {
- v->definef("PERSPECTIVE_FLAG", "0x%xu", kPerspective_InfoFlag);
+ v->defineConstantf("int", "PERSPECTIVE_FLAG", "0x%x", kPerspective_InfoFlag);
v->codeAppendf("mat3 shapeMatrix = mat3(%s, %s, vec3(0, 0, 1));",
inputs.attr(Attrib::kShapeMatrixX), inputs.attr(Attrib::kShapeMatrixY));
- v->codeAppendf("if (0u != (%s & PERSPECTIVE_FLAG)) {",
+ v->codeAppendf("if (0 != (%s & PERSPECTIVE_FLAG)) {",
inputs.attr(Attrib::kInstanceInfo));
v->codeAppend ( "shapeMatrix[2] = ");
inputs.fetchNextParam(kVec3f_GrSLType);
@@ -237,7 +237,7 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
bool hasSingleShapeType = SkIsPow2(ip.batchInfo().fShapeTypes);
if (!hasSingleShapeType) {
- v->define("SHAPE_TYPE_BIT", kShapeType_InfoBit);
+ v->defineConstant("SHAPE_TYPE_BIT", kShapeType_InfoBit);
v->codeAppendf("uint shapeType = %s >> SHAPE_TYPE_BIT;",
inputs.attr(Attrib::kInstanceInfo));
}
@@ -285,8 +285,8 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
if (ip.batchInfo().fInnerShapeTypes) {
bool hasSingleInnerShapeType = SkIsPow2(ip.batchInfo().fInnerShapeTypes);
if (!hasSingleInnerShapeType) {
- v->definef("INNER_SHAPE_TYPE_MASK", "0x%xu", kInnerShapeType_InfoMask);
- v->define("INNER_SHAPE_TYPE_BIT", kInnerShapeType_InfoBit);
+ v->defineConstantf("int", "INNER_SHAPE_TYPE_MASK", "0x%x", kInnerShapeType_InfoMask);
+ v->defineConstant("INNER_SHAPE_TYPE_BIT", kInnerShapeType_InfoBit);
v->codeAppendf("uint innerShapeType = ((%s & INNER_SHAPE_TYPE_MASK) >> "
"INNER_SHAPE_TYPE_BIT);",
inputs.attr(Attrib::kInstanceInfo));
@@ -346,13 +346,13 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
}
if (usedShapeDefinitions & kOval_ShapeFlag) {
- v->definef("OVAL_SHAPE_TYPE", "%du", (int)ShapeType::kOval);
+ v->defineConstant("OVAL_SHAPE_TYPE", (int)ShapeType::kOval);
}
if (usedShapeDefinitions & kSimpleRRect_ShapeFlag) {
- v->definef("SIMPLE_R_RECT_SHAPE_TYPE", "%du", (int)ShapeType::kSimpleRRect);
+ v->defineConstant("SIMPLE_R_RECT_SHAPE_TYPE", (int)ShapeType::kSimpleRRect);
}
if (usedShapeDefinitions & kNinePatch_ShapeFlag) {
- v->definef("NINE_PATCH_SHAPE_TYPE", "%du", (int)ShapeType::kNinePatch);
+ v->defineConstant("NINE_PATCH_SHAPE_TYPE", (int)ShapeType::kNinePatch);
}
SkASSERT(!(usedShapeDefinitions & (kRect_ShapeFlag | kComplexRRect_ShapeFlag)));
@@ -367,8 +367,8 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
inputs.attr(Attrib::kLocalRect), inputs.attr(Attrib::kLocalRect));
}
if (ip.batchInfo().fHasLocalMatrix && ip.batchInfo().fHasParams) {
- v->definef("LOCAL_MATRIX_FLAG", "0x%xu", kLocalMatrix_InfoFlag);
- v->codeAppendf("if (0u != (%s & LOCAL_MATRIX_FLAG)) {",
+ v->defineConstantf("int", "LOCAL_MATRIX_FLAG", "0x%x", kLocalMatrix_InfoFlag);
+ v->codeAppendf("if (0 != (%s & LOCAL_MATRIX_FLAG)) {",
inputs.attr(Attrib::kInstanceInfo));
if (!ip.batchInfo().fUsesLocalCoords) {
inputs.skipParams(2);
@@ -1179,7 +1179,7 @@ void GLSLInstanceProcessor::BackendMultisample::onInit(GrGLSLVaryingHandler* var
}
}
if (kRect_ShapeFlag != fBatchInfo.fShapeTypes) {
- v->definef("SAMPLE_MASK_ALL", "0x%x", (1 << fEffectiveSampleCnt) - 1);
+ v->defineConstantf("int", "SAMPLE_MASK_ALL", "0x%x", (1 << fEffectiveSampleCnt) - 1);
varyingHandler->addFlatVarying("earlyAccept", &fEarlyAccept, kHigh_GrSLPrecision);
}
}
@@ -1360,10 +1360,10 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupInnerSimpleRRect(GrGLSLVe
void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
GrGLSLPPFragmentBuilder* f,
const char*, const char*) {
- f->define("SAMPLE_COUNT", fEffectiveSampleCnt);
+ f->defineConstant("SAMPLE_COUNT", fEffectiveSampleCnt);
if (this->isMixedSampled()) {
- f->definef("SAMPLE_MASK_ALL", "0x%x", (1 << fEffectiveSampleCnt) - 1);
- f->definef("SAMPLE_MASK_MSB", "0x%x", 1 << (fEffectiveSampleCnt - 1));
+ f->defineConstantf("int", "SAMPLE_MASK_ALL", "0x%x", (1 << fEffectiveSampleCnt) - 1);
+ f->defineConstantf("int", "SAMPLE_MASK_MSB", "0x%x", 1 << (fEffectiveSampleCnt - 1));
}
if (kRect_ShapeFlag != (fBatchInfo.fShapeTypes | fBatchInfo.fInnerShapeTypes)) {