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* Make use of VkSemaphores thread safe assuming use of the same VkQueue.Gravatar Greg Daniel2018-01-22
* Fix crash in ~GrContextGravatar Robert Phillips2018-01-22
* Move more internal methods from GrContext to GrContextPriv (take 3)Gravatar Robert Phillips2018-01-22
* Add a workaround for inaccurate interpolants on Adreno 3xx.Gravatar Brian Salomon2018-01-22
* remove unused SkRasterizerGravatar Mike Reed2018-01-21
* Revert "Revert "simplify GrFPArgs, isolating localmatrix""Gravatar Mike Reed2018-01-20
* Revert "Revert "use GrFPArgs for maskfilters""Gravatar Mike Reed2018-01-20
* Revert "Move more internal methods from GrContext to GrContextPriv (take 2)"Gravatar Leon Scroggins2018-01-20
* Revert "use GrFPArgs for maskfilters"Gravatar Mike Reed2018-01-20
* Revert "simplify GrFPArgs, isolating localmatrix"Gravatar Mike Reed2018-01-20
* ccpr: Unblacklist MaliGravatar Chris Dalton2018-01-20
* simplify GrFPArgs, isolating localmatrixGravatar Mike Reed2018-01-19
* use GrFPArgs for maskfiltersGravatar Mike Reed2018-01-19
* Move more internal methods from GrContext to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-19
* Add explicit abandoned flag to the GrProxyProviderGravatar Robert Phillips2018-01-19
* Split GrContext into Normal/DDL flavorsGravatar Robert Phillips2018-01-19
* Revert "Move more internal methods from GrContext to GrContextPriv"Gravatar Hal Canary2018-01-19
* Move more internal methods from GrContext to GrContextPrivGravatar Robert Phillips2018-01-19
* ccpr: Blacklist vertex shaders on ANGLE/SkylakeGravatar Chris Dalton2018-01-19
* rename inner AsFPArgs to stand-alone GrFPArgsGravatar Mike Reed2018-01-19
* Add more asserts about MSAA render buffers and FBO 0Gravatar Brian Osman2018-01-19
* Remove tonal color from DrawShadow internalsGravatar Jim Van Verth2018-01-19
* Be more explicit checking for render targets with MSAA render buffersGravatar Brian Osman2018-01-19
* Fix handling of red support for GalliumLLVM rendererGravatar Robert Phillips2018-01-19
* Extract a GrCCPathParser class that is decoupled from atlas opsGravatar Chris Dalton2018-01-18
* Move GrOpFlushState out of GrDrawingManager and onto the stackGravatar Robert Phillips2018-01-18
* Remove old command buffer ES3 tex storage limitationGravatar Brian Salomon2018-01-17
* Remove GrGLCaps::fTextureRedSupportGravatar Brian Salomon2018-01-17
* Remove GrSurfaceProxy::MakeWrapped (take 2)Gravatar Robert Phillips2018-01-17
* use safemath::mull for buffer sizesGravatar Mike Reed2018-01-17
* Revert "Remove GrSurfaceProxy::MakeWrapped"Gravatar Robert Phillips2018-01-17
* Remove GrSurfaceProxy::MakeWrappedGravatar Robert Phillips2018-01-17
* Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazyGravatar Robert Phillips2018-01-17
* Disable explicit resource allocation in GaneshGravatar Robert Phillips2018-01-17
* Update to GrBackendTexutreImageGenerator to support lazy texture proxiesGravatar Greg Daniel2018-01-17
* Support scaled color emojis for SDF fallbackGravatar Jim Van Verth2018-01-17
* Add ability for lazy proxy callback to free captured resourcesGravatar Greg Daniel2018-01-17
* Add macro to disable using GrTextureOp for AA in ChromeGravatar Brian Salomon2018-01-17
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16
* Fix FPsGravatar Robert Phillips2018-01-16
* Fix --preAbandonGpuContext botsGravatar Robert Phillips2018-01-16
* Remove color space restrictions from GrBackendTextureImageGeneratorGravatar Brian Osman2018-01-16
* Revert "Revert "Added SkSL workaround for devices which cannot safely access ...Gravatar Brian Osman2018-01-16
* Don't apply coverage aa on image edges when target has msaa.Gravatar Brian Salomon2018-01-16
* Funnel most proxy creation through GrProxyProviderGravatar Robert Phillips2018-01-16
* Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs."Gravatar Greg Daniel2018-01-12
* Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...Gravatar Brian Osman2018-01-12
* Force BackendTextureImageGenerator to work on only 1 consumer contextGravatar Greg Daniel2018-01-12